Player Matchup

Janus
Janus
B97G
Janus
Level 148
God Stats
8W - 5L
1,552 SR
Queue Stats
495W - 514L
1,558 Elo+
Solo
Danzaburou
Danzaburou
Pezaint
Danzaburou
Level 129
God Stats
9W - 4L
1,383 SR
Queue Stats
387W - 368L
1,547 Elo+
Solo
Xbalanque
Xbalanque
Ratfields
Xbalanque
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,414 Elo+
Party 1
Freya
Freya
TheWarmFridge
Freya
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 28L
1,535 Elo+
Party 1
Ix Chel
Ix Chel
erwerrwerw
Ix Chel
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 65L
1,510 Elo+
Party 1
Team Averages
Level 117
1,487 SR
1,513 Elo+

VS

Team Averages
Level 120
1,537 SR
1,558 Elo+
Tiamat
Tiamat
BedbugBryce
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 58L
1,629 Elo+
Party 2
Medusa
Medusa
ThatTiberius
Medusa
Level 124
God Stats
1W - 1L
1,841 SR
Queue Stats
97W - 104L
1,555 Elo+
Party 2
Izanami
Izanami
Trusin
Izanami
Level 146
God Stats
9W - 4L
1,885 SR
Queue Stats
733W - 704L
1,548 Elo+
Solo
Cupid
Cupid
supawn
Cupid
Level 176
God Stats
0W - 4L
1,166 SR
Queue Stats
445W - 441L
1,546 Elo+
Solo
Atlas
Atlas
xBack Beardx
Atlas
Level 129
God Stats
4W - 7L
1,295 SR
Queue Stats
213W - 222L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
B97G
Janus
18
5 / 2 / 9
10,989
785
16,041
11,119
6,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Pezaint
Danzaburou
16
3 / 3 / 13
11,137
796
11,674
20,922
23,224
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
Ratfields
Xbalanque
19
7 / 3 / 7
11,977
856
15,104
12,503
6,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
7 / 3 / 14
11,784
842
14,688
17,130
10,291
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ix Chel
erwerrwerw
Ix Chel
18
4 / 2 / 12
11,627
831
5,956
17,631
16,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
2 / 5 / 8
10,617
758
18,992
18,497
18,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Medusa
18
3 / 5 / 5
10,310
736
14,499
12,530
6,109
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Izanami
Trusin
Izanami
13
1 / 5 / 3
8,466
605
7,984
9,073
3,960
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
supawn
Cupid
14
1 / 6 / 4
9,155
654
5,494
11,934
5,440
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

20
6 / 5 / 6
12,054
861
20,408
18,933
22,213
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
39
26
Kills
13
13
Deaths
26
55
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Janus
B97G
Janus
5
2
9
4.75
L
Tiamat
2
5
8
1.2
W
Danzaburou
Pezaint
Danzaburou
3
3
13
3.17
W
Xbalanque
Ratfields
Xbalanque
7
3
7
3.5
L
Medusa
3
5
5
1.1
W
7
3
14
4.67
L
Izanami
Trusin
Izanami
1
5
3
0.5
W
Ix Chel
erwerrwerw
Ix Chel
4
2
12
5
L
Cupid
supawn
Cupid
1
6
4
0.5
L
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,463
Damage
67,377
79,305
Taken
70,967
63,202
Mitigated
56,066
34,282
Healing
15,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
B97G
Janus
16,041
188
2,567
1,729
11,119
6,184
911
6,341
4,673
32,310
0
L
Tiamat
18,992
456
649
4,712
18,497
18,344
96
8,468
9,769
31,915
0
W
Danzaburou
Pezaint
Danzaburou
11,674
2,231
2,052
4,518
20,922
23,224
1,026
9,167
11,755
0
19,267
W
Xbalanque
Ratfields
Xbalanque
15,104
6,794
218
880
12,503
6,775
3,731
6,641
5,862
0
33,605
L
Medusa
14,499
4,301
1,786
1,636
12,530
6,109
1,971
5,797
6,349
0
31,869
W
14,688
4,094
918
5,645
17,130
10,291
1,886
5,842
11,160
40,841
99
L
Izanami
Trusin
Izanami
7,984
3,720
533
1,126
9,073
3,960
0
4,027
5,046
0
19,506
W
Ix Chel
erwerrwerw
Ix Chel
5,956
216
9,674
6,081
17,631
16,728
527
8,318
9,127
13,161
0
L
Cupid
supawn
Cupid
5,494
2,765
1,591
1,397
11,934
5,440
0
8,387
3,547
0
11,159
L
20,408
5,927
404
1,719
18,933
22,213
80
9,737
8,448
32,075
2,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,514
Gold Earned
50,602
170
Minions Killed
144
0
Camps Cleared
0
1,318,787
Distance Traveled
1,047,219
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,989
785
38
3
0
267,049
0
L
Tiamat
10,617
758
27
2
0
269,337
0
W
Danzaburou
11,137
796
22
2
0
257,492
0
W
Xbalanque
11,977
856
39
3
0
255,254
0
L
Medusa
10,310
736
34
2
0
249,013
0
W
Freya
11,784
842
63
5
0
236,710
0
L
Izanami
8,466
605
38
3
0
137,961
0
W
Ix Chel
11,627
831
8
1
0
302,282
0
L
Cupid
9,155
654
18
1
0
155,108
0
L
Atlas
12,054
861
27
2
0
235,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role