Player Matchup

Charybdis
Charybdis
GrandPapaBou
Charybdis
Level 105
God Stats
26W - 24L
1,479 SR
Queue Stats
613W - 578L
1,560 Elo+
Party 1
Xing Tian
Xing Tian
IMORTALHYDR4
Xing Tian
Level 28
God Stats
0W - 2L
1,553 SR
Queue Stats
35W - 28L
1,447 Elo+
Party 2
Merlin
Merlin
Oneek
Merlin
Level 34
God Stats
0W - 1L
1,730 SR
Queue Stats
47W - 34L
1,489 Elo+
Party 2
Set
Set
ThePLT
Set
Level 123
God Stats
2W - 5L
1,405 SR
Queue Stats
354W - 318L
1,584 Elo+
Party 1
Tyr
Tyr
Yuhuäng
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,607 Elo+
Party 2
Team Averages
Level 64
1,533 SR
1,537 Elo+

VS

Team Averages
Level 98
1,546 SR
1,527 Elo+
Ravana
Ravana
 
Ravana
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
JTdaGreat40
Kuzenbo
Level 155
God Stats
6W - 7L
1,452 SR
Queue Stats
310W - 362L
1,493 Elo+
Party 3
Bakasura
Bakasura
RedLikeRosesss
Bakasura
Level 82
God Stats
4W - 2L
1,780 SR
Queue Stats
257W - 231L
1,535 Elo+
Party 3
Hel
Hel
SaucyNugs1
Hel
Level 109
God Stats
5W - 4L
1,500 SR
Queue Stats
265W - 246L
1,549 Elo+
Solo
Izanami
Izanami
akaGanza
Izanami
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 166L
1,557 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GrandPapaBou
Charybdis
10
0 / 3 / 0
6,045
465
4,543
12,097
3,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
IMORTALHYDR4
Xing Tian
10
1 / 0 / 0
6,472
498
4,469
12,328
8,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
Oneek
Merlin
11
1 / 3 / 1
6,723
517
9,997
8,916
3,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Set
ThePLT
Set
10
1 / 3 / 2
6,243
480
6,038
11,209
4,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 1 / 1
6,893
530
4,996
14,050
11,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
0 / 1 / 3
7,748
596
9,783
7,257
5,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kuzenbo
JTdaGreat40
Kuzenbo
12
2 / 0 / 4
7,295
561
6,277
10,895
11,349
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bakasura
15
6 / 0 / 0
8,491
653
5,804
12,898
5,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 1 / 3
7,280
560
5,910
10,680
4,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
akaGanza
Izanami
12
1 / 1 / 3
7,306
562
10,818
7,936
2,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
10
10
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
0
1
3
1.5
L
Charybdis
GrandPapaBou
Charybdis
0
3
0
0
L
Xing Tian
IMORTALHYDR4
Xing Tian
1
0
0
1
W
Kuzenbo
JTdaGreat40
Kuzenbo
2
0
4
4
L
Merlin
Oneek
Merlin
1
3
1
0.5
W
Bakasura
6
0
0
6
W
1
1
3
2.5
L
Set
ThePLT
Set
1
3
2
0.67
L
0
1
1
0.5
W
Izanami
akaGanza
Izanami
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,043
Damage
38,592
58,600
Taken
49,666
31,214
Mitigated
29,792
18,315
Healing
20,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
9,783
1,494
0
1,784
7,257
5,125
0
85
7,172
85
60,238
L
Charybdis
GrandPapaBou
Charybdis
4,543
2,179
0
4,110
12,097
3,885
0
1,639
10,318
0
50,985
L
Xing Tian
IMORTALHYDR4
Xing Tian
4,469
372
2,015
3,491
12,328
8,135
0
3,167
8,734
22,162
0
W
Kuzenbo
JTdaGreat40
Kuzenbo
6,277
2,159
0
1,888
10,895
11,349
0
3,532
7,363
14,829
0
L
Merlin
Oneek
Merlin
9,997
1,085
0
1,112
8,916
3,266
0
4,194
4,414
66,236
0
W
Bakasura
5,804
3,773
0
4,596
12,898
5,936
150
2,597
10,273
0
63,501
W
5,910
308
2,490
5,540
10,680
4,444
0
6,967
3,713
59,459
0
L
Set
ThePLT
Set
6,038
2,493
0
771
11,209
4,658
0
2,150
8,463
0
48,660
L
4,996
683
0
6,816
14,050
11,270
0
930
12,998
0
51,573
W
Izanami
akaGanza
Izanami
10,818
8,364
0
3,778
7,936
2,938
274
1,609
6,327
0
75,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,376
Gold Earned
38,120
410
Minions Killed
465
0
Camps Cleared
0
1,300,742
Distance Traveled
1,362,857
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,748
596
112
9
0
241,729
0
L
Charybdis
6,045
465
107
8
0
245,039
1
L
Xing Tian
6,472
498
25
2
0
248,951
0
W
Kuzenbo
7,295
561
17
1
0
276,917
0
L
Merlin
6,723
517
114
9
0
236,217
0
W
Bakasura
8,491
653
118
9
0
310,694
2
W
Hel
7,280
560
115
9
0
297,384
3
L
Set
6,243
480
73
6
0
289,308
0
L
Tyr
6,893
530
91
7
0
281,227
2
W
Izanami
7,306
562
103
8
0
236,133
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role