Player Matchup

Janus
Janus
CLOMPSR
Janus
Level 247
God Stats
2W - 0L
1,736 SR
Queue Stats
18W - 16L
1,546 Elo+
Party 1
Ymir
Ymir
FireDragon10089
Ymir
Level 128
God Stats
1W - 1L
1,507 SR
Queue Stats
22W - 18L
1,660 Elo+
Party 1
Nemesis
Nemesis
KhepriiiSun
Nemesis
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 22L
1,589 Elo+
Party 1
Jing Wei
Jing Wei
Newbss
Jing Wei
Level 156
God Stats
8W - 3L
1,754 SR
Queue Stats
120W - 94L
1,591 Elo+
Party 1
Hades
Hades
WiibleWooble
Hades
Level 87
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 9L
1,490 Elo+
Party 1
Team Averages
Level 155
1,599 SR
1,575 Elo+

VS

Team Averages
Level 72
1,481 SR
1,390 Elo+
Odin
Odin
 
Odin
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BetrayalsSword
Merlin
Level 148
God Stats
1W - 1L
1,349 SR
Queue Stats
69W - 70L
1,506 Elo+
Solo
Artemis
Artemis
Tipada
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,250 Elo+
Party 2
Nemesis
Nemesis
Wymper
Nemesis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,140 Elo+
Party 2
Charon
Charon
kickasskiller54
Charon
Level 141
God Stats
9W - 16L
1,556 SR
Queue Stats
486W - 451L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CLOMPSR
Janus
15
2 / 0 / 4
8,059
806
10,056
4,973
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 0 / 10
8,173
817
4,214
7,811
6,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemesis
KhepriiiSun
Nemesis
13
4 / 1 / 9
7,433
743
9,549
8,844
4,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Newbss
Jing Wei
15
4 / 0 / 8
8,250
825
8,715
5,764
2,570
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 1 / 9
7,703
770
6,108
6,174
3,107
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
1 / 1 / 1
6,677
668
3,749
7,090
5,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 2 / 2
6,862
686
6,545
7,655
3,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Tipada
Artemis
12
0 / 3 / 2
6,450
645
3,276
9,202
3,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Nemesis
Wymper
Nemesis
12
0 / 6 / 1
6,389
639
4,833
10,706
5,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 5 / 1
7,024
702
8,075
10,702
10,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
17
Kills
2
2
Deaths
17
40
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
1
1
1.5
L
0
2
2
0.5
W
Janus
CLOMPSR
Janus
2
0
4
4
W
3
0
10
8
W
Nemesis
KhepriiiSun
Nemesis
4
1
9
8.5
W
Jing Wei
Newbss
Jing Wei
4
0
8
8
L
Artemis
Tipada
Artemis
0
3
2
0.33
W
4
1
9
8.5
L
Nemesis
Wymper
Nemesis
0
6
1
0.08
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,642
Damage
26,478
33,566
Taken
45,355
18,784
Mitigated
27,497
9,971
Healing
3,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,749
162
0
1,043
7,090
5,242
0
2,977
3,989
219
10,193
L
6,545
380
0
0
7,655
3,175
0
4,080
3,411
24,558
0
W
Janus
CLOMPSR
Janus
10,056
429
0
876
4,973
1,998
868
2,933
1,836
38,159
0
W
4,214
612
0
2,886
7,811
6,768
174
3,172
4,172
11,701
0
W
Nemesis
KhepriiiSun
Nemesis
9,549
4,632
0
1,149
8,844
4,341
306
2,756
5,694
0
13,615
W
Jing Wei
Newbss
Jing Wei
8,715
6,850
0
2,053
5,764
2,570
1,650
1,901
3,582
0
36,014
L
Artemis
Tipada
Artemis
3,276
1,224
0
421
9,202
3,757
0
4,655
4,373
0
10,931
W
6,108
761
945
2,062
6,174
3,107
377
2,791
2,954
19,326
0
L
Nemesis
Wymper
Nemesis
4,833
1,763
0
1,384
10,706
5,129
0
3,614
7,004
0
15,354
L
8,075
1,036
0
645
10,702
10,194
0
4,424
6,046
18,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,618
Gold Earned
33,402
212
Minions Killed
147
0
Camps Cleared
0
1,030,820
Distance Traveled
964,266
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,677
668
26
3
0
207,891
0
L
Merlin
6,862
686
46
5
0
171,070
0
W
Janus
8,059
806
83
8
0
226,113
0
W
Ymir
8,173
817
14
1
0
201,673
0
W
Nemesis
7,433
743
13
1
0
221,209
0
W
Jing Wei
8,250
825
62
6
0
191,488
0
L
Artemis
6,450
645
20
2
0
206,504
0
W
Hades
7,703
770
40
4
0
190,337
0
L
Nemesis
6,389
639
32
3
0
189,510
0
L
Charon
7,024
702
23
2
0
189,291
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role