Player Matchup

Thor
Thor
El_BedRoomBully2
Thor
Level 47
God Stats
98W - 87L
1,461 SR
Queue Stats
182W - 185L
1,361 Elo+
Solo
Surtr
Surtr
Rattlordx
Surtr
Level 26
God Stats
3W - 1L
1,618 SR
Queue Stats
24W - 14L
1,480 Elo+
Party 2
Janus
Janus
Slumplordx
Janus
Level 60
God Stats
16W - 5L
1,593 SR
Queue Stats
36W - 21L
1,480 Elo+
Party 2
Cthulhu
Cthulhu
XxMiracle_
Cthulhu
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 225L
1,403 Elo+
Solo
Anhur
Anhur
supernight221
Anhur
Level 29
God Stats
3W - 1L
1,778 SR
Queue Stats
19W - 13L
1,456 Elo+
Party 2
Team Averages
Level 45
1,590 SR
1,436 Elo+

VS

Team Averages
Level 90
1,470 SR
1,425 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Blunt4_2_0Force
Sol
Level 72
God Stats
69W - 62L
1,517 SR
Queue Stats
525W - 513L
1,401 Elo+
Party 3
Nemesis
Nemesis
DrBlueMoose
Nemesis
Level 32
God Stats
2W - 2L
1,654 SR
Queue Stats
3W - 5L
1,477 Elo+
Solo
Artio
Artio
Shady_Horizon
Artio
Level 159
God Stats
0W - 1L
1,191 SR
Queue Stats
125W - 147L
1,370 Elo+
Party 1
Mulan
Mulan
UnspentTokens
Mulan
Level 53
God Stats
59W - 54L
1,489 SR
Queue Stats
185W - 178L
1,376 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
4,899
445
468
5,848
1,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
Rattlordx
Surtr
13
3 / 0 / 4
7,937
722
7,491
9,765
7,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Janus
13
8 / 0 / 2
7,971
725
8,318
3,853
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
XxMiracle_
Cthulhu
9
2 / 0 / 5
6,361
578
4,176
7,242
4,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
5 / 5 / 2
5,843
531
9,340
10,178
3,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
9
2 / 5 / 0
5,484
499
5,345
9,613
2,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 0
6,269
570
2,326
6,343
2,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
DrBlueMoose
Nemesis
9
1 / 3 / 0
5,539
504
3,058
9,724
3,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 3 / 1
5,250
477
1,484
8,840
5,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 4 / 0
5,626
511
4,235
11,451
6,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
18
Kills
4
5
Deaths
18
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
5
0
0.4
L
0
3
0
0
L
Nemesis
DrBlueMoose
Nemesis
1
3
0
0.33
W
0
0
0
0
W
Surtr
Rattlordx
Surtr
3
0
4
5
L
1
3
1
0.5
W
Janus
8
0
2
9
L
0
4
0
0
W
Cthulhu
XxMiracle_
Cthulhu
2
0
5
4.5
W
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,793
Damage
16,448
36,886
Taken
45,971
18,410
Mitigated
19,674
11,253
Healing
8,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
5,345
2,659
0
1,725
9,613
2,474
0
1,986
7,627
0
28,971
L
2,326
198
0
1,330
6,343
2,348
1,103
2,699
3,400
40,915
5,381
L
Nemesis
DrBlueMoose
Nemesis
3,058
897
0
1,209
9,724
3,367
0
3,318
6,164
0
37,152
W
468
0
0
1,000
5,848
1,956
0
525
5,323
0
22,725
W
Surtr
Rattlordx
Surtr
7,491
2,739
0
4,134
9,765
7,858
74
653
9,004
1,106
59,332
L
1,484
271
250
1,022
8,840
5,165
0
2,509
6,313
6,618
0
W
Janus
8,318
301
0
656
3,853
1,415
824
1,455
2,398
52,507
0
L
4,235
612
0
2,623
11,451
6,320
0
1,860
9,507
715
36,959
W
Cthulhu
XxMiracle_
Cthulhu
4,176
1,014
1,008
2,014
7,242
4,012
0
545
6,697
20,573
0
W
9,340
6,353
0
2,441
10,178
3,169
0
953
9,225
0
28,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,011
Gold Earned
28,168
306
Minions Killed
269
0
Camps Cleared
0
981,201
Distance Traveled
1,080,561
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,484
499
48
4
0
197,730
0
L
Sol
6,269
570
77
7
0
204,860
0
L
Nemesis
5,539
504
59
5
0
260,741
2
W
Thor
4,899
445
35
3
0
125,332
0
W
Surtr
7,937
722
110
10
0
211,758
0
L
Artio
5,250
477
14
1
0
231,923
4
W
Janus
7,971
725
94
9
0
220,879
1
L
Mulan
5,626
511
71
6
0
185,307
0
W
Cthulhu
6,361
578
25
2
0
220,224
2
W
Anhur
5,843
531
42
4
0
203,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role