Player Matchup

Bacchus
Bacchus
Gold II
Anoobis27
Bacchus
Gold II
Level 157
God Stats
66W - 48L
1,606 SR
Queue Stats
408W - 396L
1,462 MMR
Party 1
Ah Puch
Ah Puch
Gold IV
Fifty Packet
Ah Puch
Gold IV
Level 63
God Stats
3W - 7L
1,279 SR
Queue Stats
268W - 293L
1,336 MMR
Party 1
Ne Zha
Ne Zha
Platinum IV
Minaggen
Ne Zha
Platinum IV
Level 154
God Stats
2W - 1L
1,582 SR
Queue Stats
58W - 45L
1,914 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,489 SR
1,571 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 140
1,429 SR
1,507 MMR
Horus
Horus
Bronze III
 
Horus
Bronze III
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chang'e
Chang'e
Bronze V
Grimmjòw
Chang'e
Bronze V
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 3L
1,602 MMR
Party 2
Ullr
Ullr
Gold IV
SunderMe
Ullr
Gold IV
Level 152
God Stats
0W - 2L
1,286 SR
Queue Stats
91W - 85L
1,419 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anoobis27
Bacchus
12
4 / 2 / 8
9,759
813
8,830
11,735
13,956
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
Fifty Packet
Ah Puch
14
5 / 1 / 4
9,947
829
9,805
5,859
2,129
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
Minaggen
Ne Zha
12
3 / 4 / 5
9,251
771
8,411
8,885
5,362
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AchillesSobekAresAphroditeChronos

VS

Bans
KuzenboAh Muzen CabMedusaMartichorasThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 4 / 6
8,370
698
3,239
11,618
11,080
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
Grimmjòw
Chang'e
12
5 / 4 / 2
9,513
793
9,864
10,242
3,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ullr
11
1 / 4 / 6
8,481
707
6,661
11,599
4,581
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
12
Kills
7
7
Deaths
12
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
4
6
1
W
Bacchus
Anoobis27
Bacchus
4
2
8
4
W
Ah Puch
Fifty Packet
Ah Puch
5
1
4
7
L
Chang'e
Grimmjòw
Chang'e
5
4
2
1.5
W
Ne Zha
Minaggen
Ne Zha
3
4
5
1.38
L
Ullr
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,046
Damage
19,764
26,479
Taken
33,459
21,447
Mitigated
19,568
3,469
Healing
5,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,239
1,407
752
1,159
11,618
11,080
0
6,797
4,821
0
8,594
W
Bacchus
Anoobis27
Bacchus
8,830
622
0
1,327
11,735
13,956
256
4,534
7,201
22,210
0
W
Ah Puch
Fifty Packet
Ah Puch
9,805
248
0
1,218
5,859
2,129
985
1,289
4,365
54,104
0
L
Chang'e
Grimmjòw
Chang'e
9,864
1,348
1,493
1,700
10,242
3,907
0
5,811
4,431
40,986
0
W
Ne Zha
Minaggen
Ne Zha
8,411
1,296
0
924
8,885
5,362
1,494
4,403
4,482
146
29,352
L
Ullr
6,661
2,678
0
375
11,599
4,581
0
6,748
4,851
0
30,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,957
Gold Earned
26,364
125
Minions Killed
116
0
Camps Cleared
0
652,954
Distance Traveled
592,021
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,370
698
5
0
0
211,765
0
W
Bacchus
9,759
813
18
2
0
213,910
0
W
Ah Puch
9,947
829
70
6
0
229,971
3
L
Chang'e
9,513
793
59
5
0
193,980
0
W
Ne Zha
9,251
771
37
3
0
209,073
0
L
Ullr
8,481
707
52
4
0
186,276
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role