Player Matchup

Skadi
Skadi
 
Skadi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
DarkMessiah458
Bellona
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 92L
1,452 Elo+
Party 1
Ra
Ra
InigoMontoya810
Ra
Level 158
God Stats
2W - 1L
1,354 SR
Queue Stats
473W - 482L
1,448 Elo+
Party 1
Tiamat
Tiamat
jennerjohn10
Tiamat
Level 123
God Stats
9W - 5L
1,539 SR
Queue Stats
319W - 330L
1,491 Elo+
Solo
Surtr
Surtr
xFR4NK THE T4NK
Surtr
Level 127
God Stats
11W - 8L
1,552 SR
Queue Stats
389W - 394L
1,441 Elo+
Party 1
Team Averages
Level 129
1,489 SR
1,467 Elo+

VS

Team Averages
Level 74
1,470 SR
1,443 Elo+
The Morrigan
The Morrigan
DaVinci3219
The Morrigan
Level 88
God Stats
1W - 6L
1,299 SR
Queue Stats
274W - 274L
1,490 Elo+
Party 2
Ra
Ra
Hakaisatsu
Ra
Level 106
God Stats
0W - 1L
1,639 SR
Queue Stats
157W - 181L
1,403 Elo+
Solo
Tyr
Tyr
Mo9u8se
Tyr
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
107W - 108L
1,493 Elo+
Solo
Chaac
Chaac
RANKJUSTICE5
Chaac
Level 26
God Stats
0W - 2L
1,412 SR
Queue Stats
8W - 23L
1,266 Elo+
Party 2
Cu Chulainn
Cu Chulainn
cwolfdog
Cu Chulainn
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 20L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
19
5 / 3 / 10
11,035
849
13,778
11,750
6,269
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 4 / 10
9,186
707
6,365
16,752
19,484
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
4 / 2 / 11
10,483
806
9,769
9,249
5,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
17
3 / 3 / 13
10,920
840
15,427
12,386
13,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
6 / 1 / 10
10,501
808
7,879
15,173
16,327
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DaVinci3219
The Morrigan
15
3 / 7 / 6
8,607
662
8,150
11,053
5,702
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
3 / 4 / 4
10,108
778
14,974
11,874
6,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
18
4 / 5 / 2
10,028
771
12,180
18,861
22,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
1 / 4 / 7
8,741
672
10,397
16,050
14,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
cwolfdog
Cu Chulainn
1
0 / 0 / 0
3,336
257
0
0
0

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
30
20
Kills
11
13
Deaths
20
54
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
5
3
10
3.33
L
The Morrigan
DaVinci3219
The Morrigan
3
7
6
0.86
W
2
4
10
1.75
L
3
4
4
1.25
W
4
2
11
4.75
L
Tyr
4
5
2
1
L
1
4
7
1.13
L
Cu Chulainn
cwolfdog
Cu Chulainn
0
0
0
0
W
Tiamat
3
3
13
3.17
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,218
Damage
45,701
65,310
Taken
57,838
61,346
Mitigated
49,057
29,657
Healing
14,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
13,778
6,651
1,010
3,151
11,750
6,269
4,064
4,322
7,309
0
39,864
L
The Morrigan
DaVinci3219
The Morrigan
8,150
1,721
247
339
11,053
5,702
0
5,101
5,754
12,083
3,332
W
6,365
1,538
715
2,520
16,752
19,484
2,184
6,314
10,204
0
12,393
L
14,974
295
2,510
3,844
11,874
6,930
0
4,422
7,258
42,995
0
W
9,769
1,276
8,664
3,193
9,249
5,727
1,920
2,046
7,063
34,744
0
L
Tyr
12,180
566
670
2,868
18,861
22,088
0
7,231
11,125
0
24,913
L
10,397
773
505
3,793
16,050
14,337
0
8,244
7,423
0
19,790
L
Cu Chulainn
cwolfdog
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
15,427
722
2,130
4,019
12,386
13,539
46
3,751
8,551
35,046
0
W
7,879
1,646
1,469
2,786
15,173
16,327
970
4,318
10,476
458
14,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,125
Gold Earned
40,820
165
Minions Killed
140
0
Camps Cleared
0
1,207,557
Distance Traveled
903,905
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,035
849
54
4
0
239,717
0
L
The Morrigan
8,607
662
13
1
0
171,599
0
W
Bellona
9,186
707
7
1
0
216,312
0
L
Ra
10,108
778
69
5
0
234,638
0
W
Ra
10,483
806
52
4
0
234,443
0
L
Tyr
10,028
771
33
3
0
268,846
0
L
Chaac
8,741
672
25
2
0
228,822
0
L
Cu Chulainn
3,336
257
0
0
0
0
0
W
Tiamat
10,920
840
45
3
0
244,359
0
W
Surtr
10,501
808
7
1
0
272,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role