Player Matchup

Sun Wukong
Sun Wukong
BRAKUDA19
Sun Wukong
Level 118
God Stats
15W - 20L
1,642 SR
Queue Stats
49W - 57L
1,529 Elo+
Solo
Ganesha
Ganesha
Criztof
Ganesha
Level 158
God Stats
3W - 3L
1,518 SR
Queue Stats
15W - 25L
1,444 Elo+
Party 2
Rama
Rama
Mowser
Rama
Level 113
God Stats
25W - 8L
1,807 SR
Queue Stats
28W - 12L
1,670 Elo+
Solo
Anubis
Anubis
b0gd4n27
Anubis
Level 156
God Stats
30W - 30L
1,734 SR
Queue Stats
55W - 79L
1,499 Elo+
Solo
Da Ji
Da Ji
pripri1
Da Ji
Level 128
God Stats
1W - 0L
1,608 SR
Queue Stats
20W - 11L
1,715 Elo+
Party 2
Team Averages
Level 135
1,662 SR
1,571 Elo+

VS

Team Averages
Level 137
1,368 SR
1,525 Elo+
Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
GoDCaLM
Medusa
Level 149
God Stats
0W - 4L
1,044 SR
Queue Stats
164W - 149L
1,511 Elo+
Solo
Shiva
Shiva
Pandarific x
Shiva
Level 143
God Stats
0W - 1L
1,156 SR
Queue Stats
46W - 57L
1,517 Elo+
Party 1
Charon
Charon
SnprMonkey
Charon
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 101L
1,517 Elo+
Party 1
Janus
Janus
The Phoenix39
Janus
Level 87
God Stats
4W - 4L
1,641 SR
Queue Stats
16W - 25L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BRAKUDA19
Sun Wukong
15
6 / 0 / 15
8,358
836
9,264
10,472
9,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
Criztof
Ganesha
14
0 / 0 / 19
8,357
836
5,459
5,851
5,183
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
Mowser
Rama
16
9 / 0 / 9
9,030
903
10,556
5,639
2,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Anubis
b0gd4n27
Anubis
15
5 / 1 / 6
8,297
830
7,628
5,155
2,744
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
pripri1
Da Ji
14
6 / 1 / 11
8,159
816
8,798
6,665
3,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
0 / 6 / 1
7,046
705
4,015
10,315
2,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
GoDCaLM
Medusa
12
0 / 3 / 1
6,387
639
4,400
8,283
2,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
2 / 6 / 0
7,422
742
6,351
11,894
9,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
SnprMonkey
Charon
12
0 / 4 / 1
6,253
625
6,074
10,362
7,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 7 / 0
6,618
662
3,031
8,755
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
5
26
Kills
2
2
Deaths
26
60
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
6
1
0.08
W
Sun Wukong
BRAKUDA19
Sun Wukong
6
0
15
13.5
W
Ganesha
Criztof
Ganesha
0
0
19
9.5
L
Medusa
GoDCaLM
Medusa
0
3
1
0.17
W
Rama
Mowser
Rama
9
0
9
13.5
L
2
6
0
0.33
L
Charon
SnprMonkey
Charon
0
4
1
0.13
L
0
7
0
0
W
Anubis
b0gd4n27
Anubis
5
1
6
8
W
Da Ji
pripri1
Da Ji
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,705
Damage
23,871
33,782
Taken
49,609
22,943
Mitigated
24,782
4,796
Healing
3,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,015
1,086
0
893
10,315
2,887
0
4,139
6,176
0
22,561
W
Sun Wukong
BRAKUDA19
Sun Wukong
9,264
1,159
0
779
10,472
9,249
373
1,789
8,050
0
26,398
W
Ganesha
Criztof
Ganesha
5,459
264
0
864
5,851
5,183
564
1,426
4,214
17,039
0
L
Medusa
GoDCaLM
Medusa
4,400
1,694
0
535
8,283
2,792
0
979
7,304
0
17,155
W
Rama
Mowser
Rama
10,556
9,187
0
1,192
5,639
2,291
1,175
891
4,667
0
35,934
L
6,351
500
313
1,188
11,894
9,227
0
3,130
8,764
0
19,133
L
Charon
SnprMonkey
Charon
6,074
804
0
698
10,362
7,194
0
2,953
7,409
15,516
0
L
3,031
120
0
0
8,755
2,682
0
1,955
6,800
18,821
0
W
Anubis
b0gd4n27
Anubis
7,628
255
0
1,656
5,155
2,744
565
1,335
3,498
39,522
0
W
Da Ji
pripri1
Da Ji
8,798
2,613
0
305
6,665
3,476
558
2,606
3,490
0
19,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,201
Gold Earned
33,726
238
Minions Killed
160
0
Camps Cleared
0
1,079,499
Distance Traveled
821,623
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,046
705
52
5
0
181,483
0
W
Sun Wukong
8,358
836
44
4
0
250,240
0
W
Ganesha
8,357
836
9
1
0
226,833
3
L
Medusa
6,387
639
27
3
0
158,779
0
W
Rama
9,030
903
78
8
0
208,653
0
L
Shiva
7,422
742
19
2
0
158,693
0
L
Charon
6,253
625
13
1
0
170,426
0
L
Janus
6,618
662
49
5
0
152,242
0
W
Anubis
8,297
830
85
9
0
173,389
0
W
Da Ji
8,159
816
22
2
0
220,384
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role