Player Matchup

Cthulhu
Cthulhu
Camiin
Cthulhu
Level 143
God Stats
3W - 1L
1,746 SR
Queue Stats
153W - 147L
1,446 Elo+
Solo
Sol
Sol
HighImShadow
Sol
Level 106
God Stats
1W - 1L
1,514 SR
Queue Stats
79W - 75L
1,568 Elo+
Party 1
Baba Yaga
Baba Yaga
Moegar
Baba Yaga
Level 29
God Stats
1W - 1L
1,247 SR
Queue Stats
81W - 61L
1,593 Elo+
Party 1
Arachne
Arachne
PeachesnCream72
Arachne
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,347 Elo+
Solo
Cernunnos
Cernunnos
Xaldin23
Cernunnos
Level 86
God Stats
4W - 2L
1,814 SR
Queue Stats
128W - 110L
1,560 Elo+
Party 1
Team Averages
Level 89
1,564 SR
1,503 Elo+

VS

Team Averages
Level 88
1,507 SR
1,516 Elo+
Apollo
Apollo
 
Apollo
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
EternalMizukage
Merlin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,632 Elo+
Solo
Chaac
Chaac
XxSlayerQcxX
Chaac
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,356 Elo+
Solo
Tiamat
Tiamat
longloglogan
Tiamat
Level 126
God Stats
3W - 3L
1,570 SR
Queue Stats
123W - 127L
1,560 Elo+
Solo
Maui
Maui
weavinghorizon
Maui
Level 52
God Stats
1W - 3L
1,465 SR
Queue Stats
151W - 112L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Camiin
Cthulhu
17
4 / 2 / 14
9,565
957
9,594
10,872
12,516
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 2 / 10
8,975
898
12,880
9,279
4,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baba Yaga
Moegar
Baba Yaga
16
6 / 2 / 11
9,566
957
12,769
8,997
4,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 1 / 11
8,137
814
3,779
5,787
4,972
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cernunnos
Xaldin23
Cernunnos
17
8 / 2 / 9
9,954
995
16,976
8,751
4,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
0 / 5 / 3
7,188
719
4,684
10,271
5,121
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 5 / 3
8,155
816
6,157
9,095
4,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 5 / 1
7,350
735
8,173
19,880
15,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
16
4 / 5 / 3
9,069
907
9,024
10,690
8,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
3 / 3 / 6
9,541
954
3,091
11,026
12,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
25
23
Kills
9
9
Deaths
23
55
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
5
3
0.3
W
Cthulhu
Camiin
Cthulhu
4
2
14
5.5
L
1
5
3
0.5
W
5
2
10
5
W
Baba Yaga
Moegar
Baba Yaga
6
2
11
5.75
W
0
1
11
5.5
W
Cernunnos
Xaldin23
Cernunnos
8
2
9
6.25
L
1
5
1
0.3
L
Tiamat
4
5
3
1.1
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,998
Damage
31,129
43,686
Taken
60,962
29,993
Mitigated
46,868
15,652
Healing
14,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,684
2,860
1,192
1,436
10,271
5,121
832
6,212
3,671
0
17,409
W
Cthulhu
Camiin
Cthulhu
9,594
309
2,524
1,944
10,872
12,516
592
3,142
7,590
21,808
534
L
6,157
88
771
776
9,095
4,291
440
5,757
3,079
20,606
0
W
12,880
3,035
0
3,425
9,279
4,231
3,057
4,262
4,935
21,212
0
W
Baba Yaga
Moegar
Baba Yaga
12,769
498
0
1,912
8,997
4,163
1,822
3,621
5,308
21,109
0
W
3,779
2,863
2,847
2,713
5,787
4,972
812
2,718
2,893
0
10,288
W
Cernunnos
Xaldin23
Cernunnos
16,976
8,370
0
287
8,751
4,111
2,577
4,167
4,182
0
33,981
L
8,173
279
117
5,720
19,880
15,910
26
9,773
9,600
0
15,627
L
Tiamat
9,024
331
881
1,161
10,690
8,959
374
6,427
3,704
22,091
0
L
3,091
375
566
1,927
11,026
12,587
50
5,613
5,307
6,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,197
Gold Earned
41,303
151
Minions Killed
149
0
Camps Cleared
0
1,031,609
Distance Traveled
844,351
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,188
719
50
5
0
164,806
0
W
Cthulhu
9,565
957
32
3
0
216,651
0
L
Merlin
8,155
816
33
3
0
180,070
0
W
Sol
8,975
898
18
2
0
209,832
0
W
Baba Yaga
9,566
957
30
3
0
206,267
0
W
Arachne
8,137
814
25
3
0
218,682
0
W
Cernunnos
9,954
995
46
5
0
180,177
0
L
Chaac
7,350
735
28
3
0
173,353
0
L
Tiamat
9,069
907
24
2
0
181,993
0
L
Maui
9,541
954
14
1
0
144,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role