Player Matchup

Ymir
Ymir
 
Ymir
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
RicksJymBagshf55
Amaterasu
Level 143
God Stats
2W - 2L
1,786 SR
Queue Stats
134W - 112L
1,438 Elo+
Solo
Artemis
Artemis
fabmprz
Artemis
Level 68
God Stats
25W - 16L
1,213 SR
Queue Stats
158W - 140L
1,439 Elo+
Solo
Raijin
Raijin
gabox_949
Raijin
Level 126
God Stats
1W - 3L
1,703 SR
Queue Stats
180W - 200L
1,440 Elo+
Party 1
Neith
Neith
majama123
Neith
Level 124
God Stats
20W - 42L
1,445 SR
Queue Stats
111W - 127L
1,480 Elo+
Party 1
Team Averages
Level 108
1,530 SR
1,459 Elo+

VS

Team Averages
Level 77
1,428 SR
1,443 Elo+
Chiron
Chiron
KingDready_
Chiron
Level 88
God Stats
3W - 2L
1,306 SR
Queue Stats
155W - 173L
1,425 Elo+
Party 2
Sol
Sol
Lovely_Deadman
Sol
Level 54
God Stats
2W - 5L
1,371 SR
Queue Stats
240W - 252L
1,394 Elo+
Party 2
Merlin
Merlin
Steviewonderlnd
Merlin
Level 133
God Stats
22W - 20L
1,532 SR
Queue Stats
270W - 242L
1,542 Elo+
Solo
Mercury
Mercury
SuperDudePTown
Mercury
Level 81
God Stats
9W - 6L
1,652 SR
Queue Stats
332W - 318L
1,463 Elo+
Party 2
Cthulhu
Cthulhu
unlikely_cure-_-
Cthulhu
Level 29
God Stats
10W - 7L
1,278 SR
Queue Stats
131W - 141L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 0 / 3
5,791
483
3,835
9,228
6,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
12
2 / 1 / 1
6,729
561
3,361
11,037
5,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Artemis
fabmprz
Artemis
12
0 / 1 / 0
6,111
509
3,969
7,626
3,103
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
gabox_949
Raijin
13
3 / 4 / 0
6,948
579
2,710
7,401
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
majama123
Neith
9
2 / 4 / 2
5,850
488
9,233
9,403
3,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
9
2 / 2 / 1
5,552
463
7,630
9,179
3,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
1 / 0 / 0
7,479
623
5,358
7,588
3,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

13
3 / 1 / 2
7,575
631
6,610
5,608
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 1 / 3
7,169
597
4,159
7,193
2,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 3 / 2
5,988
499
4,930
8,407
5,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
7
Kills
10
10
Deaths
7
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
0
3
1.5
W
Chiron
2
2
1
1.25
W
1
0
0
1
L
Amaterasu
2
1
1
2.5
W
3
1
2
4
W
3
1
3
4.5
L
Artemis
fabmprz
Artemis
0
1
0
0
L
Raijin
gabox_949
Raijin
3
4
0
0.75
L
Neith
majama123
Neith
2
4
2
0.75
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,108
Damage
28,687
44,695
Taken
37,975
20,855
Mitigated
16,661
10,897
Healing
11,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,835
550
0
2,032
9,228
6,523
126
2,913
6,315
14,905
0
W
Chiron
7,630
2,110
388
2,075
9,179
3,362
0
1,989
7,186
0
33,031
W
5,358
1,755
0
5,824
7,588
3,104
144
84
7,504
51,890
6,779
L
Amaterasu
3,361
1,117
0
2,805
11,037
5,294
0
2,610
8,427
0
48,950
W
6,610
409
0
635
5,608
2,188
0
2,044
3,484
61,449
0
W
4,159
1,868
0
339
7,193
2,707
0
421
6,740
0
54,193
L
Artemis
fabmprz
Artemis
3,969
826
0
2,897
7,626
3,103
0
5,075
2,551
0
48,223
L
Raijin
gabox_949
Raijin
2,710
367
0
750
7,401
2,390
0
4,153
3,248
52,975
0
L
Neith
majama123
Neith
9,233
2,904
177
2,236
9,403
3,545
464
1,895
7,508
0
38,803
W
4,930
653
1,142
1,239
8,407
5,300
0
1,954
6,411
18,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,429
Gold Earned
33,763
340
Minions Killed
382
0
Camps Cleared
0
1,188,998
Distance Traveled
1,237,574
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,791
483
17
1
0
245,431
3
W
Chiron
5,552
463
44
4
0
220,474
0
W
Sol
7,479
623
104
9
0
213,123
6
L
Amaterasu
6,729
561
80
7
0
283,187
1
W
Merlin
7,575
631
110
9
0
249,902
1
W
Mercury
7,169
597
86
7
0
305,129
0
L
Artemis
6,111
509
76
6
0
219,468
4
L
Raijin
6,948
579
113
9
0
216,919
0
L
Neith
5,850
488
54
5
0
223,993
0
W
Cthulhu
5,988
499
38
3
0
248,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role