Player Matchup

Sol
Sol
KittyCatGirl93
Sol
Level 7
God Stats
2W - 3L
1,227 SR
Queue Stats
9W - 9L
1,142 Elo+
Party 2
Bastet
Bastet
Sgt-Rainbowbro
Bastet
Level 44
God Stats
2W - 2L
1,321 SR
Queue Stats
96W - 90L
1,394 Elo+
Solo
Charon
Charon
TheThumba
Charon
Level 44
God Stats
24W - 25L
1,531 SR
Queue Stats
96W - 116L
1,419 Elo+
Solo
Medusa
Medusa
VultiVenom
Medusa
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
210W - 219L
1,359 Elo+
Party 2
Kukulkan
Kukulkan
WillofFreya
Kukulkan
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 4L
1,242 Elo+
Party 2
Team Averages
Level 43
1,416 SR
1,311 Elo+

VS

Team Averages
Level 40
1,417 SR
1,350 Elo+
Pele
Pele
Brainiackxl
Pele
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,260 Elo+
Party 3
Hercules
Hercules
Burninflame357
Hercules
Level 38
God Stats
2W - 3L
1,372 SR
Queue Stats
49W - 47L
1,488 Elo+
Solo
Bacchus
Bacchus
HTDFields
Bacchus
Level 35
God Stats
6W - 8L
1,402 SR
Queue Stats
162W - 189L
1,426 Elo+
Party 1
Chang'e
Chang'e
Ncarmenatty24
Chang'e
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 151L
1,459 Elo+
Party 3
Anubis
Anubis
ViciousBabyG
Anubis
Level 21
God Stats
1W - 4L
1,313 SR
Queue Stats
36W - 52L
1,116 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 7
9,692
1,077
12,112
7,702
3,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 11
9,435
1,048
8,977
7,640
3,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
TheThumba
Charon
16
3 / 0 / 10
11,106
1,234
4,818
7,315
6,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
VultiVenom
Medusa
15
2 / 0 / 12
9,624
1,069
9,951
5,353
2,809
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
WillofFreya
Kukulkan
15
4 / 1 / 10
9,590
1,066
10,872
5,127
2,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

364

VS

Team 2 Tickets

157

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
7,677
853
0
1,130
359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hercules
14
3 / 5 / 0
9,629
1,070
16,087
19,027
18,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Bacchus
HTDFields
Bacchus
14
0 / 2 / 1
8,781
976
7,866
16,069
20,210
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
12
0 / 2 / 0
7,673
853
68
2,974
1,230
Anubis
13
0 / 6 / 1
8,217
913
5,361
14,194
7,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
5
16
Kills
3
3
Deaths
16
50
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Hercules
3
5
0
0.6
L
Bacchus
HTDFields
Bacchus
0
2
1
0.25
W
4
2
7
3.75
L
Chang'e
0
2
0
0
W
3
0
11
8.5
W
Charon
TheThumba
Charon
3
0
10
8
L
Anubis
0
6
1
0.08
W
Medusa
VultiVenom
Medusa
2
0
12
8
W
Kukulkan
WillofFreya
Kukulkan
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,730
Damage
29,382
33,137
Taken
53,394
19,703
Mitigated
48,251
7,019
Healing
4,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
12
1,130
359
0
565
565
0
1,040
L
Hercules
16,087
4,008
0
3,316
19,027
18,481
0
8,946
9,849
0
38,839
L
Bacchus
HTDFields
Bacchus
7,866
198
0
358
16,069
20,210
0
6,941
8,812
24,904
0
W
12,112
4,209
0
1,712
7,702
3,702
0
2,374
5,060
34,672
2,117
L
Chang'e
68
68
0
0
2,974
1,230
0
996
1,978
429
0
W
8,977
2,675
0
972
7,640
3,879
0
4,016
3,537
0
14,737
W
Charon
TheThumba
Charon
4,818
1,454
0
2,631
7,315
6,983
0
3,121
3,795
12,286
0
L
Anubis
5,361
85
0
848
14,194
7,971
0
9,042
4,924
10,160
0
W
Medusa
VultiVenom
Medusa
9,951
8,009
0
1,349
5,353
2,809
0
2,310
2,849
0
23,994
W
Kukulkan
WillofFreya
Kukulkan
10,872
1,666
0
355
5,127
2,330
0
1,331
3,429
25,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,447
Gold Earned
41,977
176
Minions Killed
109
4
Camps Cleared
3
835,020
Distance Traveled
508,705
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,677
853
1
0
1
17,427
0
L
Hercules
9,629
1,070
54
6
0
171,494
0
L
Bacchus
8,781
976
38
4
0
167,555
0
W
Sol
9,692
1,077
70
8
0
141,156
0
L
Chang'e
7,673
853
1
0
1
25,011
0
W
Bastet
9,435
1,048
14
2
1
186,639
0
W
Charon
11,106
1,234
10
1
1
169,914
0
L
Anubis
8,217
913
15
2
1
127,218
0
W
Medusa
9,624
1,069
47
5
1
177,347
0
W
Kukulkan
9,590
1,066
35
4
1
159,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role