Player Matchup

Jormungandr
Jormungandr
Diamond V
 
Jormungandr
Diamond V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Platinum I
 
Ullr
Platinum I
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Diamond V
HallowCawk
Susano
Diamond V
Level 60
God Stats
27W - 19L
1,769 SR
Queue Stats
211W - 185L
2,038 MMR
Party 1
Shiva
Shiva
Diamond IV
TheRealMoist
Shiva
Diamond IV
Level 133
God Stats
39W - 23L
1,757 SR
Queue Stats
273W - 265L
2,001 MMR
Solo
Thoth
Thoth
Diamond IV
kookslikedat
Thoth
Diamond IV
Level 157
God Stats
34W - 50L
1,452 SR
Queue Stats
1,080W - 1,058L
2,006 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 128
1,596 SR
1,809 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,645 SR
2,016 MMR
Kali
Kali
Platinum I
CloudySkiess
Kali
Platinum I
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 72L
2,014 MMR
Solo
Vamana
Vamana
Diamond IV
Suk4SkinBooster
Vamana
Diamond IV
Level 119
God Stats
4W - 6L
1,616 SR
Queue Stats
417W - 425L
2,060 MMR
Solo
Tiamat
Tiamat
Diamond V
Thy Eve
Tiamat
Diamond V
Level 159
God Stats
103W - 68L
1,763 SR
Queue Stats
646W - 624L
2,011 MMR
Solo
Anhur
Anhur
Platinum IV
TonyFlow23
Anhur
Platinum IV
Level 117
God Stats
0W - 3L
1,552 SR
Queue Stats
62W - 55L
1,985 MMR
Solo
Sobek
Sobek
Platinum I
cruellerfidle
Sobek
Platinum I
Level 161
God Stats
4W - 6L
1,792 SR
Queue Stats
122W - 111L
2,012 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
2 / 0 / 0
4,766
794
2,925
4,642
2,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
 
Ullr
7
1 / 1 / 1
4,275
713
2,154
3,336
946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Susano
HallowCawk
Susano
8
1 / 1 / 2
4,388
731
2,933
5,965
1,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 1
4,149
692
1,458
4,648
1,934
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 0 / 0
4,505
751
2,214
2,598
662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
HachimanZhong KuiThor

VS

Bans
KuzenboRavanaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,895
649
3,020
5,522
1,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
0 / 1 / 1
3,954
659
1,648
4,550
2,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
Thy Eve
Tiamat
7
1 / 0 / 0
4,266
711
3,170
2,991
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
6
0 / 2 / 1
3,664
611
3,015
4,173
1,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

5
1 / 1 / 0
3,732
622
1,158
4,071
2,602
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
5
Kills
2
2
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
0
0
2
W
Ullr
 
Ullr
1
1
1
1.5
L
0
1
1
0.5
W
Susano
HallowCawk
Susano
1
1
2
2
L
0
1
1
0.5
W
0
0
1
0.5
L
Tiamat
Thy Eve
Tiamat
1
0
0
1
L
Anhur
0
2
1
0.25
L
1
1
0
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,684
Damage
12,011
21,189
Taken
21,307
7,954
Mitigated
9,692
6,927
Healing
7,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
2,925
1,314
0
1,685
4,642
2,583
0
360
3,972
30,868
0
W
Ullr
 
Ullr
2,154
949
0
340
3,336
946
0
655
2,681
0
26,959
L
3,020
1,461
0
2,428
5,522
1,824
0
905
4,567
0
22,360
W
Susano
HallowCawk
Susano
2,933
509
0
2,660
5,965
1,829
0
662
5,177
0
26,033
L
1,648
284
0
1,071
4,550
2,468
0
2,406
2,144
0
20,707
W
1,458
240
0
1,522
4,648
1,934
0
687
3,921
0
15,909
L
Tiamat
Thy Eve
Tiamat
3,170
333
0
1,123
2,991
1,226
0
1,508
1,265
21,271
0
L
Anhur
3,015
1,873
0
907
4,173
1,572
0
0
4,173
0
19,191
L
1,158
43
0
2,351
4,071
2,602
0
52
3,950
6,665
0
W
2,214
128
0
720
2,598
662
0
1,568
858
27,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,083
Gold Earned
19,511
236
Minions Killed
157
0
Camps Cleared
0
710,666
Distance Traveled
650,370
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
4,766
794
55
9
0
146,720
2
W
Ullr
4,275
713
55
9
0
131,861
0
L
Kali
3,895
649
36
6
0
143,089
0
W
Susano
4,388
731
45
8
0
156,389
0
L
Vamana
3,954
659
38
6
0
141,287
0
W
Shiva
4,149
692
25
4
0
139,873
2
L
Tiamat
4,266
711
39
7
0
131,321
1
L
Anhur
3,664
611
33
6
0
126,579
0
L
Sobek
3,732
622
11
2
0
108,094
0
W
Thoth
4,505
751
56
9
0
135,823
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role