Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
HamonchiS GT
Danzaburou
Level 65
God Stats
1W - 2L
1,707 SR
Queue Stats
39W - 38L
1,478 Elo+
Solo
Janus
Janus
mercenarysum
Janus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,461 Elo+
Solo
Mulan
Mulan
yacobxmach
Mulan
Level 49
God Stats
0W - 2L
1,247 SR
Queue Stats
48W - 44L
1,422 Elo+
Solo
Anubis
Anubis
Абаддон
Anubis
Level 142
God Stats
9W - 4L
1,850 SR
Queue Stats
269W - 300L
1,474 Elo+
Solo
Team Averages
Level 78
1,561 SR
1,467 Elo+

VS

Team Averages
Level 124
1,498 SR
1,485 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DaBarbarian
Merlin
Level 121
God Stats
1W - 1L
1,850 SR
Queue Stats
90W - 86L
1,511 Elo+
Party 1
Thor
Thor
Qc-Psyco-Qc
Thor
Level 140
God Stats
9W - 10L
1,531 SR
Queue Stats
441W - 428L
1,523 Elo+
Solo
Susano
Susano
Sonniksem
Susano
Level 144
God Stats
1W - 3L
1,111 SR
Queue Stats
397W - 409L
1,406 Elo+
Solo
Sobek
Sobek
pumpkineaters_69
Sobek
Level 76
God Stats
2W - 1L
1,500 SR
Queue Stats
120W - 89L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
5 / 5 / 7
9,996
833
12,782
11,062
3,819
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
HamonchiS GT
Danzaburou
16
5 / 4 / 11
9,997
833
12,431
11,108
3,603
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 8 / 7
7,857
655
6,901
11,336
2,564
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
16
3 / 4 / 6
9,072
756
8,809
11,661
12,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
5 / 3 / 10
10,003
834
9,442
9,583
3,504
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
0 / 3 / 10
8,872
739
3,958
11,780
4,685
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
17
7 / 3 / 8
10,573
881
18,016
10,710
4,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
10 / 3 / 8
11,423
952
15,244
11,061
5,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Susano
Sonniksem
Susano
15
4 / 5 / 9
9,333
778
6,101
11,008
4,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 6 / 14
10,501
875
5,894
20,198
20,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
73
18
Kills
24
24
Deaths
20
41
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
5
5
7
1.7
W
Hou Yi
 
Hou Yi
0
3
10
1.67
W
Merlin
7
3
8
3.67
L
Danzaburou
HamonchiS GT
Danzaburou
5
4
11
2.63
W
10
3
8
4.67
W
Susano
Sonniksem
Susano
4
5
9
1.7
L
0
8
7
0.44
W
3
6
14
1.67
L
Mulan
3
4
6
1.5
L
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,365
Damage
49,213
54,750
Taken
64,757
26,330
Mitigated
40,321
14,288
Healing
18,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
12,782
344
588
1,549
11,062
3,819
294
4,399
6,663
30,135
0
W
Hou Yi
 
Hou Yi
3,958
937
1,402
3,461
11,780
4,685
3,400
6,031
5,613
0
17,810
W
Merlin
18,016
311
1,453
2,118
10,710
4,810
496
6,067
4,537
34,974
0
L
Danzaburou
HamonchiS GT
Danzaburou
12,431
2,976
854
2,575
11,108
3,603
977
4,802
6,306
0
25,556
W
15,244
856
1,354
1,276
11,061
5,839
1,001
2,957
7,896
0
32,318
W
Susano
Sonniksem
Susano
6,101
802
0
1,118
11,008
4,392
1,142
5,245
5,623
0
8,986
L
6,901
651
200
316
11,336
2,564
133
3,999
7,223
11,364
0
W
5,894
22
2,490
3,707
20,198
20,595
120
8,838
10,817
9,616
636
L
Mulan
8,809
636
367
2,818
11,661
12,840
48
5,757
5,904
0
13,208
L
9,442
320
2,335
2,686
9,583
3,504
376
4,368
5,215
23,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,925
Gold Earned
50,702
131
Minions Killed
151
0
Camps Cleared
0
1,101,903
Distance Traveled
1,123,267
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,996
833
49
4
0
208,306
0
W
Hou Yi
8,872
739
34
3
0
242,408
0
W
Merlin
10,573
881
48
4
0
216,909
0
L
Danzaburou
9,997
833
27
2
0
201,442
0
W
Thor
11,423
952
45
4
0
234,908
0
W
Susano
9,333
778
12
1
0
191,615
0
L
Janus
7,857
655
9
1
0
221,551
0
W
Sobek
10,501
875
12
1
0
237,427
0
L
Mulan
9,072
756
17
1
0
250,045
0
L
Anubis
10,003
834
29
2
0
220,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role