Player Matchup

Sobek
Sobek
Gold IV
DeadShotTTV
Sobek
Gold IV
Level 129
God Stats
5W - 3L
1,610 SR
Queue Stats
76W - 80L
1,454 MMR
Solo
Hachiman
Hachiman
Gold III
WiiCkiiD
Hachiman
Gold III
Level 148
God Stats
104W - 108L
1,576 SR
Queue Stats
610W - 677L
1,448 MMR
Solo
Ra
Ra
Bronze III
WillowTreeMarch
Ra
Bronze III
Level 139
God Stats
2W - 0L
1,683 SR
Queue Stats
4W - 2L
1,455 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,623 SR
1,452 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 117
1,484 SR
1,443 MMR
Hou Yi
Hou Yi
Gold V
FalloutPrime23
Hou Yi
Gold V
Level 124
God Stats
0W - 1L
1,374 SR
Queue Stats
14W - 12L
1,481 MMR
Solo
Poseidon
Poseidon
Bronze III
hikari_kareru7u7
Poseidon
Bronze III
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,441 MMR
Solo
Ymir
Ymir
Bronze V
l Scuup l
Ymir
Bronze V
Level 146
God Stats
0W - 1L
1,578 SR
Queue Stats
13W - 11L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 4
11,033
736
4,912
11,182
14,220
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
WiiCkiiD
Hachiman
14
2 / 0 / 5
10,999
733
13,216
6,736
3,350
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
3 / 0 / 5
11,673
778
11,853
5,463
2,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
Ao KuangKaliBakasuraMartichorasThanatos

VS

Bans
RavanaJanusXbalanqueKuzenboSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
9,924
662
9,115
10,582
4,530
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 3 / 1
9,599
640
3,366
6,462
2,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
13
0 / 4 / 1
9,502
633
3,941
16,227
15,408
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
8
Kills
1
1
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
1
1
0
1
W
Hachiman
WiiCkiiD
Hachiman
2
0
5
4.5
W
3
0
5
5.5
L
0
3
1
0.17
L
Ymir
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,981
Damage
16,422
23,381
Taken
33,271
20,361
Mitigated
22,495
8,662
Healing
656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,912
392
0
3,489
11,182
14,220
299
2,592
8,298
22,652
0
L
9,115
4,175
0
0
10,582
4,530
0
4,149
6,363
0
40,465
W
Hachiman
WiiCkiiD
Hachiman
13,216
6,793
0
1,505
6,736
3,350
1,890
3,426
3,310
0
46,146
W
11,853
746
1,689
1,979
5,463
2,791
637
1,286
4,177
83,951
0
L
3,366
126
0
6
6,462
2,557
0
4,425
1,941
50,180
0
L
Ymir
3,941
174
0
650
16,227
15,408
0
7,757
8,113
21,365
247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,705
Gold Earned
29,025
203
Minions Killed
175
0
Camps Cleared
0
827,195
Distance Traveled
767,430
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,033
736
27
2
0
302,275
0
L
Hou Yi
9,924
662
60
4
0
281,939
6
W
Hachiman
10,999
733
56
4
0
246,003
3
W
Ra
11,673
778
120
8
0
278,917
0
L
Poseidon
9,599
640
90
6
0
231,425
0
L
Ymir
9,502
633
25
2
0
254,066
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role