Player Matchup

Ishtar
Ishtar
Bamabiskit
Ishtar
Level 153
God Stats
9W - 5L
1,610 SR
Queue Stats
352W - 385L
1,485 Elo+
Party 1
Agni
Agni
DHath
Agni
Level 109
God Stats
1W - 0L
1,895 SR
Queue Stats
181W - 213L
1,470 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Dyldee
Cu Chulainn
Level 56
God Stats
2W - 2L
1,485 SR
Queue Stats
83W - 85L
1,522 Elo+
Party 1
Yemoja
Yemoja
RoobIV
Yemoja
Level 89
God Stats
8W - 9L
1,550 SR
Queue Stats
227W - 245L
1,463 Elo+
Party 1
Bastet
Bastet
Suggss
Bastet
Level 8
God Stats
4W - 4L
1,500 SR
Queue Stats
86W - 105L
1,474 Elo+
Party 1
Team Averages
Level 83
1,608 SR
1,483 Elo+

VS

Team Averages
Level 52
1,522 SR
1,534 Elo+
Janus
Janus
DsD PR0
Janus
Level 81
God Stats
42W - 35L
1,525 SR
Queue Stats
290W - 255L
1,472 Elo+
Solo
Cthulhu
Cthulhu
IMORTALHYDR4
Cthulhu
Level 28
God Stats
11W - 9L
1,546 SR
Queue Stats
35W - 28L
1,481 Elo+
Party 2
Erlang Shen
Erlang Shen
Oneek
Erlang Shen
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 34L
1,512 Elo+
Party 2
Hercules
Hercules
Yuhuäng
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,668 Elo+
Party 2
Sol
Sol
fanofmother
Sol
Level 88
God Stats
6W - 6L
1,537 SR
Queue Stats
421W - 353L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Bamabiskit
Ishtar
14
6 / 1 / 1
8,955
640
10,425
9,768
4,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Agni
DHath
Agni
13
1 / 1 / 3
7,505
536
9,095
8,036
3,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Dyldee
Cu Chulainn
13
1 / 4 / 1
7,932
567
6,696
12,950
12,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
RoobIV
Yemoja
10
0 / 0 / 6
6,879
491
2,456
8,203
5,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Suggss
Bastet
12
2 / 2 / 4
7,357
526
8,424
12,003
4,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DsD PR0
Janus
10
1 / 3 / 1
6,094
435
5,041
8,479
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
IMORTALHYDR4
Cthulhu
10
1 / 2 / 3
7,169
512
7,969
10,920
9,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
Oneek
Erlang Shen
14
1 / 1 / 1
7,608
543
5,371
17,182
8,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
Yuhuäng
Hercules
13
4 / 0 / 1
8,247
589
9,353
11,133
9,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 4 / 0
7,436
531
4,556
9,416
2,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
10
Kills
8
8
Deaths
10
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Bamabiskit
Ishtar
6
1
1
6.5
W
Agni
DHath
Agni
1
1
3
2.5
L
Janus
DsD PR0
Janus
1
3
1
0.5
W
Cu Chulainn
Dyldee
Cu Chulainn
1
4
1
0.38
L
Cthulhu
IMORTALHYDR4
Cthulhu
1
2
3
1.25
L
Erlang Shen
Oneek
Erlang Shen
1
1
1
1.5
W
Yemoja
RoobIV
Yemoja
0
0
6
3
W
Bastet
Suggss
Bastet
2
2
4
2
L
Hercules
Yuhuäng
Hercules
4
0
1
4.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,096
Damage
32,290
50,960
Taken
57,130
29,737
Mitigated
32,396
19,497
Healing
21,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Bamabiskit
Ishtar
10,425
7,068
0
5,061
9,768
4,509
1,124
5,407
4,323
0
70,631
W
Agni
DHath
Agni
9,095
698
0
730
8,036
3,094
81
2,514
5,354
68,922
0
L
Janus
DsD PR0
Janus
5,041
100
0
1,000
8,479
2,599
0
2,615
5,864
39,966
0
W
Cu Chulainn
Dyldee
Cu Chulainn
6,696
1,032
0
1,736
12,950
12,478
0
461
11,523
1,079
59,222
L
Cthulhu
IMORTALHYDR4
Cthulhu
7,969
754
1,859
2,290
10,920
9,011
0
4,130
6,790
31,646
0
L
Erlang Shen
Oneek
Erlang Shen
5,371
2,891
0
7,863
17,182
8,242
0
4,303
12,879
0
82,761
W
Yemoja
RoobIV
Yemoja
2,456
708
3,677
2,868
8,203
5,277
28
4,641
3,392
12,393
0
W
Bastet
Suggss
Bastet
8,424
2,712
0
5,425
12,003
4,379
0
4,433
7,361
0
47,321
L
Hercules
Yuhuäng
Hercules
9,353
4,388
0
5,984
11,133
9,807
0
902
10,231
0
63,253
L
4,556
2,320
0
2,704
9,416
2,737
936
270
9,146
53,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,628
Gold Earned
36,554
437
Minions Killed
456
0
Camps Cleared
0
1,393,565
Distance Traveled
1,460,997
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,955
640
120
9
0
246,726
2
W
Agni
7,505
536
139
10
0
299,750
0
L
Janus
6,094
435
76
5
0
263,331
0
W
Cu Chulainn
7,932
567
110
8
0
258,288
1
L
Cthulhu
7,169
512
47
3
0
270,236
4
L
Erlang Shen
7,608
543
129
9
0
346,085
0
W
Yemoja
6,879
491
16
1
0
274,931
2
W
Bastet
7,357
526
52
4
0
313,870
2
L
Hercules
8,247
589
103
7
0
329,255
2
L
Sol
7,436
531
101
7
0
252,090
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role