Player Matchup

Ix Chel
Ix Chel
Bronze III
BatHouse
Ix Chel
Bronze III
Level 261
God Stats
5W - 1L
1,681 SR
Queue Stats
7W - 1L
1,552 MMR
Party 1
Horus
Horus
Bronze III
BrettAztec
Horus
Bronze III
Level 144
God Stats
5W - 1L
1,741 SR
Queue Stats
7W - 1L
1,552 MMR
Party 1
Thanatos
Thanatos
Bronze III
Uprixing
Thanatos
Bronze III
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
7W - 1L
1,552 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 178
1,641 SR
1,552 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 134
1,595 SR
1,505 MMR
Zhong Kui
Zhong Kui
Gold V
Adamfro1008964
Zhong Kui
Gold V
Level 137
God Stats
118W - 131L
1,506 SR
Queue Stats
278W - 344L
1,461 MMR
Solo
Bacchus
Bacchus
Bronze III
KushKingChronic
Bacchus
Bronze III
Level 138
God Stats
0W - 1L
1,853 SR
Queue Stats
5W - 3L
1,555 MMR
Party 2
Ravana
Ravana
Bronze III
Uzumaki BOOM
Ravana
Bronze III
Level 127
God Stats
0W - 1L
1,425 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BatHouse
Ix Chel
16
13 / 2 / 10
12,683
1,057
24,526
14,246
5,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Horus
15
5 / 4 / 20
11,478
957
8,622
20,776
17,659
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Uprixing
Thanatos
14
7 / 4 / 12
10,970
914
11,224
11,990
4,952
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BakasuraAthenaAphroditeRatatoskrKuzenbo

VS

Bans
TerraMartichorasTyrRaHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Adamfro1008964
Zhong Kui
14
8 / 8 / 2
10,746
896
12,553
16,479
12,819
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 10 / 5
8,721
727
10,174
19,898
20,501
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
11
0 / 7 / 9
8,990
749
6,242
12,669
3,656
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
25
25
Kills
9
10
Deaths
25
42
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Adamfro1008964
Zhong Kui
8
8
2
1.13
W
Ix Chel
BatHouse
Ix Chel
13
2
10
9
W
Horus
5
4
20
3.75
L
1
10
5
0.35
W
Thanatos
Uprixing
Thanatos
7
4
12
3.25
L
Ravana
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,372
Damage
28,969
47,012
Taken
49,046
28,570
Mitigated
36,976
24,215
Healing
5,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Adamfro1008964
Zhong Kui
12,553
448
0
2,795
16,479
12,819
448
9,194
7,189
38,825
0
W
Ix Chel
BatHouse
Ix Chel
24,526
3,870
4,987
5,044
14,246
5,959
1,642
7,844
6,053
83,502
0
W
Horus
8,622
2,762
1,987
7,035
20,776
17,659
387
8,232
12,053
513
20,235
L
10,174
437
0
1,610
19,898
20,501
0
9,914
9,609
20,318
0
W
Thanatos
Uprixing
Thanatos
11,224
3,168
0
5,162
11,990
4,952
224
6,607
5,210
33
32,514
L
Ravana
6,242
810
0
1,429
12,669
3,656
424
6,204
6,304
0
30,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,131
Gold Earned
28,457
142
Minions Killed
94
0
Camps Cleared
0
699,068
Distance Traveled
592,817
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,746
896
48
4
0
183,280
0
W
Ix Chel
12,683
1,057
92
8
0
228,772
0
W
Horus
11,478
957
12
1
0
247,931
0
L
Bacchus
8,721
727
8
1
0
205,435
5
W
Thanatos
10,970
914
38
3
0
222,365
0
L
Ravana
8,990
749
38
3
0
204,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role