Player Matchup

Scylla
Scylla
ChilliBaby
Scylla
Level 155
God Stats
5W - 13L
1,449 SR
Queue Stats
798W - 760L
1,588 Elo+
Solo
Heimdallr
Heimdallr
Lee-_-Spree
Heimdallr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 62L
1,573 Elo+
Party 1
Ah Puch
Ah Puch
MONTA_4_PRES
Ah Puch
Level 89
God Stats
21W - 19L
1,468 SR
Queue Stats
563W - 497L
1,551 Elo+
Solo
Cerberus
Cerberus
WillIamSoSmooth
Cerberus
Level 87
God Stats
2W - 3L
1,373 SR
Queue Stats
18W - 17L
1,449 Elo+
Party 1
Achilles
Achilles
lnsaneDr
Achilles
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
255W - 235L
1,536 Elo+
Solo
Team Averages
Level 113
1,458 SR
1,539 Elo+

VS

Team Averages
Level 121
1,547 SR
1,519 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BeepBoopBeep007
Sol
Level 89
God Stats
4W - 3L
1,500 SR
Queue Stats
207W - 190L
1,535 Elo+
Solo
Kukulkan
Kukulkan
SirWokhardt
Kukulkan
Level 47
God Stats
23W - 19L
1,523 SR
Queue Stats
195W - 181L
1,490 Elo+
Party 2
Bakasura
Bakasura
Smõkey
Bakasura
Level 67
God Stats
9W - 2L
1,714 SR
Queue Stats
223W - 173L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ChilliBaby
Scylla
14
6 / 1 / 1
8,280
690
9,360
9,212
3,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
Lee-_-Spree
Heimdallr
11
1 / 6 / 2
6,230
519
2,975
10,562
3,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ah Puch
MONTA_4_PRES
Ah Puch
10
1 / 5 / 3
5,735
478
5,600
9,322
2,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
9
0 / 2 / 4
6,135
511
3,940
11,202
7,794
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
lnsaneDr
Achilles
10
0 / 4 / 1
6,109
509
5,817
9,798
5,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
3 / 1 / 8
7,105
592
8,297
10,611
4,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
 
Fenrir
11
3 / 4 / 4
6,940
578
7,080
12,473
4,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 0 / 4
8,076
673
10,072
6,480
2,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kukulkan
SirWokhardt
Kukulkan
11
2 / 1 / 3
6,828
569
4,321
5,968
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bakasura
Smõkey
Bakasura
12
5 / 2 / 1
7,807
651
6,946
9,891
4,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
8
Kills
18
18
Deaths
8
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
1
8
7
W
Fenrir
 
Fenrir
3
4
4
1.25
W
5
0
4
7
L
Scylla
ChilliBaby
Scylla
6
1
1
6.5
L
Heimdallr
Lee-_-Spree
Heimdallr
1
6
2
0.33
L
Ah Puch
MONTA_4_PRES
Ah Puch
1
5
3
0.5
W
Kukulkan
SirWokhardt
Kukulkan
2
1
3
3.5
W
Bakasura
Smõkey
Bakasura
5
2
1
2.75
L
Cerberus
0
2
4
1
L
Achilles
lnsaneDr
Achilles
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,692
Damage
36,716
50,096
Taken
45,423
22,533
Mitigated
17,689
13,470
Healing
13,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
8,297
1,867
0
2,033
10,611
4,572
0
5,761
4,822
0
38,455
W
Fenrir
 
Fenrir
7,080
2,639
0
1,356
12,473
4,462
0
5,220
7,127
0
40,454
W
10,072
4,649
0
4,605
6,480
2,376
1,818
1,129
5,351
66,343
0
L
Scylla
ChilliBaby
Scylla
9,360
2,435
0
3,977
9,212
3,086
0
1,845
7,285
66,644
0
L
Heimdallr
Lee-_-Spree
Heimdallr
2,975
1,561
0
2,289
10,562
3,449
0
3,212
6,912
0
30,546
L
Ah Puch
MONTA_4_PRES
Ah Puch
5,600
132
0
2,599
9,322
2,866
0
2,117
6,934
42,622
0
W
Kukulkan
SirWokhardt
Kukulkan
4,321
341
0
672
5,968
2,123
168
4,388
1,538
38,940
0
W
Bakasura
Smõkey
Bakasura
6,946
4,487
0
4,695
9,891
4,156
683
2,416
7,063
0
32,032
L
Cerberus
3,940
262
0
2,816
11,202
7,794
0
6,124
4,829
19,727
0
L
Achilles
lnsaneDr
Achilles
5,817
1,513
0
1,789
9,798
5,338
0
666
7,956
0
43,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,489
Gold Earned
36,756
319
Minions Killed
367
0
Camps Cleared
0
1,276,164
Distance Traveled
1,249,822
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,105
592
52
4
0
266,461
3
W
Fenrir
6,940
578
59
5
0
291,767
0
W
Sol
8,076
673
94
8
0
250,086
4
L
Scylla
8,280
690
116
10
0
278,642
0
L
Heimdallr
6,230
519
57
5
0
247,763
0
L
Ah Puch
5,735
478
61
5
0
213,767
0
W
Kukulkan
6,828
569
79
7
0
265,026
5
W
Bakasura
7,807
651
83
7
0
176,482
0
L
Cerberus
6,135
511
26
2
0
278,960
0
L
Achilles
6,109
509
59
5
0
257,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role