Player Matchup

Nemesis
Nemesis
IN__Oliver_Holes
Nemesis
Level 119
God Stats
9W - 13L
1,122 SR
Queue Stats
85W - 84L
1,516 Elo+
Solo
Poseidon
Poseidon
SimpleSora
Poseidon
Level 121
God Stats
10W - 5L
1,319 SR
Queue Stats
103W - 102L
1,456 Elo+
Party 2
Nu Wa
Nu Wa
ayvuhrie
Nu Wa
Level 68
God Stats
14W - 15L
1,513 SR
Queue Stats
23W - 23L
1,469 Elo+
Party 2
Gilgamesh
Gilgamesh
xAGxROBLEON
Gilgamesh
Level 157
God Stats
15W - 15L
1,476 SR
Queue Stats
334W - 382L
1,487 Elo+
Solo
Cu Chulainn
Cu Chulainn
yungclick
Cu Chulainn
Level 118
God Stats
16W - 10L
1,182 SR
Queue Stats
240W - 179L
1,516 Elo+
Solo
Team Averages
Level 117
1,322 SR
1,489 Elo+

VS

Team Averages
Level 32
1,420 SR
1,336 Elo+
Set
Set
BaroquenBacchus
Set
Level 29
God Stats
2W - 7L
1,311 SR
Queue Stats
52W - 78L
1,346 Elo+
Party 1
Geb
Geb
D-Jay_360
Geb
Level 21
God Stats
12W - 13L
1,510 SR
Queue Stats
15W - 17L
1,442 Elo+
Party 1
Jormungandr
Jormungandr
TripleDouble43
Jormungandr
Level 13
God Stats
8W - 13L
1,255 SR
Queue Stats
9W - 18L
1,236 Elo+
Party 1
Chang'e
Chang'e
impyi
Chang'e
Level 80
God Stats
2W - 2L
1,581 SR
Queue Stats
71W - 91L
1,344 Elo+
Party 1
Olorun
Olorun
tweIIvyy
Olorun
Level 19
God Stats
16W - 13L
1,443 SR
Queue Stats
24W - 39L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 13
11,597
1,160
11,232
6,961
3,674
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Poseidon
SimpleSora
Poseidon
18
8 / 0 / 15
12,012
1,201
24,753
4,016
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nu Wa
ayvuhrie
Nu Wa
17
3 / 0 / 16
10,521
1,052
10,074
2,391
1,044
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
xAGxROBLEON
Gilgamesh
17
4 / 1 / 19
11,450
1,145
12,177
14,062
12,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
yungclick
Cu Chulainn
16
3 / 0 / 4
10,180
1,018
10,298
10,796
8,539
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

274

VS

Team 2 Tickets

140

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 1
9,360
936
6,797
14,329
8,398
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 6 / 0
9,111
911
6,551
16,643
10,834
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
TripleDouble43
Jormungandr
15
1 / 3 / 0
9,762
976
4,846
13,710
12,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
impyi
Chang'e
16
0 / 5 / 1
10,010
1,001
8,277
16,239
8,460
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Olorun
tweIIvyy
Olorun
14
0 / 5 / 0
9,289
929
7,669
11,982
4,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
3
24
Kills
1
1
Deaths
24
67
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
0
6
0
0
W
6
0
13
12.5
W
Poseidon
SimpleSora
Poseidon
8
0
15
15.5
L
Jormungandr
TripleDouble43
Jormungandr
1
3
0
0.33
W
Nu Wa
ayvuhrie
Nu Wa
3
0
16
11
L
Chang'e
impyi
Chang'e
0
5
1
0.1
L
Olorun
tweIIvyy
Olorun
0
5
0
0
W
Gilgamesh
xAGxROBLEON
Gilgamesh
4
1
19
13.5
W
Cu Chulainn
yungclick
Cu Chulainn
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,534
Damage
34,140
38,226
Taken
72,903
27,621
Mitigated
45,161
4,680
Healing
7,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,797
3,421
0
120
14,329
8,398
0
6,651
7,366
0
14,641
L
6,551
867
0
404
16,643
10,834
0
9,868
6,763
14,419
0
W
11,232
5,240
0
3,046
6,961
3,674
0
4,514
2,130
0
32,759
W
Poseidon
SimpleSora
Poseidon
24,753
3,435
0
215
4,016
1,703
0
2,712
995
52,322
0
L
Jormungandr
TripleDouble43
Jormungandr
4,846
1,272
0
333
13,710
12,648
0
7,623
5,812
20,701
127
W
Nu Wa
ayvuhrie
Nu Wa
10,074
2,170
111
75
2,391
1,044
0
2,152
116
22,859
0
L
Chang'e
impyi
Chang'e
8,277
764
1,879
2,511
16,239
8,460
0
7,313
8,810
49,019
0
L
Olorun
tweIIvyy
Olorun
7,669
4,451
569
1,333
11,982
4,821
0
6,255
5,607
29,333
0
W
Gilgamesh
xAGxROBLEON
Gilgamesh
12,177
2,234
0
44
14,062
12,661
0
9,788
3,919
1,233
29,733
W
Cu Chulainn
yungclick
Cu Chulainn
10,298
2,642
0
1,189
10,796
8,539
0
6,728
3,505
3,925
13,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,760
Gold Earned
47,532
208
Minions Killed
217
7
Camps Cleared
4
1,035,977
Distance Traveled
892,367
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,360
936
19
2
1
199,648
0
L
Geb
9,111
911
20
2
1
159,158
0
W
Nemesis
11,597
1,160
59
6
0
241,652
0
W
Poseidon
12,012
1,201
64
6
0
204,344
0
L
Jormungandr
9,762
976
31
3
0
189,644
0
W
Nu Wa
10,521
1,052
24
2
1
202,930
0
L
Chang'e
10,010
1,001
90
9
0
178,291
0
L
Olorun
9,289
929
57
6
2
165,626
0
W
Gilgamesh
11,450
1,145
50
5
3
187,703
0
W
Cu Chulainn
10,180
1,018
11
1
3
199,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role