Player Matchup

Ravana
Ravana
 
Ravana
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
OBackGin
Sol
Level 68
God Stats
35W - 32L
1,524 SR
Queue Stats
182W - 168L
1,491 Elo+
Party 1
Charon
Charon
The_Game_923
Charon
Level 68
God Stats
25W - 8L
1,729 SR
Queue Stats
164W - 146L
1,514 Elo+
Party 1
Team Averages
Level 94
1,551 SR
1,501 Elo+

VS

Team Averages
Level 77
1,508 SR
1,467 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
B3nc2
Hun Batz
Level 35
God Stats
2W - 1L
1,834 SR
Queue Stats
2W - 1L
1,737 Elo+
Solo
Ymir
Ymir
BigWock1
Ymir
Level 39
God Stats
4W - 6L
1,210 SR
Queue Stats
24W - 37L
1,194 Elo+
Solo
Baron Samedi
Baron Samedi
Furrulk
Baron Samedi
Level 74
God Stats
202W - 168L
1,477 SR
Queue Stats
222W - 199L
1,422 Elo+
Solo
Neith
Neith
jpegvillain
Neith
Level 89
God Stats
49W - 46L
1,517 SR
Queue Stats
191W - 191L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
7
5 / 0 / 1
4,920
820
2,168
3,123
951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
 
Izanami
7
1 / 1 / 5
4,105
684
3,725
3,422
972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
 
Hercules
7
0 / 1 / 1
4,083
681
1,750
4,745
2,459
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
2 / 0 / 0
4,755
793
1,978
3,167
774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
7
2 / 1 / 4
4,505
751
1,434
4,341
2,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
0 / 0 / 0
3,957
660
1,391
2,006
566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
B3nc2
Hun Batz
6
0 / 2 / 0
3,811
635
776
4,484
1,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
5
0 / 3 / 0
3,168
528
1,393
4,774
2,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Furrulk
Baron Samedi
6
1 / 2 / 0
3,859
643
1,888
3,536
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
1 / 3 / 1
3,559
593
500
2,531
636
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
10
Kills
2
3
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
5
0
1
5.5
W
Izanami
 
Izanami
1
1
5
3.5
W
Hercules
 
Hercules
0
1
1
0.5
L
Nu Wa
 
Nu Wa
0
0
0
0
L
Hun Batz
B3nc2
Hun Batz
0
2
0
0
L
Ymir
0
3
0
0
L
Baron Samedi
Furrulk
Baron Samedi
1
2
0
0.5
W
2
0
0
2
W
Charon
2
1
4
4
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,055
Damage
5,948
18,798
Taken
17,331
7,962
Mitigated
5,908
7,384
Healing
2,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
2,168
651
0
945
3,123
951
0
404
2,669
0
22,344
W
Izanami
 
Izanami
3,725
2,450
0
1,570
3,422
972
527
371
3,051
0
28,049
W
Hercules
 
Hercules
1,750
837
0
2,054
4,745
2,459
0
1,487
3,016
0
15,002
L
Nu Wa
 
Nu Wa
1,391
784
25
646
2,006
566
0
795
1,211
19,193
0
L
Hun Batz
B3nc2
Hun Batz
776
268
0
0
4,484
1,461
0
1,183
3,301
0
17,519
L
Ymir
1,393
236
0
608
4,774
2,047
0
862
3,912
9,275
0
L
Baron Samedi
Furrulk
Baron Samedi
1,888
41
0
785
3,536
1,198
0
0
3,536
13,310
0
W
1,978
1,124
0
1,599
3,167
774
0
1,124
1,983
31,347
0
W
Charon
1,434
282
0
1,216
4,341
2,806
258
1,049
3,292
8,844
0
L
500
179
0
42
2,531
636
0
572
1,959
0
3,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,368
Gold Earned
18,354
170
Minions Killed
120
0
Camps Cleared
0
649,657
Distance Traveled
566,949
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
4,920
820
37
6
0
154,409
0
W
Izanami
4,105
684
42
7
0
104,590
0
W
Hercules
4,083
681
33
6
0
139,429
0
L
Nu Wa
3,957
660
41
7
0
123,318
0
L
Hun Batz
3,811
635
37
6
0
150,713
0
L
Ymir
3,168
528
17
3
0
95,201
0
L
Baron Samedi
3,859
643
24
4
0
125,532
0
W
Sol
4,755
793
48
8
0
124,467
1
W
Charon
4,505
751
10
2
0
126,762
1
L
Neith
3,559
593
1
0
0
72,185
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role