Player Matchup

Neith
Neith
Bronze III
 
Neith
Bronze III
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Olorun
Olorun
Platinum V
 
Olorun
Platinum V
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum V
 
Nu Wa
Platinum V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Bronze III
ErlantzDGod
Athena
Bronze III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,515 MMR
Party 3
Ao Kuang
Ao Kuang
Diamond IV
MPFodasee
Ao Kuang
Diamond IV
Level 157
God Stats
31W - 33L
1,540 SR
Queue Stats
148W - 146L
2,288 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,508 SR
1,661 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,513 SR
1,564 MMR
Chronos
Chronos
Gold II
 
Chronos
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum II
 
Horus
Platinum II
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Xbalanque
Xbalanque
Gold I
 
Xbalanque
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Platinum III
 
Geb
Platinum III
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kali
Kali
Platinum III
MADem0n
Kali
Platinum III
Level 159
God Stats
50W - 46L
1,565 SR
Queue Stats
402W - 391L
1,819 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
0 / 0 / 0
3,717
743
1,125
2,436
760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
 
Olorun
6
1 / 1 / 1
3,615
723
2,504
3,204
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
 
Nu Wa
1
0 / 0 / 0
2,505
501
0
0
0
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
6
0 / 1 / 1
3,558
712
1,140
4,201
2,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
MPFodasee
Ao Kuang
7
2 / 2 / 0
4,143
829
2,066
4,032
1,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
RaMartichorasHercules

VS

Bans
SusanoRavanaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
7
1 / 0 / 0
4,026
805
1,559
1,419
402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
 
Horus
7
1 / 1 / 0
3,911
782
659
3,308
1,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Xbalanque
 
Xbalanque
6
0 / 0 / 2
3,566
713
2,813
2,552
803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Geb
 
Geb
5
0 / 1 / 1
3,230
646
885
4,328
2,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kali
MADem0n
Kali
6
2 / 1 / 1
4,148
830
2,751
4,493
2,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
4
4
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
0
0
L
Olorun
 
Olorun
1
1
1
1.5
L
Nu Wa
 
Nu Wa
0
0
0
0
W
Chronos
 
Chronos
1
0
0
1
W
Horus
 
Horus
1
1
0
1
W
Xbalanque
 
Xbalanque
0
0
2
1
W
Geb
 
Geb
0
1
1
0.5
L
Athena
0
1
1
0.5
W
Kali
MADem0n
Kali
2
1
1
2.5
L
Ao Kuang
MPFodasee
Ao Kuang
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,835
Damage
8,667
13,873
Taken
16,100
5,312
Mitigated
7,307
4,809
Healing
6,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,125
402
0
905
2,436
760
0
1,195
1,241
0
23,965
L
Olorun
 
Olorun
2,504
593
240
919
3,204
935
0
181
3,023
22,011
0
L
Nu Wa
 
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Chronos
 
Chronos
1,559
305
0
750
1,419
402
0
247
1,172
22,224
0
W
Horus
 
Horus
659
320
0
1,270
3,308
1,421
0
1,291
2,017
0
18,983
W
Xbalanque
 
Xbalanque
2,813
1,113
0
1,728
2,552
803
0
1,327
1,145
0
23,167
W
Geb
 
Geb
885
103
0
1,548
4,328
2,520
0
2,051
2,101
5,980
0
L
Athena
1,140
301
0
1,653
4,201
2,496
0
657
3,508
7,117
0
W
Kali
MADem0n
Kali
2,751
1,303
0
915
4,493
2,161
0
575
3,906
0
19,593
L
Ao Kuang
MPFodasee
Ao Kuang
2,066
39
0
1,092
4,032
1,121
0
375
3,554
20,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,538
Gold Earned
18,881
142
Minions Killed
164
0
Camps Cleared
0
454,436
Distance Traveled
589,799
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,717
743
47
9
0
103,982
0
L
Olorun
3,615
723
37
7
0
100,017
0
L
Nu Wa
2,505
501
0
0
0
14,981
0
W
Chronos
4,026
805
54
11
0
115,792
0
W
Horus
3,911
782
32
6
0
133,755
0
W
Xbalanque
3,566
713
32
6
0
108,891
1
W
Geb
3,230
646
11
2
0
112,811
3
L
Athena
3,558
712
21
4
0
117,033
0
W
Kali
4,148
830
35
7
0
118,550
0
L
Ao Kuang
4,143
829
37
7
0
118,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role