Player Matchup

Kali
Kali
Gold I
 
Kali
Gold I
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold I
Nexpresso
Fenrir
Gold I
Level 158
God Stats
3W - 2L
1,525 SR
Queue Stats
118W - 120L
1,590 MMR
Solo
Ra
Ra
Platinum IV
RayGawaY
Ra
Platinum IV
Level 113
God Stats
9W - 6L
1,613 SR
Queue Stats
214W - 199L
1,632 MMR
Solo
Anhur
Anhur
Platinum IV
Valnøtt
Anhur
Platinum IV
Level 139
God Stats
12W - 7L
1,656 SR
Queue Stats
82W - 74L
1,640 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 111
1,559 SR
1,572 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,526 SR
1,571 MMR
Anubis
Anubis
Gold II
 
Anubis
Gold II
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold II
ChildOgenius
Agni
Gold II
Level 147
God Stats
7W - 10L
1,557 SR
Queue Stats
75W - 64L
1,621 MMR
Solo
Ares
Ares
Gold IV
Jogatero
Ares
Gold IV
Level 96
God Stats
14W - 12L
1,519 SR
Queue Stats
487W - 491L
1,517 MMR
Solo
Hou Yi
Hou Yi
Gold II
MiidOrFeeeD
Hou Yi
Gold II
Level 111
God Stats
1W - 2L
1,467 SR
Queue Stats
212W - 211L
1,599 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
PMB15
Ao Kuang
Gold III
Level 109
God Stats
1W - 1L
1,588 SR
Queue Stats
28W - 28L
1,620 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
15
8 / 2 / 6
9,458
631
11,309
14,574
6,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
 
Sobek
12
0 / 0 / 11
8,259
551
6,201
12,856
12,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Nexpresso
Fenrir
15
1 / 2 / 5
8,469
565
5,625
12,179
10,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
5 / 0 / 4
9,835
656
6,300
6,859
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Valnøtt
Anhur
15
8 / 1 / 2
10,004
667
17,125
9,640
4,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ThorRavanaCliodhna

VS

Bans
SusanoTyrMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
2 / 5 / 1
8,334
556
8,216
11,239
5,201
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 3 / 0
7,422
495
5,204
7,927
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ares
9
0 / 6 / 0
6,196
413
3,556
16,574
10,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
13
1 / 5 / 1
7,991
533
4,793
14,022
3,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
PMB15
Ao Kuang
13
2 / 3 / 0
7,507
500
5,880
13,575
4,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
22
Kills
5
5
Deaths
22
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
8
2
6
5.5
W
Sobek
 
Sobek
0
0
11
5.5
L
Anubis
 
Anubis
2
5
1
0.5
L
0
3
0
0
L
Ares
0
6
0
0
L
Hou Yi
1
5
1
0.3
W
Fenrir
Nexpresso
Fenrir
1
2
5
1.75
L
Ao Kuang
PMB15
Ao Kuang
2
3
0
0.67
W
5
0
4
7
W
Anhur
Valnøtt
Anhur
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,560
Damage
27,649
56,108
Taken
63,337
36,113
Mitigated
26,744
27,019
Healing
15,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
11,309
5,878
0
6,298
14,574
6,586
0
5,690
8,872
0
63,910
W
Sobek
 
Sobek
6,201
725
0
5,377
12,856
12,392
0
4,310
8,546
23,932
0
L
Anubis
 
Anubis
8,216
1,109
0
4,590
11,239
5,201
77
1,711
9,528
62,748
0
L
5,204
84
0
520
7,927
2,682
0
3,442
4,485
64,782
0
L
Ares
3,556
80
0
2,968
16,574
10,433
0
2,821
13,753
15,801
0
L
Hou Yi
4,793
2,732
0
4,118
14,022
3,610
0
1,780
12,234
0
53,980
W
Fenrir
Nexpresso
Fenrir
5,625
750
0
3,047
12,179
10,028
0
7,247
4,932
0
43,145
L
Ao Kuang
PMB15
Ao Kuang
5,880
891
0
2,817
13,575
4,818
0
2,793
10,707
55,522
0
W
6,300
560
2,309
3,556
6,859
3,105
0
3,092
3,767
95,300
0
W
Anhur
Valnøtt
Anhur
17,125
11,751
0
6,432
9,640
4,002
1,033
3,442
6,198
0
89,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,025
Gold Earned
37,450
474
Minions Killed
459
0
Camps Cleared
0
1,562,128
Distance Traveled
1,463,181
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,458
631
78
5
0
367,323
6
W
Sobek
8,259
551
19
1
0
315,391
3
L
Anubis
8,334
556
119
8
0
223,999
4
L
Agni
7,422
495
130
9
0
337,050
2
L
Ares
6,196
413
14
1
0
298,425
6
L
Hou Yi
7,991
533
92
6
0
262,245
0
W
Fenrir
8,469
565
81
5
0
272,600
4
L
Ao Kuang
7,507
500
104
7
0
341,462
0
W
Ra
9,835
656
169
11
0
334,331
2
W
Anhur
10,004
667
127
8
0
272,483
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role