Player Matchup

Fenrir
Fenrir
GUERRILHEON
Fenrir
Level 157
God Stats
0W - 3L
1,224 SR
Queue Stats
48W - 52L
1,471 Elo+
Party 2
Maui
Maui
KirliumStardust
Maui
Level 156
God Stats
2W - 7L
1,558 SR
Queue Stats
242W - 234L
1,593 Elo+
Party 2
Thor
Thor
ThePandaSpider
Thor
Level 88
God Stats
16W - 9L
1,655 SR
Queue Stats
162W - 158L
1,584 Elo+
Solo
Thoth
Thoth
katar754
Thoth
Level 155
God Stats
2W - 5L
1,558 SR
Queue Stats
192W - 193L
1,550 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
lacticia
Ah Muzen Cab
Level 88
God Stats
0W - 1L
1,586 SR
Queue Stats
56W - 71L
1,417 Elo+
Solo
Team Averages
Level 129
1,516 SR
1,523 Elo+

VS

Team Averages
Level 123
1,506 SR
1,521 Elo+
Freya
Freya
 
Freya
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Arzeck
Da Ji
Level 179
God Stats
2W - 1L
1,510 SR
Queue Stats
222W - 219L
1,462 Elo+
Solo
Hercules
Hercules
DONOdaBLAZE
Hercules
Level 126
God Stats
3W - 6L
1,414 SR
Queue Stats
316W - 300L
1,601 Elo+
Party 1
Bastet
Bastet
Nuneseu
Bastet
Level 107
God Stats
19W - 17L
1,569 SR
Queue Stats
267W - 260L
1,563 Elo+
Party 1
Zhong Kui
Zhong Kui
xgustavobelmontx
Zhong Kui
Level 134
God Stats
66W - 55L
1,540 SR
Queue Stats
371W - 360L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 6 / 5
8,618
479
8,248
19,056
9,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
3 / 1 / 6
8,622
479
5,443
14,429
14,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 2 / 1
9,166
509
9,054
20,325
19,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
katar754
Thoth
16
1 / 2 / 2
9,033
502
10,425
10,761
5,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
lacticia
Ah Muzen Cab
12
1 / 8 / 3
7,382
410
5,954
12,901
6,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
16
6 / 1 / 6
10,127
563
11,786
9,828
4,407
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Da Ji
Arzeck
Da Ji
16
6 / 4 / 4
10,101
561
10,555
15,666
6,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
DONOdaBLAZE
Hercules
18
4 / 0 / 1
11,474
637
15,897
19,105
19,633
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bastet
Nuneseu
Bastet
14
2 / 4 / 6
8,360
464
8,753
11,007
8,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
16
1 / 1 / 3
9,593
533
10,735
12,658
10,847
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
39
10
Kills
19
19
Deaths
10
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
6
1
6
9
W
Da Ji
Arzeck
Da Ji
6
4
4
2
W
Hercules
DONOdaBLAZE
Hercules
4
0
1
4.5
L
Fenrir
4
6
5
1.08
L
3
1
6
6
W
Bastet
Nuneseu
Bastet
2
4
6
1.25
L
1
2
1
0.75
L
Thoth
katar754
Thoth
1
2
2
1
L
Ah Muzen Cab
lacticia
Ah Muzen Cab
1
8
3
0.31
W
Zhong Kui
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,124
Damage
57,726
77,472
Taken
68,264
55,871
Mitigated
50,138
13,495
Healing
27,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
11,786
3,039
0
5,509
9,828
4,407
313
2,104
7,467
71,133
0
W
Da Ji
Arzeck
Da Ji
10,555
2,989
0
1,750
15,666
6,634
0
2,593
13,029
0
76,815
W
Hercules
DONOdaBLAZE
Hercules
15,897
9,031
0
10,700
19,105
19,633
498
1,771
17,238
0
106,059
L
Fenrir
8,248
1,631
0
3,143
19,056
9,493
0
4,916
13,790
0
58,579
L
5,443
1,283
0
3,685
14,429
14,206
0
5,359
8,799
24,132
0
W
Bastet
Nuneseu
Bastet
8,753
1,698
0
2,564
11,007
8,617
566
4,299
6,357
0
37,373
L
9,054
2,291
0
4,180
20,325
19,941
0
0
20,276
237
71,547
L
Thoth
katar754
Thoth
10,425
400
340
1,825
10,761
5,538
0
6,619
4,142
87,240
0
L
Ah Muzen Cab
lacticia
Ah Muzen Cab
5,954
2,005
0
322
12,901
6,693
0
5,848
6,907
0
44,042
W
Zhong Kui
10,735
650
0
7,374
12,658
10,847
212
5,568
7,043
89,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,821
Gold Earned
49,655
468
Minions Killed
593
0
Camps Cleared
0
1,771,299
Distance Traveled
1,853,396
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,127
563
104
6
0
342,970
0
W
Da Ji
10,101
561
116
6
0
396,857
0
W
Hercules
11,474
637
183
10
0
391,059
1
L
Fenrir
8,618
479
84
5
0
383,575
0
L
Maui
8,622
479
22
1
0
374,532
6
W
Bastet
8,360
464
49
3
0
388,180
0
L
Thor
9,166
509
137
8
0
326,345
6
L
Thoth
9,033
502
155
9
0
374,190
0
L
Ah Muzen Cab
7,382
410
70
4
0
312,657
2
W
Zhong Kui
9,593
533
141
8
0
334,330
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role