Player Matchup

Jormungandr
Jormungandr
Crocodile Jim
Jormungandr
Level 128
God Stats
9W - 9L
1,462 SR
Queue Stats
193W - 198L
1,565 Elo+
Party 1
Fenrir
Fenrir
Ghostrider2892
Fenrir
Level 48
God Stats
4W - 1L
1,500 SR
Queue Stats
109W - 114L
1,431 Elo+
Party 1
Horus
Horus
I bit ur toe
Horus
Level 143
God Stats
15W - 7L
1,599 SR
Queue Stats
178W - 188L
1,473 Elo+
Party 4
Sol
Sol
Takret
Sol
Level 64
God Stats
8W - 7L
1,253 SR
Queue Stats
397W - 357L
1,522 Elo+
Party 4
Ah Puch
Ah Puch
samuiwnl2
Ah Puch
Level 36
God Stats
4W - 1L
1,771 SR
Queue Stats
122W - 106L
1,496 Elo+
Party 4
Team Averages
Level 84
1,517 SR
1,497 Elo+

VS

Team Averages
Level 52
1,472 SR
1,536 Elo+
Medusa
Medusa
 
Medusa
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Crunchyroadkill
Tiamat
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,546 Elo+
Party 3
Olorun
Olorun
Evan_D_SmokeGod
Olorun
Level 13
God Stats
0W - 2L
1,255 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 3
Set
Set
FIRECHIEFZUKO
Set
Level 112
God Stats
4W - 7L
1,605 SR
Queue Stats
84W - 77L
1,462 Elo+
Party 3
Mercury
Mercury
xSmiteDaddyx
Mercury
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Crocodile Jim
Jormungandr
11
2 / 1 / 1
6,598
660
5,435
7,046
4,457
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
4 / 1 / 1
5,913
591
2,587
6,754
2,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 1 / 9
5,576
558
2,044
8,690
5,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sol
Takret
Sol
9
5 / 1 / 6
6,012
601
9,536
6,476
2,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Puch
samuiwnl2
Ah Puch
11
5 / 0 / 2
6,549
655
3,023
4,640
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
5
1 / 1 / 1
4,065
407
2,746
4,566
1,434
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 2 / 0
4,906
491
3,475
6,118
4,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 5 / 0
3,908
391
4,520
6,932
2,381
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

10
1 / 4 / 0
5,482
548
5,284
10,089
4,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
xSmiteDaddyx
Mercury
8
1 / 4 / 2
5,010
501
2,495
7,720
2,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
16
Kills
4
4
Deaths
16
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
1
1.5
W
Jormungandr
Crocodile Jim
Jormungandr
2
1
1
2.5
L
1
2
0
0.5
L
0
5
0
0
L
1
4
0
0.25
W
4
1
1
4.5
W
0
1
9
4.5
W
Sol
Takret
Sol
5
1
6
8
W
Ah Puch
samuiwnl2
Ah Puch
5
0
2
6
L
Mercury
xSmiteDaddyx
Mercury
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,625
Damage
18,520
33,606
Taken
35,425
16,132
Mitigated
15,055
13,721
Healing
6,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,746
1,649
0
1,659
4,566
1,434
0
3,044
1,522
0
12,736
W
Jormungandr
Crocodile Jim
Jormungandr
5,435
1,603
0
3,305
7,046
4,457
510
37
7,009
46,950
0
L
3,475
543
0
1,341
6,118
4,150
0
2,937
3,181
26,586
0
L
4,520
2,503
70
597
6,932
2,381
0
3,351
3,581
14,781
0
L
5,284
1,904
0
2,202
10,089
4,474
0
6,017
4,072
0
38,214
W
2,587
398
0
1,422
6,754
2,530
0
1,176
5,578
0
31,220
W
2,044
1,063
1,234
3,394
8,690
5,522
230
3,139
5,551
0
12,114
W
Sol
Takret
Sol
9,536
4,932
0
1,990
6,476
2,003
2,454
1,579
4,897
39,808
0
W
Ah Puch
samuiwnl2
Ah Puch
3,023
571
0
2,376
4,640
1,620
533
2,108
2,532
34,895
0
L
Mercury
xSmiteDaddyx
Mercury
2,495
1,012
0
480
7,720
2,616
0
2,712
5,008
0
28,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,648
Gold Earned
23,371
280
Minions Killed
204
0
Camps Cleared
0
958,709
Distance Traveled
943,264
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,065
407
18
2
0
123,203
0
W
Jormungandr
6,598
660
71
7
0
177,529
0
L
Tiamat
4,906
491
51
5
0
200,770
0
L
Olorun
3,908
391
17
2
0
180,101
0
L
Set
5,482
548
65
7
0
202,378
0
W
Fenrir
5,913
591
55
6
0
186,894
2
W
Horus
5,576
558
19
2
0
204,479
1
W
Sol
6,012
601
56
6
0
194,784
0
W
Ah Puch
6,549
655
79
8
0
195,023
0
L
Mercury
5,010
501
53
5
0
236,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role