Player Matchup

Jormungandr
Jormungandr
ALEXIPN
Jormungandr
Level 152
God Stats
31W - 45L
1,482 SR
Queue Stats
139W - 166L
1,430 Elo+
Solo
Apollo
Apollo
IamColeholio
Apollo
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,184 Elo+
Party 1
Freya
Freya
Koeppler
Freya
Level 92
God Stats
1W - 1L
1,326 SR
Queue Stats
3W - 5L
1,328 Elo+
Party 1
Xing Tian
Xing Tian
LazyElite
Xing Tian
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,328 Elo+
Party 1
Lancelot
Lancelot
ManuelHung
Lancelot
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,328 Elo+
Party 1
Team Averages
Level 121
1,461 SR
1,320 Elo+

VS

Team Averages
Level 93
1,547 SR
1,498 Elo+
Rama
Rama
Nitrokiller117
Rama
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
170W - 157L
1,512 Elo+
Party 2
Cabrakan
Cabrakan
RaineBowGBT
Cabrakan
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 84L
1,464 Elo+
Party 2
King Arthur
King Arthur
SqueakyApollo74
King Arthur
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 72L
1,565 Elo+
Solo
Nemesis
Nemesis
Tsburmom
Nemesis
Level 53
God Stats
25W - 19L
1,503 SR
Queue Stats
191W - 216L
1,454 Elo+
Solo
Scylla
Scylla
WatzonWar
Scylla
Level 129
God Stats
2W - 3L
1,732 SR
Queue Stats
178W - 167L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ALEXIPN
Jormungandr
14
6 / 0 / 1
9,271
662
10,626
9,920
5,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
15
16 / 0 / 5
10,088
721
13,531
10,574
4,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Freya
Koeppler
Freya
13
2 / 3 / 3
7,965
569
4,868
9,142
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xing Tian
LazyElite
Xing Tian
11
2 / 0 / 15
8,256
590
4,356
10,319
8,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lancelot
ManuelHung
Lancelot
10
1 / 2 / 8
6,836
488
4,999
11,108
4,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,061
504
5,318
8,723
3,286
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
RaineBowGBT
Cabrakan
8
0 / 9 / 1
5,881
420
4,000
14,202
12,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

King Arthur
SqueakyApollo74
King Arthur
9
0 / 4 / 0
5,953
425
4,040
12,190
9,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
Tsburmom
Nemesis
9
0 / 6 / 3
6,054
432
6,109
12,225
3,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
WatzonWar
Scylla
12
3 / 3 / 1
7,216
515
6,595
7,574
2,641
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
9
27
Kills
4
5
Deaths
27
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ALEXIPN
Jormungandr
6
0
1
6.5
W
Apollo
16
0
5
18.5
W
Freya
Koeppler
Freya
2
3
3
1.17
W
Xing Tian
LazyElite
Xing Tian
2
0
15
9.5
W
Lancelot
ManuelHung
Lancelot
1
2
8
2.5
L
1
5
0
0.2
L
Cabrakan
RaineBowGBT
Cabrakan
0
9
1
0.06
L
King Arthur
SqueakyApollo74
King Arthur
0
4
0
0
L
Nemesis
Tsburmom
Nemesis
0
6
3
0.25
L
Scylla
WatzonWar
Scylla
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,380
Damage
26,062
51,063
Taken
54,914
26,225
Mitigated
31,718
14,855
Healing
6,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ALEXIPN
Jormungandr
10,626
4,294
0
3,015
9,920
5,328
890
498
9,422
67,592
0
W
Apollo
13,531
8,280
0
5,844
10,574
4,618
3,295
2,074
8,326
0
72,007
W
Freya
Koeppler
Freya
4,868
1,499
0
3,366
9,142
3,785
748
3,525
5,617
47,509
0
W
Xing Tian
LazyElite
Xing Tian
4,356
793
0
2,213
10,319
8,283
0
1,957
8,058
16,064
0
W
Lancelot
ManuelHung
Lancelot
4,999
1,816
0
417
11,108
4,211
0
3,539
7,569
0
41,671
L
5,318
3,637
0
2,333
8,723
3,286
215
3,128
5,569
0
57,906
L
Cabrakan
RaineBowGBT
Cabrakan
4,000
676
72
1,626
14,202
12,844
0
3,565
10,405
14,306
0
L
King Arthur
SqueakyApollo74
King Arthur
4,040
534
0
860
12,190
9,026
0
7,620
4,570
0
28,434
L
Nemesis
Tsburmom
Nemesis
6,109
4,119
0
755
12,225
3,921
0
2,916
9,245
0
33,541
L
Scylla
WatzonWar
Scylla
6,595
609
0
829
7,574
2,641
380
2,298
5,099
45,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,416
Gold Earned
32,165
363
Minions Killed
278
0
Camps Cleared
0
1,354,159
Distance Traveled
1,235,544
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,271
662
108
8
0
248,316
0
W
Apollo
10,088
721
104
7
0
267,376
0
W
Freya
7,965
569
83
6
0
262,602
0
W
Xing Tian
8,256
590
10
1
0
293,289
0
W
Lancelot
6,836
488
58
4
0
282,576
1
L
Rama
7,061
504
96
7
0
247,824
0
L
Cabrakan
5,881
420
15
1
0
223,721
0
L
King Arthur
5,953
425
42
3
0
262,390
0
L
Nemesis
6,054
432
54
4
0
253,536
0
L
Scylla
7,216
515
71
5
0
248,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role