Player Matchup

Sol
Sol
 
Sol
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
SolarVegetal
Ne Zha
Level 41
God Stats
2W - 2L
1,721 SR
Queue Stats
8W - 13L
1,367 Elo+
Solo
Nike
Nike
To_otii
Nike
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 14L
1,468 Elo+
Party 2
Bakasura
Bakasura
W7SH-W7
Bakasura
Level 140
God Stats
7W - 9L
1,211 SR
Queue Stats
575W - 652L
1,421 Elo+
Party 2
Zeus
Zeus
lll9mohanadlll75
Zeus
Level 87
God Stats
12W - 14L
1,495 SR
Queue Stats
157W - 199L
1,493 Elo+
Party 2
Team Averages
Level 90
1,486 SR
1,450 Elo+

VS

Team Averages
Level 139
1,601 SR
1,495 Elo+
Artemis
Artemis
FakeKatniss
Artemis
Level 195
God Stats
12W - 9L
1,510 SR
Queue Stats
150W - 151L
1,393 Elo+
Party 3
Scylla
Scylla
MajorLoki
Scylla
Level 79
God Stats
13W - 5L
1,709 SR
Queue Stats
145W - 145L
1,471 Elo+
Party 1
Geb
Geb
NerfDan
Geb
Level 152
God Stats
7W - 7L
1,521 SR
Queue Stats
283W - 293L
1,396 Elo+
Party 3
Nike
Nike
TTVDixieXNormous
Nike
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,707 Elo+
Solo
Hun Batz
Hun Batz
awesome-a-man
Hun Batz
Level 147
God Stats
7W - 3L
1,764 SR
Queue Stats
160W - 156L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 2 / 1
6,373
455
9,620
8,993
3,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
9
0 / 1 / 0
6,234
445
4,020
9,770
6,533
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nike
To_otii
Nike
11
0 / 5 / 0
6,050
432
5,404
13,494
6,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
W7SH-W7
Bakasura
12
1 / 5 / 0
6,739
481
5,581
14,293
6,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 1 / 0
5,605
400
1,030
1,992
396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FakeKatniss
Artemis
11
0 / 0 / 3
6,388
456
6,639
6,387
2,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
MajorLoki
Scylla
14
6 / 0 / 2
8,405
600
5,482
4,010
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Geb
11
1 / 1 / 2
6,575
470
3,069
11,285
6,815
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
5 / 0 / 2
8,704
622
9,553
12,018
10,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hun Batz
awesome-a-man
Hun Batz
15
2 / 0 / 2
8,098
578
5,884
11,188
4,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
14
14
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
1
0.25
W
Artemis
FakeKatniss
Artemis
0
0
3
1.5
W
Scylla
MajorLoki
Scylla
6
0
2
7
W
Geb
1
1
2
2
L
Ne Zha
0
1
0
0
W
5
0
2
6
L
Nike
To_otii
Nike
0
5
0
0
L
Bakasura
W7SH-W7
Bakasura
1
5
0
0.2
W
Hun Batz
awesome-a-man
Hun Batz
2
0
2
3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,655
Damage
30,627
48,542
Taken
44,888
22,294
Mitigated
25,108
11,649
Healing
15,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,620
2,310
0
3,925
8,993
3,029
461
3,041
5,952
54,198
0
W
Artemis
FakeKatniss
Artemis
6,639
1,072
0
2,112
6,387
2,375
0
3,629
2,494
0
44,996
W
Scylla
MajorLoki
Scylla
5,482
645
0
1,230
4,010
1,346
41
639
3,361
62,028
0
W
Geb
3,069
151
1,629
2,879
11,285
6,815
0
4,879
5,960
16,391
0
L
Ne Zha
4,020
667
0
2,930
9,770
6,533
20
1,310
8,460
0
27,246
W
9,553
888
0
2,600
12,018
10,317
54
98
11,745
420
66,448
L
Nike
To_otii
Nike
5,404
666
0
2,270
13,494
6,190
0
2,281
11,213
0
47,407
L
Bakasura
W7SH-W7
Bakasura
5,581
3,832
0
2,024
14,293
6,146
54
1,989
12,304
0
40,132
W
Hun Batz
awesome-a-man
Hun Batz
5,884
2,487
0
5,330
11,188
4,255
0
876
9,579
0
81,810
L
1,030
154
0
500
1,992
396
0
131
1,861
23,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,001
Gold Earned
38,170
351
Minions Killed
448
0
Camps Cleared
0
1,207,037
Distance Traveled
1,440,952
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,373
455
113
8
0
270,502
1
W
Artemis
6,388
456
90
6
0
246,080
3
W
Scylla
8,405
600
108
8
0
280,762
2
W
Geb
6,575
470
15
1
0
291,948
4
L
Ne Zha
6,234
445
26
2
0
258,259
5
W
Nike
8,704
622
104
7
0
286,009
5
L
Nike
6,050
432
64
5
0
246,338
0
L
Bakasura
6,739
481
82
6
0
301,822
0
W
Hun Batz
8,098
578
131
9
0
336,153
0
L
Zeus
5,605
400
66
5
0
130,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role