Player Matchup

Lancelot
Lancelot
BarrelAttic6148
Lancelot
Level 36
God Stats
14W - 17L
1,596 SR
Queue Stats
220W - 248L
1,363 Elo+
Solo
Zeus
Zeus
LOCOx DuckFace
Zeus
Level 150
God Stats
1W - 4L
1,279 SR
Queue Stats
241W - 242L
1,481 Elo+
Solo
Athena
Athena
NullRadiance
Athena
Level 104
God Stats
6W - 3L
1,731 SR
Queue Stats
234W - 212L
1,565 Elo+
Solo
Chiron
Chiron
Snufzz
Chiron
Level 89
God Stats
4W - 3L
1,500 SR
Queue Stats
129W - 93L
1,538 Elo+
Party 1
Thor
Thor
ThorÒnCrack
Thor
Level 25
God Stats
36W - 25L
1,615 SR
Queue Stats
93W - 71L
1,582 Elo+
Party 1
Team Averages
Level 81
1,544 SR
1,506 Elo+

VS

Team Averages
Level 110
1,528 SR
1,494 Elo+
Atlas
Atlas
Anvux
Atlas
Level 89
God Stats
19W - 13L
1,569 SR
Queue Stats
173W - 155L
1,505 Elo+
Solo
Ne Zha
Ne Zha
Poumili
Ne Zha
Level 127
God Stats
6W - 2L
1,604 SR
Queue Stats
103W - 89L
1,551 Elo+
Solo
Apollo
Apollo
RoHs_555
Apollo
Level 96
God Stats
11W - 9L
1,507 SR
Queue Stats
269W - 275L
1,467 Elo+
Solo
Cu Chulainn
Cu Chulainn
nelson-boavista
Cu Chulainn
Level 79
God Stats
6W - 6L
1,484 SR
Queue Stats
119W - 89L
1,494 Elo+
Solo
Ix Chel
Ix Chel
nero_dt
Ix Chel
Level 159
God Stats
28W - 24L
1,476 SR
Queue Stats
346W - 385L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
1 / 4 / 1
7,872
463
6,565
15,354
8,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 5 / 3
8,004
471
6,053
11,061
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
13
0 / 4 / 5
7,844
461
6,006
17,438
16,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
Snufzz
Chiron
16
4 / 1 / 1
9,597
565
9,835
9,065
4,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
4 / 4 / 2
8,843
520
6,951
16,224
6,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Anvux
Atlas
13
2 / 1 / 7
9,159
539
7,234
15,664
15,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
Poumili
Ne Zha
17
9 / 3 / 5
10,677
628
14,177
14,906
7,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Apollo
RoHs_555
Apollo
13
1 / 4 / 2
7,916
466
2,201
9,808
3,780
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cu Chulainn
nelson-boavista
Cu Chulainn
16
3 / 0 / 8
10,297
606
10,725
12,994
13,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
nero_dt
Ix Chel
15
3 / 3 / 6
9,151
538
10,239
9,412
3,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
11
Kills
18
18
Deaths
11
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Atlas
Anvux
Atlas
2
1
7
5.5
L
Lancelot
1
4
1
0.38
L
2
5
3
0.7
L
Athena
0
4
5
0.63
W
Ne Zha
Poumili
Ne Zha
9
3
5
3.83
W
Apollo
RoHs_555
Apollo
1
4
2
0.5
L
Chiron
Snufzz
Chiron
4
1
1
4.5
L
4
4
2
1.25
W
Cu Chulainn
nelson-boavista
Cu Chulainn
3
0
8
7
W
Ix Chel
nero_dt
Ix Chel
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,410
Damage
44,576
69,142
Taken
62,784
40,394
Mitigated
43,432
9,927
Healing
14,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Anvux
Atlas
7,234
3,375
0
2,462
15,664
15,037
187
3,934
11,305
29,205
0
L
Lancelot
6,565
959
0
1,892
15,354
8,917
0
2,386
12,841
0
59,114
L
6,053
554
0
2,050
11,061
3,948
0
4,242
6,489
66,508
0
L
Athena
6,006
2,066
0
2,333
17,438
16,280
0
6,614
10,414
21,916
0
W
Ne Zha
Poumili
Ne Zha
14,177
5,835
0
3,942
14,906
7,581
812
1,893
13,013
0
88,067
W
Apollo
RoHs_555
Apollo
2,201
1,226
0
2,094
9,808
3,780
1,097
1,505
8,303
0
47,581
L
Chiron
Snufzz
Chiron
9,835
4,105
658
1,806
9,065
4,669
300
1,109
7,935
0
89,535
L
6,951
1,464
0
1,188
16,224
6,580
0
3,087
12,863
0
71,614
W
Cu Chulainn
nelson-boavista
Cu Chulainn
10,725
1,449
0
2,406
12,994
13,323
631
1,227
11,767
963
76,305
W
Ix Chel
nero_dt
Ix Chel
10,239
651
1,566
2,267
9,412
3,711
762
3,874
5,538
69,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,160
Gold Earned
47,200
502
Minions Killed
460
0
Camps Cleared
0
1,677,576
Distance Traveled
1,690,550
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,159
539
36
2
0
337,608
8
L
Lancelot
7,872
463
89
5
0
373,234
0
L
Zeus
8,004
471
130
8
0
272,578
1
L
Athena
7,844
461
39
2
0
332,037
8
W
Ne Zha
10,677
628
102
6
0
355,702
2
W
Apollo
7,916
466
95
6
0
324,233
2
L
Chiron
9,597
565
151
9
0
330,961
0
L
Thor
8,843
520
93
5
0
368,766
0
W
Cu Chulainn
10,297
606
115
7
0
360,153
0
W
Ix Chel
9,151
538
112
7
0
312,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role