Player Matchup

King Arthur
King Arthur
DuperSleuth
King Arthur
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 18L
1,158 Elo+
Party 2
Janus
Janus
Idontcare31835
Janus
Level 89
God Stats
5W - 5L
1,410 SR
Queue Stats
86W - 108L
1,346 Elo+
Solo
Ishtar
Ishtar
Timscotthy
Ishtar
Level 39
God Stats
4W - 4L
1,528 SR
Queue Stats
11W - 21L
1,270 Elo+
Party 2
Ymir
Ymir
danthedoorman
Ymir
Level 24
God Stats
4W - 5L
1,232 SR
Queue Stats
4W - 5L
1,249 Elo+
Party 2
Thanatos
Thanatos
efrain_resist
Thanatos
Level 103
God Stats
13W - 18L
1,419 SR
Queue Stats
69W - 76L
1,467 Elo+
Solo
Team Averages
Level 57
1,418 SR
1,298 Elo+

VS

Team Averages
Level 88
1,488 SR
1,444 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
GodSlayinBeast
Chiron
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 169L
1,482 Elo+
Solo
Yemoja
Yemoja
OoohTyKillem
Yemoja
Level 78
God Stats
4W - 7L
1,617 SR
Queue Stats
98W - 98L
1,423 Elo+
Solo
Nemesis
Nemesis
ShaolinMatty_
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 49L
1,358 Elo+
Party 1
Janus
Janus
Skylines___
Janus
Level 86
God Stats
5W - 11L
1,325 SR
Queue Stats
135W - 168L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DuperSleuth
King Arthur
13
0 / 5 / 0
7,463
466
3,098
16,286
11,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
4 / 1 / 8
8,984
562
17,155
9,061
2,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
Timscotthy
Ishtar
14
1 / 3 / 4
7,644
478
6,877
11,158
4,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 1 / 3
7,357
460
4,005
7,548
5,485
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
efrain_resist
Thanatos
15
6 / 0 / 6
8,803
550
6,935
12,598
4,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
5 / 0 / 0
9,698
606
12,892
6,822
4,033
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 5 / 1
7,801
488
5,095
15,436
5,342
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
11
1 / 2 / 0
7,559
472
4,484
10,865
8,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
11
0 / 1 / 3
7,126
445
2,685
12,057
4,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
2 / 6 / 1
7,338
459
8,394
10,178
3,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
14
Kills
10
10
Deaths
14
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
5
0
0
5
W
King Arthur
DuperSleuth
King Arthur
0
5
0
0
L
2
5
1
0.5
W
4
1
8
8
L
Yemoja
1
2
0
0.5
L
Nemesis
0
1
3
1.5
L
2
6
1
0.42
W
Ishtar
Timscotthy
Ishtar
1
3
4
1
W
3
1
3
4.5
W
Thanatos
efrain_resist
Thanatos
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,070
Damage
33,550
56,651
Taken
55,358
29,353
Mitigated
24,902
14,280
Healing
13,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
12,892
1,140
136
4,831
6,822
4,033
208
0
6,822
71,392
0
W
King Arthur
DuperSleuth
King Arthur
3,098
472
0
1,536
16,286
11,714
0
11,539
4,747
0
33,461
L
5,095
1,030
210
2,508
15,436
5,342
215
5,847
9,425
0
52,176
W
17,155
1,241
0
38
9,061
2,978
330
4,773
4,065
71,936
0
L
Yemoja
4,484
921
2,654
1,928
10,865
8,007
115
5,168
5,517
20,479
0
L
Nemesis
2,685
925
0
919
12,057
4,285
82
4,001
7,874
0
33,669
L
8,394
911
0
347
10,178
3,235
387
5,321
4,507
47,775
0
W
Ishtar
Timscotthy
Ishtar
6,877
3,769
214
3,102
11,158
4,261
675
2,293
8,759
0
53,766
W
4,005
390
0
0
7,548
5,485
170
3,226
4,292
33,602
0
W
Thanatos
efrain_resist
Thanatos
6,935
1,328
0
9,390
12,598
4,915
0
3,429
8,997
0
62,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,251
Gold Earned
39,522
369
Minions Killed
339
0
Camps Cleared
0
1,539,468
Distance Traveled
1,513,031
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,698
606
113
7
0
289,098
0
W
King Arthur
7,463
466
55
3
0
299,154
0
L
Chiron
7,801
488
87
5
0
269,012
0
W
Janus
8,984
562
118
7
0
301,579
0
L
Yemoja
7,559
472
15
1
0
329,108
4
L
Nemesis
7,126
445
54
3
0
348,225
2
L
Janus
7,338
459
70
4
0
277,588
0
W
Ishtar
7,644
478
71
4
0
302,389
0
W
Ymir
7,357
460
48
3
0
286,246
3
W
Thanatos
8,803
550
77
5
0
350,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role