Player Matchup

Zhong Kui
Zhong Kui
Diamondking379
Zhong Kui
Level 134
God Stats
2W - 2L
1,399 SR
Queue Stats
394W - 440L
1,511 Elo+
Party 1
Cernunnos
Cernunnos
DrTNT1
Cernunnos
Level 73
God Stats
5W - 2L
1,629 SR
Queue Stats
56W - 54L
1,452 Elo+
Solo
Charon
Charon
JohnnyZenns
Charon
Level 123
God Stats
14W - 8L
1,532 SR
Queue Stats
238W - 248L
1,494 Elo+
Party 1
Jormungandr
Jormungandr
PapaFransisco
Jormungandr
Level 129
God Stats
31W - 11L
1,698 SR
Queue Stats
212W - 200L
1,436 Elo+
Solo
Cliodhna
Cliodhna
xTHE_VIOLATOR
Cliodhna
Level 129
God Stats
45W - 58L
1,432 SR
Queue Stats
2,041W - 2,034L
1,510 Elo+
Solo
Team Averages
Level 118
1,538 SR
1,481 Elo+

VS

Team Averages
Level 102
1,490 SR
1,508 Elo+
Cerberus
Cerberus
Bobjeffwe
Cerberus
Level 66
God Stats
12W - 9L
1,248 SR
Queue Stats
388W - 380L
1,495 Elo+
Party 2
Hercules
Hercules
CHIDOR12
Hercules
Level 26
God Stats
3W - 2L
1,746 SR
Queue Stats
58W - 59L
1,501 Elo+
Party 2
Zeus
Zeus
CrestCroc
Zeus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 189L
1,525 Elo+
Party 2
Rama
Rama
Lucky0020
Rama
Level 119
God Stats
5W - 3L
1,500 SR
Queue Stats
227W - 232L
1,525 Elo+
Party 2
Mercury
Mercury
Nemo832
Mercury
Level 184
God Stats
11W - 19L
1,458 SR
Queue Stats
196W - 208L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Diamondking379
Zhong Kui
16
5 / 2 / 2
9,264
618
14,099
11,423
10,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cernunnos
DrTNT1
Cernunnos
13
2 / 1 / 5
7,893
526
10,099
6,722
2,605
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 2 / 7
8,200
547
9,322
8,862
5,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
PapaFransisco
Jormungandr
14
4 / 0 / 5
7,975
532
11,186
12,638
6,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
xTHE_VIOLATOR
Cliodhna
14
2 / 4 / 4
8,141
543
9,108
15,467
7,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bobjeffwe
Cerberus
11
1 / 3 / 1
6,511
434
3,800
14,433
10,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
CHIDOR12
Hercules
12
2 / 3 / 1
7,474
498
7,233
19,311
18,751
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
13
2 / 4 / 1
8,172
545
7,328
12,209
4,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rama
12
0 / 3 / 2
7,015
468
3,603
12,127
4,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
Nemo832
Mercury
14
4 / 2 / 2
8,323
555
6,652
11,271
4,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
15
Kills
9
9
Deaths
15
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bobjeffwe
Cerberus
1
3
1
0.5
L
Hercules
CHIDOR12
Hercules
2
3
1
0.83
L
Zeus
2
4
1
0.63
W
Zhong Kui
Diamondking379
Zhong Kui
5
2
2
3
W
Cernunnos
DrTNT1
Cernunnos
2
1
5
4.5
W
2
2
7
2.75
L
Rama
0
3
2
0.33
L
Mercury
Nemo832
Mercury
4
2
2
2.5
W
Jormungandr
PapaFransisco
Jormungandr
4
0
5
6.5
W
Cliodhna
xTHE_VIOLATOR
Cliodhna
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,814
Damage
28,616
55,112
Taken
69,351
31,795
Mitigated
42,595
19,569
Healing
19,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bobjeffwe
Cerberus
3,800
188
197
3,231
14,433
10,841
0
4,714
9,154
13,018
0
L
Hercules
CHIDOR12
Hercules
7,233
2,477
0
7,084
19,311
18,751
0
11,197
6,422
0
52,685
L
Zeus
7,328
1,269
0
3,130
12,209
4,034
0
8,833
2,820
57,200
0
W
Zhong Kui
Diamondking379
Zhong Kui
14,099
895
0
5,052
11,423
10,096
38
3,897
7,122
67,290
0
W
Cernunnos
DrTNT1
Cernunnos
10,099
5,695
0
3,348
6,722
2,605
618
1,748
4,920
0
54,427
W
9,322
1,844
0
1,995
8,862
5,618
169
534
8,312
41,743
0
L
Rama
3,603
2,803
0
5,126
12,127
4,895
797
2,065
9,770
0
58,015
L
Mercury
Nemo832
Mercury
6,652
3,803
0
630
11,271
4,074
0
4,616
6,293
0
65,689
W
Jormungandr
PapaFransisco
Jormungandr
11,186
2,622
0
3,832
12,638
6,447
0
2,290
10,324
44,908
0
W
Cliodhna
xTHE_VIOLATOR
Cliodhna
9,108
2,140
0
5,342
15,467
7,029
0
2,131
13,237
0
69,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,473
Gold Earned
37,495
433
Minions Killed
432
0
Camps Cleared
0
1,484,317
Distance Traveled
1,421,745
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,511
434
15
1
0
303,501
2
L
Hercules
7,474
498
90
6
0
278,301
0
L
Zeus
8,172
545
119
8
0
280,226
3
W
Zhong Kui
9,264
618
114
8
0
315,683
4
W
Cernunnos
7,893
526
82
5
0
271,039
0
W
Charon
8,200
547
81
5
0
266,862
0
L
Rama
7,015
468
107
7
0
244,348
0
L
Mercury
8,323
555
101
7
0
315,369
0
W
Jormungandr
7,975
532
69
5
0
311,843
4
W
Cliodhna
8,141
543
87
6
0
318,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role