Player Matchup

Thor
Thor
 
Thor
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Chаmr
Sun Wukong
Level 180
God Stats
3W - 2L
1,527 SR
Queue Stats
215W - 170L
1,590 Elo+
Solo
Zhong Kui
Zhong Kui
MR-0_0-3MAR
Zhong Kui
Level 118
God Stats
17W - 8L
1,637 SR
Queue Stats
711W - 685L
1,498 Elo+
Solo
Ra
Ra
Peepeepowpow
Ra
Level 88
God Stats
2W - 3L
1,334 SR
Queue Stats
43W - 54L
1,438 Elo+
Solo
Chiron
Chiron
kfkdld
Chiron
Level 73
God Stats
2W - 1L
1,755 SR
Queue Stats
51W - 55L
1,427 Elo+
Solo
Team Averages
Level 123
1,550 SR
1,490 Elo+

VS

Team Averages
Level 115
1,611 SR
1,512 Elo+
Thor
Thor
AdeptInquisitor
Thor
Level 78
God Stats
2W - 3L
1,724 SR
Queue Stats
197W - 181L
1,449 Elo+
Solo
Hera
Hera
BastinazoCai
Hera
Level 157
God Stats
10W - 8L
1,542 SR
Queue Stats
640W - 623L
1,512 Elo+
Solo
Neith
Neith
LuckerSenpai
Neith
Level 105
God Stats
2W - 4L
1,589 SR
Queue Stats
334W - 324L
1,536 Elo+
Party 1
Sol
Sol
MD BLACKBIRD
Sol
Level 126
God Stats
17W - 30L
1,490 SR
Queue Stats
395W - 389L
1,487 Elo+
Party 1
Osiris
Osiris
demonichealer666
Osiris
Level 108
God Stats
1W - 1L
1,710 SR
Queue Stats
406W - 347L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
4 / 0 / 1
7,199
514
3,096
10,582
4,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Chаmr
Sun Wukong
16
7 / 0 / 0
9,740
696
10,709
12,664
10,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
MR-0_0-3MAR
Zhong Kui
11
3 / 0 / 2
6,442
460
5,822
8,924
10,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 5 / 3
6,679
477
4,507
12,174
4,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
kfkdld
Chiron
11
0 / 1 / 1
5,922
423
5,505
8,648
3,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 1
6,766
483
5,247
11,966
4,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 3 / 3
7,281
520
7,613
5,691
2,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 1
7,382
527
6,078
6,989
2,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 1 / 0
6,683
477
8,358
8,661
3,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 6 / 0
6,721
480
4,951
14,901
9,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
14
Kills
6
6
Deaths
14
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
0
1
4.5
L
3
3
1
1.17
L
1
3
3
0.83
W
Sun Wukong
Chаmr
Sun Wukong
7
0
0
7
L
0
1
1
0.5
L
2
1
0
2
W
Zhong Kui
MR-0_0-3MAR
Zhong Kui
3
0
2
4
W
0
5
3
0.3
L
0
6
0
0
W
Chiron
kfkdld
Chiron
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,639
Damage
32,247
52,992
Taken
48,208
33,288
Mitigated
22,226
17,274
Healing
9,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,096
602
0
1,544
10,582
4,536
0
3,096
7,486
0
49,907
L
5,247
641
0
1,354
11,966
4,616
174
2,589
9,377
0
45,114
L
7,613
1,323
0
724
5,691
2,063
93
2,225
3,466
61,583
0
W
Sun Wukong
Chаmr
Sun Wukong
10,709
2,128
0
6,457
12,664
10,209
9
133
12,375
0
84,929
L
6,078
2,480
0
1,755
6,989
2,699
573
1,289
5,700
0
60,447
L
8,358
2,979
0
2,738
8,661
3,542
608
4,240
4,421
45,601
6,187
W
Zhong Kui
MR-0_0-3MAR
Zhong Kui
5,822
628
433
3,294
8,924
10,682
0
3,062
5,766
28,750
0
W
4,507
1,073
417
2,875
12,174
4,732
0
7,498
4,676
48,707
0
L
4,951
1,252
0
3,233
14,901
9,306
0
56
14,619
0
51,043
W
Chiron
kfkdld
Chiron
5,505
1,650
348
1,906
8,648
3,129
0
1,665
6,982
0
37,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,982
Gold Earned
34,833
406
Minions Killed
408
0
Camps Cleared
0
1,399,115
Distance Traveled
1,328,843
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,199
514
74
5
0
308,855
2
L
Thor
6,766
483
56
4
0
288,245
2
L
Hera
7,281
520
94
7
0
255,882
1
W
Sun Wukong
9,740
696
139
10
0
298,683
1
L
Neith
7,382
527
107
8
0
251,746
0
L
Sol
6,683
477
72
5
0
262,977
3
W
Zhong Kui
6,442
460
45
3
0
265,759
3
W
Ra
6,679
477
88
6
0
262,048
2
L
Osiris
6,721
480
79
6
0
269,993
0
W
Chiron
5,922
423
60
4
0
263,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role