Player Matchup

Tyr
Tyr
Gold IV
 
Tyr
Gold IV
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Bronze III
Cosmos6844
Athena
Bronze III
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 42L
1,296 MMR
Party 2
Fenrir
Fenrir
Gold V
Liamm Moore
Fenrir
Gold V
Level 158
God Stats
16W - 16L
1,597 SR
Queue Stats
194W - 211L
1,267 MMR
Solo
He Bo
He Bo
Silver II
Rioluss
He Bo
Silver II
Level 121
God Stats
0W - 1L
1,702 SR
Queue Stats
25W - 34L
1,288 MMR
Party 2
Neith
Neith
Silver III
慢点疼啊
Neith
Silver III
Level 125
God Stats
1W - 4L
1,464 SR
Queue Stats
122W - 132L
1,268 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 141
1,553 SR
1,324 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 102
1,562 SR
1,282 MMR
Chaac
Chaac
Gold V
Arion_1992
Chaac
Gold V
Level 128
God Stats
17W - 18L
1,488 SR
Queue Stats
235W - 248L
1,272 MMR
Party 1
Anubis
Anubis
Gold V
PyBroo
Anubis
Gold V
Level 86
God Stats
3W - 4L
1,394 SR
Queue Stats
116W - 122L
1,283 MMR
Solo
Bellona
Bellona
Gold V
Untouchablee92
Bellona
Gold V
Level 129
God Stats
184W - 186L
1,591 SR
Queue Stats
215W - 230L
1,337 MMR
Party 1
Ravana
Ravana
Silver I
YaUmEpAr100
Ravana
Silver I
Level 91
God Stats
2W - 1L
1,837 SR
Queue Stats
112W - 133L
1,286 MMR
Solo
Rama
Rama
Gold V
i P H 3 N l X
Rama
Gold V
Level 77
God Stats
3W - 5L
1,500 SR
Queue Stats
168W - 164L
1,234 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 2 / 0
7,435
572
6,280
13,118
10,422
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Athena
Cosmos6844
Athena
9
0 / 5 / 1
5,742
442
3,185
12,038
9,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
9
1 / 2 / 1
5,845
450
1,988
7,208
2,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
Rioluss
He Bo
13
3 / 1 / 0
7,130
548
5,749
6,790
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 2 / 2
5,867
451
4,261
7,863
3,118
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThorKaliJormungandrAo Kuang

VS

Bans
MartichorasBastetAresIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
5 / 3 / 1
7,284
560
8,043
15,761
12,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
PyBroo
Anubis
14
3 / 1 / 2
8,408
647
5,568
6,931
3,123
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 1 / 0
7,455
573
5,297
8,205
6,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
14
2 / 0 / 4
7,627
587
5,241
3,692
1,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 5
7,107
547
6,321
7,004
2,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
6
Kills
12
12
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
2
0
0.5
W
Chaac
5
3
1
1.83
L
Athena
Cosmos6844
Athena
0
5
1
0.1
L
Fenrir
1
2
1
0.75
W
Anubis
PyBroo
Anubis
3
1
2
4
L
He Bo
Rioluss
He Bo
3
1
0
3
W
1
1
0
1
W
Ravana
2
0
4
4
W
1
1
5
3.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,463
Damage
30,470
47,017
Taken
41,593
27,181
Mitigated
27,141
12,846
Healing
15,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,280
241
0
6,625
13,118
10,422
0
180
12,938
0
58,122
W
Chaac
8,043
943
0
3,968
15,761
12,882
297
2,477
13,204
0
44,468
L
Athena
Cosmos6844
Athena
3,185
792
0
1,064
12,038
9,227
6
708
11,148
16,414
0
L
Fenrir
1,988
900
0
1,753
7,208
2,271
0
1,678
5,530
0
26,564
W
Anubis
PyBroo
Anubis
5,568
537
0
3,804
6,931
3,123
547
3,905
2,926
68,526
0
L
He Bo
Rioluss
He Bo
5,749
425
0
750
6,790
2,143
0
2,937
3,853
54,553
0
W
5,297
1,743
0
1,799
8,205
6,417
200
0
8,205
0
54,693
W
Ravana
5,241
1,816
0
2,330
3,692
1,958
0
377
3,315
0
64,957
W
6,321
4,563
0
3,985
7,004
2,761
1,700
2,175
4,829
0
46,750
L
4,261
1,471
0
2,654
7,863
3,118
0
72
7,791
0
34,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,019
Gold Earned
37,881
323
Minions Killed
451
0
Camps Cleared
0
1,233,107
Distance Traveled
1,353,351
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,435
572
101
8
0
264,504
2
W
Chaac
7,284
560
63
5
0
279,752
0
L
Athena
5,742
442
21
2
0
259,447
0
L
Fenrir
5,845
450
49
4
0
190,248
0
W
Anubis
8,408
647
127
10
0
241,692
0
L
He Bo
7,130
548
93
7
0
259,662
0
W
Bellona
7,455
573
90
7
0
268,937
0
W
Ravana
7,627
587
98
8
0
314,968
0
W
Rama
7,107
547
73
6
0
248,002
0
L
Neith
5,867
451
59
5
0
259,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role