Player Matchup

Skadi
Skadi
 
Skadi
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
AlphaWolf7827
Serqet
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 61L
1,528 Elo+
Solo
Bacchus
Bacchus
Daddy_Mundo
Bacchus
Level 69
God Stats
4W - 2L
1,501 SR
Queue Stats
29W - 20L
1,552 Elo+
Solo
Bellona
Bellona
UKnoRice
Bellona
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,400 Elo+
Solo
Persephone
Persephone
Zucira
Persephone
Level 109
God Stats
11W - 15L
1,524 SR
Queue Stats
206W - 194L
1,428 Elo+
Solo
Team Averages
Level 85
1,505 SR
1,481 Elo+

VS

Team Averages
Level 89
1,489 SR
1,505 Elo+
Bellona
Bellona
Erase SM
Bellona
Level 69
God Stats
7W - 2L
1,539 SR
Queue Stats
55W - 54L
1,462 Elo+
Solo
Kukulkan
Kukulkan
Justinzombi7609
Kukulkan
Level 68
God Stats
14W - 8L
1,546 SR
Queue Stats
138W - 142L
1,354 Elo+
Solo
Serqet
Serqet
Lucky0Star__
Serqet
Level 109
God Stats
6W - 4L
1,376 SR
Queue Stats
67W - 61L
1,451 Elo+
Party 1
Khepri
Khepri
MaiqTheLiar-39
Khepri
Level 157
God Stats
3W - 3L
1,484 SR
Queue Stats
903W - 878L
1,538 Elo+
Solo
Jing Wei
Jing Wei
badboybarry452
Jing Wei
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,720 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
7
0 / 2 / 0
4,268
427
2,116
3,607
1,012
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 2 / 1
5,091
509
2,492
8,546
3,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Daddy_Mundo
Bacchus
7
0 / 1 / 0
4,589
459
2,132
6,496
5,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
UKnoRice
Bellona
8
0 / 2 / 0
4,599
460
3,045
8,008
6,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
Zucira
Persephone
9
1 / 0 / 0
5,456
546
2,837
5,676
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Erase SM
Bellona
12
1 / 0 / 0
6,853
685
5,838
8,575
9,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
9
2 / 0 / 1
5,603
560
4,721
4,174
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
9
3 / 0 / 0
5,501
550
2,825
4,683
1,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

9
1 / 0 / 1
5,889
589
2,062
3,739
2,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
8
0 / 1 / 3
5,322
532
2,232
5,468
1,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
7
7
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
2
0
0
L
0
2
1
0.25
L
Bacchus
Daddy_Mundo
Bacchus
0
1
0
0
W
Bellona
Erase SM
Bellona
1
0
0
1
W
Kukulkan
2
0
1
2.5
W
Serqet
3
0
0
3
W
1
0
1
1.5
L
Bellona
UKnoRice
Bellona
0
2
0
0
L
Persephone
Zucira
Persephone
1
0
0
1
W
Jing Wei
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,622
Damage
17,678
32,333
Taken
26,639
18,287
Mitigated
16,887
6,026
Healing
9,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
2,116
754
0
21
3,607
1,012
30
841
2,576
0
17,134
L
2,492
461
0
488
8,546
3,155
0
622
7,805
0
36,491
L
Bacchus
Daddy_Mundo
Bacchus
2,132
404
198
2,585
6,496
5,438
0
1,989
4,379
9,477
0
W
Bellona
Erase SM
Bellona
5,838
2,385
0
4,254
8,575
9,349
0
54
8,325
0
50,737
W
Kukulkan
4,721
466
84
516
4,174
1,496
473
2,270
1,640
30,724
0
W
Serqet
2,825
794
0
243
4,683
1,579
0
274
4,409
0
26,720
W
2,062
193
1,022
1,385
3,739
2,507
146
1,033
2,706
20,556
0
L
Bellona
UKnoRice
Bellona
3,045
936
0
1,135
8,008
6,824
0
99
7,741
0
21,049
L
Persephone
Zucira
Persephone
2,837
248
0
1,599
5,676
1,858
0
2,718
2,654
35,307
0
W
Jing Wei
2,232
2,086
36
1,884
5,468
1,956
744
1,406
3,972
0
26,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,003
Gold Earned
29,168
194
Minions Killed
242
0
Camps Cleared
0
946,681
Distance Traveled
1,016,994
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,268
427
19
2
0
152,864
0
L
Serqet
5,091
509
67
7
0
216,554
1
L
Bacchus
4,589
459
6
1
0
193,568
0
W
Bellona
6,853
685
73
7
0
198,720
0
W
Kukulkan
5,603
560
51
5
0
203,516
0
W
Serqet
5,501
550
52
5
0
231,495
0
W
Khepri
5,889
589
20
2
0
185,181
4
L
Bellona
4,599
460
36
4
0
197,976
1
L
Persephone
5,456
546
66
7
0
185,719
0
W
Jing Wei
5,322
532
46
5
0
198,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role