Player Matchup

Medusa
Medusa
BigMastaB
Medusa
Level 49
God Stats
27W - 23L
1,670 SR
Queue Stats
415W - 410L
1,482 Elo+
Solo
Achilles
Achilles
BlazeLionShield
Achilles
Level 35
God Stats
12W - 16L
1,098 SR
Queue Stats
81W - 108L
1,199 Elo+
Solo
Ix Chel
Ix Chel
Libin Life
Ix Chel
Level 125
God Stats
0W - 2L
1,743 SR
Queue Stats
23W - 22L
1,466 Elo+
Party 2
Charon
Charon
Saph
Charon
Level 160
God Stats
9W - 13L
1,462 SR
Queue Stats
103W - 113L
1,496 Elo+
Party 2
Hun Batz
Hun Batz
temp-435332
Hun Batz
Level 136
God Stats
1W - 3L
1,525 SR
Queue Stats
102W - 108L
1,420 Elo+
Solo
Team Averages
Level 101
1,500 SR
1,413 Elo+

VS

Team Averages
Level 71
1,437 SR
1,459 Elo+
Ne Zha
Ne Zha
JustDoMaTing
Ne Zha
Level 67
God Stats
4W - 2L
1,604 SR
Queue Stats
67W - 48L
1,522 Elo+
Party 1
Hera
Hera
MillyBfromTN
Hera
Level 49
God Stats
4W - 4L
1,495 SR
Queue Stats
444W - 431L
1,416 Elo+
Solo
Anhur
Anhur
PoppaBurt
Anhur
Level 88
God Stats
1W - 2L
1,196 SR
Queue Stats
50W - 56L
1,489 Elo+
Party 1
Atlas
Atlas
Sethtast1c
Atlas
Level 45
God Stats
38W - 43L
1,323 SR
Queue Stats
294W - 278L
1,387 Elo+
Solo
Cu Chulainn
Cu Chulainn
cjsteff89
Cu Chulainn
Level 106
God Stats
7W - 6L
1,565 SR
Queue Stats
101W - 101L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BigMastaB
Medusa
11
1 / 3 / 0
6,519
466
5,132
7,748
2,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
12
0 / 2 / 0
6,094
435
571
8,008
7,885
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
Libin Life
Ix Chel
11
1 / 4 / 0
6,840
489
2,618
7,612
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
Saph
Charon
11
1 / 1 / 1
7,248
518
7,273
11,712
11,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
temp-435332
Hun Batz
14
0 / 2 / 1
7,288
521
4,747
13,212
6,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
6 / 0 / 1
8,113
580
5,819
7,487
2,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 2 / 3
7,352
525
7,528
5,792
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
PoppaBurt
Anhur
12
2 / 1 / 2
6,869
491
4,186
10,503
3,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
11
1 / 0 / 4
7,060
504
3,895
9,674
8,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
cjsteff89
Cu Chulainn
14
2 / 1 / 1
8,699
621
6,453
11,404
7,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
12
12
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Medusa
BigMastaB
Medusa
1
3
0
0.33
L
Achilles
0
2
0
0
W
Ne Zha
6
0
1
6.5
L
Ix Chel
Libin Life
Ix Chel
1
4
0
0.25
W
1
2
3
1.25
W
Anhur
PoppaBurt
Anhur
2
1
2
3
L
Charon
Saph
Charon
1
1
1
1.5
W
Atlas
1
0
4
3
W
Cu Chulainn
cjsteff89
Cu Chulainn
2
1
1
2.5
L
Hun Batz
temp-435332
Hun Batz
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,341
Damage
27,881
48,292
Taken
44,860
30,515
Mitigated
24,594
8,208
Healing
10,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BigMastaB
Medusa
5,132
1,620
0
616
7,748
2,841
135
2,277
5,471
0
44,085
L
Achilles
571
92
0
36
8,008
7,885
0
5
8,003
0
33,237
W
Ne Zha
5,819
1,367
0
680
7,487
2,831
280
1,851
5,554
0
48,911
L
Ix Chel
Libin Life
Ix Chel
2,618
230
186
1,317
7,612
2,640
183
1,587
5,977
49,480
0
W
7,528
2,298
0
500
5,792
2,104
928
2,238
3,334
52,882
0
W
Anhur
PoppaBurt
Anhur
4,186
1,492
0
4,425
10,503
3,757
264
2,157
8,346
0
35,693
L
Charon
Saph
Charon
7,273
951
0
2,357
11,712
11,142
0
3,942
7,770
32,170
0
W
Atlas
3,895
1,335
0
1,352
9,674
8,079
219
3,050
6,580
19,602
0
W
Cu Chulainn
cjsteff89
Cu Chulainn
6,453
781
0
4,006
11,404
7,823
246
373
11,031
134
67,479
L
Hun Batz
temp-435332
Hun Batz
4,747
1,450
0
3,696
13,212
6,007
0
3,716
9,456
0
71,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,989
Gold Earned
38,093
357
Minions Killed
359
0
Camps Cleared
0
1,347,059
Distance Traveled
1,487,765
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,519
466
68
5
0
260,696
0
L
Achilles
6,094
435
46
3
0
273,940
0
W
Ne Zha
8,113
580
71
5
0
356,547
0
L
Ix Chel
6,840
489
92
7
0
240,266
2
W
Hera
7,352
525
83
6
0
259,806
0
W
Anhur
6,869
491
62
4
0
270,694
6
L
Charon
7,248
518
35
3
0
270,999
0
W
Atlas
7,060
504
24
2
0
302,953
0
W
Cu Chulainn
8,699
621
119
9
0
297,765
4
L
Hun Batz
7,288
521
116
8
0
301,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role