Player Matchup

Xbalanque
Xbalanque
DysfunctionalPOO
Xbalanque
Level 129
God Stats
0W - 2L
1,602 SR
Queue Stats
67W - 63L
1,594 Elo+
Party 1
Jormungandr
Jormungandr
FPS_Fanatic18
Jormungandr
Level 159
God Stats
2W - 9L
1,324 SR
Queue Stats
192W - 153L
1,565 Elo+
Party 1
Thanatos
Thanatos
Frogato
Thanatos
Level 108
God Stats
21W - 16L
1,690 SR
Queue Stats
87W - 93L
1,596 Elo+
Party 1
Hera
Hera
Sparkman_190
Hera
Level 159
God Stats
2W - 5L
1,503 SR
Queue Stats
236W - 217L
1,528 Elo+
Party 1
Cabrakan
Cabrakan
SteveFrenchTapes
Cabrakan
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Team Averages
Level 132
1,524 SR
1,557 Elo+

VS

Team Averages
Level 136
1,542 SR
1,609 Elo+
Charon
Charon
 
Charon
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Jerbeαr
Heimdallr
Level 143
God Stats
2W - 1L
1,594 SR
Queue Stats
242W - 149L
1,662 Elo+
Party 2
Anhur
Anhur
MrSneaky4
Anhur
Level 158
God Stats
7W - 4L
1,627 SR
Queue Stats
466W - 245L
1,704 Elo+
Party 2
Mulan
Mulan
RedLighting1815
Mulan
Level 141
God Stats
28W - 24L
1,568 SR
Queue Stats
334W - 275L
1,603 Elo+
Solo
Anubis
Anubis
eBossk
Anubis
Level 61
God Stats
8W - 14L
1,421 SR
Queue Stats
102W - 73L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
10
0 / 4 / 3
5,785
482
4,523
8,129
2,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
FPS_Fanatic18
Jormungandr
12
1 / 1 / 1
6,601
550
8,454
10,654
7,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
Frogato
Thanatos
12
2 / 3 / 3
6,611
551
5,254
11,187
3,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 3 / 0
6,263
522
1,631
6,543
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
2 / 3 / 0
5,617
468
1,283
9,132
7,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
2 / 2 / 9
6,559
547
5,993
8,786
6,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
Jerbeαr
Heimdallr
13
1 / 1 / 6
7,620
635
5,490
8,631
3,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anhur
MrSneaky4
Anhur
14
10 / 0 / 1
8,436
703
8,557
6,256
2,171
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 0
7,506
626
7,410
12,990
7,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
eBossk
Anubis
12
0 / 0 / 3
7,229
602
3,589
3,131
1,411
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
5
Kills
14
14
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
2
9
3.25
L
Xbalanque
0
4
3
0.38
L
Jormungandr
FPS_Fanatic18
Jormungandr
1
1
1
1.5
L
Thanatos
Frogato
Thanatos
2
3
3
1.17
W
Heimdallr
Jerbeαr
Heimdallr
1
1
6
4
W
Anhur
MrSneaky4
Anhur
10
0
1
10.5
W
1
2
0
0.5
L
0
3
0
0
L
2
3
0
0.67
W
Anubis
eBossk
Anubis
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,145
Damage
31,039
45,645
Taken
39,794
23,506
Mitigated
21,218
17,806
Healing
17,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
5,993
1,794
381
2,105
8,786
6,445
26
1,844
6,871
12,895
0
L
Xbalanque
4,523
1,648
0
2,547
8,129
2,474
0
1,032
7,097
0
35,147
L
Jormungandr
FPS_Fanatic18
Jormungandr
8,454
1,419
0
2,955
10,654
7,877
0
964
9,690
54,797
0
L
Thanatos
Frogato
Thanatos
5,254
1,236
0
9,558
11,187
3,918
0
2,788
8,317
0
43,044
W
Heimdallr
Jerbeαr
Heimdallr
5,490
2,695
0
4,842
8,631
3,604
2,342
121
8,510
0
55,613
W
Anhur
MrSneaky4
Anhur
8,557
5,837
0
2,698
6,256
2,171
0
401
5,855
0
77,644
W
7,410
773
0
4,916
12,990
7,587
0
7,400
4,727
2,031
60,442
L
1,631
520
0
750
6,543
1,512
0
2,865
3,678
50,587
0
L
1,283
179
0
1,996
9,132
7,725
0
3,171
5,961
7,113
0
W
Anubis
eBossk
Anubis
3,589
89
0
2,426
3,131
1,411
260
814
2,263
66,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,877
Gold Earned
37,350
362
Minions Killed
427
0
Camps Cleared
0
1,227,025
Distance Traveled
1,188,687
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
6,559
547
8
1
0
269,366
1
L
Xbalanque
5,785
482
65
5
0
218,434
2
L
Jormungandr
6,601
550
92
8
0
233,401
4
L
Thanatos
6,611
551
76
6
0
258,306
1
W
Heimdallr
7,620
635
97
8
0
224,499
4
W
Anhur
8,436
703
121
10
0
247,881
0
W
Mulan
7,506
626
92
8
0
206,744
0
L
Hera
6,263
522
119
10
0
246,013
0
L
Cabrakan
5,617
468
10
1
0
270,871
1
W
Anubis
7,229
602
109
9
0
240,197
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role