Player Matchup

Baron Samedi
Baron Samedi
Gold V
 
Baron Samedi
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold IV
CrazyArtGradd
Pele
Gold IV
Level 214
God Stats
0W - 1L
1,500 SR
Queue Stats
374W - 379L
1,493 MMR
Solo
Anubis
Anubis
Gold III
IamSoFree
Anubis
Gold III
Level 183
God Stats
52W - 64L
1,436 SR
Queue Stats
671W - 674L
1,598 MMR
Solo
Hercules
Hercules
Bronze III
JuicyJagger
Hercules
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Martichoras
Martichoras
Bronze III
toscano009
Martichoras
Bronze III
Level 59
God Stats
0W - 2L
1,822 SR
Queue Stats
0W - 5L
1,400 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 144
1,552 SR
1,498 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 160
1,529 SR
1,458 MMR
Ravana
Ravana
Gold II
 
Ravana
Gold II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
GosHcaN
Janus
Gold III
Level 260
God Stats
28W - 26L
1,479 SR
Queue Stats
321W - 327L
1,350 MMR
Party 1
Bellona
Bellona
Gold V
ProfessorSura
Bellona
Gold V
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 74L
1,593 MMR
Solo
Charybdis
Charybdis
Gold IV
Pwincess
Charybdis
Gold IV
Level 129
God Stats
15W - 14L
1,614 SR
Queue Stats
55W - 56L
1,462 MMR
Solo
Ymir
Ymir
Gold IV
TheMadchine
Ymir
Gold IV
Level 145
God Stats
23W - 24L
1,551 SR
Queue Stats
35W - 36L
1,382 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
0 / 1 / 0
5,156
516
1,469
5,983
3,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 5 / 0
6,422
642
5,960
11,660
3,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
IamSoFree
Anubis
10
0 / 1 / 1
5,209
521
2,338
5,550
2,477
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
JuicyJagger
Hercules
11
0 / 0 / 1
5,455
546
2,939
11,291
10,610
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Martichoras
toscano009
Martichoras
8
0 / 5 / 0
4,452
445
919
7,030
2,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
He BoKaliThanatosLokiBakasura

VS

Bans
ChaacAo KuangSusanoMedusaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
4 / 2 / 1
6,283
628
6,362
5,871
2,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Janus
GosHcaN
Janus
12
3 / 1 / 1
6,404
640
3,196
1,995
429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
11
1 / 0 / 0
6,275
628
7,630
6,436
6,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Charybdis
Pwincess
Charybdis
9
3 / 2 / 2
6,060
606
6,678
8,046
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 0 / 6
6,041
604
3,449
5,418
3,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
5
Kills
12
12
Deaths
5
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
1
0
0
W
Ravana
 
Ravana
4
2
1
2.25
L
5
5
0
1
W
Janus
GosHcaN
Janus
3
1
1
3.5
L
Anubis
IamSoFree
Anubis
0
1
1
0.5
L
Hercules
JuicyJagger
Hercules
0
0
1
0.5
W
Bellona
1
0
0
1
W
Charybdis
Pwincess
Charybdis
3
2
2
2
W
1
0
6
4
L
Martichoras
toscano009
Martichoras
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,625
Damage
27,315
41,514
Taken
27,766
22,632
Mitigated
15,529
14,671
Healing
10,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,469
487
666
1,840
5,983
3,410
0
1,870
4,029
24,162
0
W
Ravana
 
Ravana
6,362
2,472
0
1,376
5,871
2,147
0
864
5,007
0
42,423
L
5,960
2,385
0
2,980
11,660
3,744
0
1,615
9,951
0
43,593
W
Janus
GosHcaN
Janus
3,196
229
0
831
1,995
429
0
674
1,321
51,059
0
L
Anubis
IamSoFree
Anubis
2,338
108
0
3,455
5,550
2,477
0
1,603
3,839
44,310
0
L
Hercules
JuicyJagger
Hercules
2,939
1,432
0
5,260
11,291
10,610
0
0
11,291
0
34,459
W
Bellona
7,630
2,634
0
3,600
6,436
6,946
0
0
6,436
0
46,533
W
Charybdis
Pwincess
Charybdis
6,678
4,207
0
2,744
8,046
2,489
0
1,280
6,766
0
35,264
W
3,449
1,237
0
2,152
5,418
3,518
0
996
4,422
17,020
0
L
Martichoras
toscano009
Martichoras
919
418
0
470
7,030
2,391
0
1,385
5,645
0
20,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,694
Gold Earned
31,063
285
Minions Killed
327
0
Camps Cleared
0
960,642
Distance Traveled
1,090,659
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,156
516
42
4
0
164,983
0
W
Ravana
6,283
628
73
7
0
229,509
3
L
Pele
6,422
642
60
6
0
225,824
0
W
Janus
6,404
640
100
10
0
239,557
2
L
Anubis
5,209
521
76
8
0
201,411
5
L
Hercules
5,455
546
69
7
0
207,457
0
W
Bellona
6,275
628
65
7
0
211,616
0
W
Charybdis
6,060
606
65
7
0
192,573
0
W
Ymir
6,041
604
24
2
0
217,404
2
L
Martichoras
4,452
445
38
4
0
160,967
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role