Player Matchup

Bellona
Bellona
ShaktiSolari
Bellona
Level 48
God Stats
2W - 0L
1,718 SR
Queue Stats
9W - 9L
1,471 Elo+
Solo
Serqet
Serqet
Shoebill_Gaming
Serqet
Level 84
God Stats
8W - 13L
1,333 SR
Queue Stats
119W - 155L
1,408 Elo+
Party 1
Izanami
Izanami
TeezyTheSavage
Izanami
Level 129
God Stats
3W - 2L
1,644 SR
Queue Stats
153W - 189L
1,456 Elo+
Party 1
Terra
Terra
replay_Hitman
Terra
Level 28
God Stats
4W - 3L
1,484 SR
Queue Stats
26W - 34L
1,416 Elo+
Party 1
Sol
Sol
vNghiitMerry
Sol
Level 128
God Stats
17W - 7L
1,696 SR
Queue Stats
462W - 484L
1,465 Elo+
Party 1
Team Averages
Level 83
1,575 SR
1,443 Elo+

VS

Team Averages
Level 39
1,452 SR
1,363 Elo+
Hel
Hel
Cromo57
Hel
Level 22
God Stats
4W - 4L
1,566 SR
Queue Stats
7W - 11L
1,396 Elo+
Party 3
Izanami
Izanami
Pepenador99
Izanami
Level 34
God Stats
0W - 1L
1,550 SR
Queue Stats
7W - 13L
1,374 Elo+
Party 3
Horus
Horus
Teq ls Him
Horus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 43L
1,475 Elo+
Party 2
Ullr
Ullr
Yitxz
Ullr
Level 81
God Stats
1W - 3L
1,519 SR
Queue Stats
154W - 159L
1,502 Elo+
Party 2
Olorun
Olorun
jusiza12
Olorun
Level 30
God Stats
2W - 16L
1,127 SR
Queue Stats
2W - 19L
1,066 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ShaktiSolari
Bellona
7
0 / 0 / 0
4,661
777
0
3,008
1,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

7
0 / 0 / 1
4,216
703
2,070
3,792
1,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 0
4,214
702
3,754
3,998
951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 1 / 0
4,110
685
1,911
5,205
1,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
2 / 0 / 0
4,890
815
4,052
3,809
1,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
7
0 / 2 / 0
3,860
643
1,833
4,432
1,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
Pepenador99
Izanami
6
1 / 0 / 0
3,725
621
4,196
4,582
1,267
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Horus
5
0 / 0 / 1
3,835
639
1,029
5,085
2,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ullr
Yitxz
Ullr
7
0 / 0 / 0
3,884
647
898
5,947
1,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
jusiza12
Olorun
1
0 / 0 / 0
2,745
458
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
2
Kills
1
1
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hel
0
2
0
0
L
Izanami
Pepenador99
Izanami
1
0
0
1
W
Bellona
ShaktiSolari
Bellona
0
0
0
0
W
0
0
1
0.5
W
0
0
0
0
L
Horus
0
0
1
0.5
L
Ullr
Yitxz
Ullr
0
0
0
0
L
Olorun
jusiza12
Olorun
0
0
0
0
W
0
1
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,787
Damage
7,956
19,812
Taken
20,046
7,108
Mitigated
6,906
8,657
Healing
8,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
1,833
181
159
1,624
4,432
1,516
0
2,751
1,681
21,587
0
L
Izanami
Pepenador99
Izanami
4,196
3,584
0
1,164
4,582
1,267
0
877
3,597
0
31,527
W
Bellona
ShaktiSolari
Bellona
0
0
0
1,779
3,008
1,928
428
0
3,008
0
24,325
W
2,070
412
0
876
3,792
1,253
0
420
3,372
0
23,485
W
3,754
2,712
0
2,009
3,998
951
455
0
3,998
0
36,690
L
Horus
1,029
628
902
1,936
5,085
2,215
0
1,034
4,051
0
7,076
L
Ullr
Yitxz
Ullr
898
255
0
2,612
5,947
1,908
0
1,357
4,590
0
19,487
L
Olorun
jusiza12
Olorun
0
0
0
0
0
0
0
0
0
0
0
W
1,911
592
715
838
5,205
1,872
0
0
5,205
7,208
0
W
4,052
2,771
0
2,440
3,809
1,104
1,148
1,469
2,340
30,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,091
Gold Earned
18,049
195
Minions Killed
144
0
Camps Cleared
0
699,842
Distance Traveled
510,378
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
3,860
643
44
7
0
121,693
0
L
Izanami
3,725
621
54
9
0
123,344
0
W
Bellona
4,661
777
45
8
0
136,721
0
W
Serqet
4,216
703
39
7
0
170,178
0
W
Izanami
4,214
702
64
11
0
118,576
2
L
Horus
3,835
639
4
1
0
125,418
0
L
Ullr
3,884
647
42
7
0
139,923
0
L
Olorun
2,745
458
0
0
0
0
0
W
Terra
4,110
685
5
1
0
155,985
0
W
Sol
4,890
815
42
7
0
118,382
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role