Player Matchup

Jing Wei
Jing Wei
Dulcinea1321m
Jing Wei
Level 89
God Stats
19W - 19L
1,518 SR
Queue Stats
844W - 801L
1,519 Elo+
Solo
Athena
Athena
Gameminer4312
Athena
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,517 Elo+
Solo
Serqet
Serqet
Miami_Top_Shotta
Serqet
Level 105
God Stats
6W - 7L
1,499 SR
Queue Stats
655W - 552L
1,508 Elo+
Solo
Yu Huang
Yu Huang
NihtMare-_-
Yu Huang
Level 38
God Stats
1W - 1L
1,742 SR
Queue Stats
23W - 30L
1,467 Elo+
Solo
Xbalanque
Xbalanque
TedThaTruth82
Xbalanque
Level 155
God Stats
16W - 18L
1,511 SR
Queue Stats
489W - 487L
1,398 Elo+
Solo
Team Averages
Level 82
1,554 SR
1,482 Elo+

VS

Team Averages
Level 82
1,375 SR
1,444 Elo+
Athena
Athena
DemonCook9871
Athena
Level 99
God Stats
4W - 5L
1,270 SR
Queue Stats
172W - 169L
1,461 Elo+
Party 1
Baba Yaga
Baba Yaga
Forsakenfire
Baba Yaga
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 30L
1,429 Elo+
Solo
Vulcan
Vulcan
MonkeyHaze69
Vulcan
Level 108
God Stats
1W - 4L
1,112 SR
Queue Stats
199W - 201L
1,465 Elo+
Party 1
Medusa
Medusa
lXlGrimlXl
Medusa
Level 122
God Stats
8W - 7L
1,494 SR
Queue Stats
487W - 480L
1,465 Elo+
Solo
Odin
Odin
micfluffy
Odin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dulcinea1321m
Jing Wei
12
1 / 3 / 4
6,749
750
3,656
6,765
3,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 4 / 3
7,860
873
6,950
14,000
15,599
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 5 / 5
6,532
726
4,128
11,296
13,395
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
NihtMare-_-
Yu Huang
12
0 / 5 / 2
6,482
720
6,430
9,479
4,795
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
TedThaTruth82
Xbalanque
15
3 / 3 / 2
7,828
870
12,620
10,816
5,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 16
8,560
951
5,455
13,036
14,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Baba Yaga
Forsakenfire
Baba Yaga
15
3 / 1 / 15
8,751
972
10,644
8,033
3,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
16
5 / 1 / 8
8,866
985
13,420
6,886
3,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
lXlGrimlXl
Medusa
14
7 / 1 / 9
8,466
941
10,854
7,328
3,455
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
14
3 / 2 / 15
8,234
915
7,959
10,443
11,770
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
83
7
Kills
20
20
Deaths
7
16
Assists
63
Player
Kills
Deaths
Assists
KDA
W
2
2
16
5
L
Jing Wei
Dulcinea1321m
Jing Wei
1
3
4
1
W
Baba Yaga
Forsakenfire
Baba Yaga
3
1
15
10.5
L
3
4
3
1.13
L
0
5
5
0.5
W
Vulcan
5
1
8
9
L
Yu Huang
NihtMare-_-
Yu Huang
0
5
2
0.2
L
Xbalanque
TedThaTruth82
Xbalanque
3
3
2
1.33
W
Medusa
lXlGrimlXl
Medusa
7
1
9
11.5
W
Odin
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,784
Damage
48,332
52,356
Taken
45,726
42,792
Mitigated
37,067
15,187
Healing
14,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,455
1,313
2,235
2,957
13,036
14,320
488
3,013
9,279
8,686
0
L
Jing Wei
Dulcinea1321m
Jing Wei
3,656
2,616
293
799
6,765
3,432
0
4,281
2,484
0
11,949
W
Baba Yaga
Forsakenfire
Baba Yaga
10,644
1,717
249
2,944
8,033
3,916
956
2,433
5,248
18,909
0
L
6,950
1,698
1,684
1,742
14,000
15,599
0
6,935
6,617
10,038
0
L
4,128
758
1,551
2,842
11,296
13,395
0
6,528
4,768
476
4,210
W
Vulcan
13,420
6,745
410
960
6,886
3,606
367
1,700
4,922
32,738
0
L
Yu Huang
NihtMare-_-
Yu Huang
6,430
1,418
542
1,215
9,479
4,795
0
6,225
3,116
17,263
0
L
Xbalanque
TedThaTruth82
Xbalanque
12,620
2,434
560
3,959
10,816
5,571
0
6,699
3,901
0
29,885
W
Medusa
lXlGrimlXl
Medusa
10,854
4,487
860
355
7,328
3,455
2,324
3,077
4,151
0
16,798
W
Odin
7,959
2,317
1,207
1,969
10,443
11,770
156
3,359
6,992
2,142
9,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,451
Gold Earned
42,877
97
Minions Killed
94
0
Camps Cleared
0
829,969
Distance Traveled
965,396
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,560
951
6
1
0
207,319
0
L
Jing Wei
6,749
750
25
3
0
144,767
0
W
Baba Yaga
8,751
972
26
3
0
189,129
0
L
Athena
7,860
873
5
1
0
196,367
0
L
Serqet
6,532
726
2
0
0
173,295
0
W
Vulcan
8,866
985
34
4
0
192,472
0
L
Yu Huang
6,482
720
24
3
0
146,016
0
L
Xbalanque
7,828
870
41
5
0
169,524
0
W
Medusa
8,466
941
21
2
0
192,794
0
W
Odin
8,234
915
7
1
0
183,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role