Player Matchup

Chang'e
Chang'e
ALEXBLOODFAIIEN
Chang'e
Level 29
God Stats
3W - 6L
1,394 SR
Queue Stats
74W - 100L
1,378 Elo+
Party 2
Medusa
Medusa
Axyrllus
Medusa
Level 124
God Stats
1W - 1L
1,675 SR
Queue Stats
213W - 227L
1,440 Elo+
Party 2
Bakasura
Bakasura
Vouvhdreth
Bakasura
Level 29
God Stats
8W - 10L
1,462 SR
Queue Stats
77W - 104L
1,393 Elo+
Party 2
Team Averages
Level 61
1,510 SR
1,404 Elo+

VS

Team Averages
Level 80
1,392 SR
1,330 Elo+
Nu Wa
Nu Wa
Nitas423
Nu Wa
Level 141
God Stats
1W - 0L
1,185 SR
Queue Stats
5W - 6L
1,341 Elo+
Party 1
Geb
Geb
daid125
Geb
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,324 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
redpyro96
Ah Muzen Cab
Level 5
God Stats
3W - 3L
1,490 SR
Queue Stats
6W - 6L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 4
10,735
631
8,017
18,461
8,027
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
Axyrllus
Medusa
16
5 / 5 / 2
12,877
757
15,619
15,693
5,375
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Vouvhdreth
Bakasura
14
4 / 8 / 3
12,343
726
10,691
20,306
7,405
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Nitas423
Nu Wa
17
10 / 1 / 7
14,351
844
19,225
10,861
4,403
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Geb
16
3 / 3 / 14
13,046
767
7,955
17,279
11,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
redpyro96
Ah Muzen Cab
15
5 / 6 / 11
13,159
774
15,393
17,766
6,585
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
9
Kills
18
19
Deaths
10
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
L
Medusa
Axyrllus
Medusa
5
5
2
1.2
W
Nu Wa
Nitas423
Nu Wa
10
1
7
13.5
L
Bakasura
Vouvhdreth
Bakasura
4
8
3
0.69
W
Geb
3
3
14
3.33
W
Ah Muzen Cab
redpyro96
Ah Muzen Cab
5
6
11
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,327
Damage
42,573
54,460
Taken
45,906
20,807
Mitigated
22,832
7,914
Healing
2,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,017
569
1,770
3,036
18,461
8,027
0
7,045
11,158
38,429
0
L
Medusa
Axyrllus
Medusa
15,619
6,913
0
0
15,693
5,375
90
9,466
6,071
0
60,068
W
Nu Wa
Nitas423
Nu Wa
19,225
5,389
0
604
10,861
4,403
1,314
3,421
7,190
77,940
0
L
Bakasura
Vouvhdreth
Bakasura
10,691
7,394
0
3,108
20,306
7,405
623
11,013
9,261
0
24,495
W
Geb
7,955
1,283
0
0
17,279
11,844
321
2,570
14,250
23,575
0
W
Ah Muzen Cab
redpyro96
Ah Muzen Cab
15,393
8,393
0
1,690
17,766
6,585
841
2,501
14,578
0
58,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,955
Gold Earned
40,556
196
Minions Killed
183
0
Camps Cleared
0
829,881
Distance Traveled
877,224
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,735
631
62
4
0
248,790
2
L
Medusa
12,877
757
83
5
0
286,457
0
W
Nu Wa
14,351
844
87
5
0
285,773
0
L
Bakasura
12,343
726
51
3
0
294,634
0
W
Geb
13,046
767
19
1
0
308,222
0
W
Ah Muzen Cab
13,159
774
77
5
0
283,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role