Player Matchup

Kuzenbo
Kuzenbo
Gold I
 
Kuzenbo
Gold I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold IV
Assasssin 8
Fenrir
Gold IV
Level 106
God Stats
2W - 0L
1,567 SR
Queue Stats
24W - 25L
1,575 MMR
Party 2
Sol
Sol
Platinum II
MaidenArchangel
Sol
Platinum II
Level 158
God Stats
15W - 6L
1,742 SR
Queue Stats
77W - 69L
2,075 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,603 SR
1,717 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 107
1,461 SR
1,757 MMR
Ravana
Ravana
Gold IV
Blackwylde999
Ravana
Gold IV
Level 124
God Stats
0W - 1L
1,208 SR
Queue Stats
422W - 458L
1,456 MMR
Party 1
Discordia
Discordia
Platinum III
ImslashHIM
Discordia
Platinum III
Level 49
God Stats
11W - 4L
1,624 SR
Queue Stats
30W - 22L
1,969 MMR
Party 1
Sobek
Sobek
Platinum I
Syrkholz
Sobek
Platinum I
Level 149
God Stats
14W - 20L
1,550 SR
Queue Stats
79W - 78L
1,846 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
1 / 0 / 11
9,028
752
4,835
9,284
10,036
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
12
4 / 2 / 10
9,653
804
4,037
10,371
7,987
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
11 / 2 / 4
11,710
976
16,843
12,832
5,233
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
AchillesAtlasThothNe ZhaVamana

VS

Bans
Baba YagaMartichorasHerculesSun WukongOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 2
8,284
690
4,476
11,938
9,506
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
ImslashHIM
Discordia
11
2 / 6 / 2
9,017
751
14,062
9,353
3,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
Syrkholz
Sobek
10
1 / 4 / 2
8,148
679
6,575
10,886
12,511
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
16
Kills
4
4
Deaths
16
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
0
11
6.5
W
Fenrir
4
2
10
4.5
L
1
6
2
0.33
L
Discordia
ImslashHIM
Discordia
2
6
2
0.5
W
11
2
4
6.5
L
Sobek
Syrkholz
Sobek
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,715
Damage
25,113
32,487
Taken
32,177
23,256
Mitigated
25,623
8,716
Healing
4,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
4,835
1,567
0
500
9,284
10,036
0
6,192
3,092
13,194
0
W
Fenrir
4,037
779
0
1,184
10,371
7,987
209
7,529
2,754
0
11,839
L
4,476
1,217
0
2,288
11,938
9,506
0
7,433
4,500
0
15,368
L
Discordia
ImslashHIM
Discordia
14,062
1,050
0
0
9,353
3,606
0
6,880
2,413
44,132
0
W
16,843
6,882
0
7,032
12,832
5,233
2,581
7,427
5,405
70,151
0
L
Sobek
Syrkholz
Sobek
6,575
81
0
1,751
10,886
12,511
0
7,871
3,015
20,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,391
Gold Earned
25,449
132
Minions Killed
99
0
Camps Cleared
0
692,527
Distance Traveled
645,298
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,028
752
15
1
0
225,518
4
W
Fenrir
9,653
804
15
1
0
258,043
1
L
Ravana
8,284
690
19
2
0
215,635
0
L
Discordia
9,017
751
53
4
0
198,847
0
W
Sol
11,710
976
102
9
0
208,966
1
L
Sobek
8,148
679
27
2
0
230,816
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role