Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
BIG TUFF NALDO
Guan Yu
Level 42
God Stats
1W - 4L
1,496 SR
Queue Stats
1W - 4L
1,438 Elo+
Party 1
Neith
Neith
Ko2 DaHuncho
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Charon
Charon
StaTic Xeno
Charon
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,438 Elo+
Party 1
Janus
Janus
XoticRapture
Janus
Level 16
God Stats
0W - 1L
1,151 SR
Queue Stats
2W - 5L
1,438 Elo+
Party 1
Team Averages
Level 51
1,429 SR
1,463 Elo+

VS

Team Averages
Level 127
1,612 SR
1,508 Elo+
Ix Chel
Ix Chel
IMCRAZYGAMER66
Ix Chel
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 22L
1,569 Elo+
Solo
Skadi
Skadi
Itsfineimfine
Skadi
Level 115
God Stats
2W - 0L
1,709 SR
Queue Stats
232W - 239L
1,512 Elo+
Solo
Nu Wa
Nu Wa
RelostOne
Nu Wa
Level 117
God Stats
8W - 6L
1,599 SR
Queue Stats
144W - 141L
1,494 Elo+
Party 2
Hachiman
Hachiman
River-rat13
Hachiman
Level 85
God Stats
18W - 3L
1,793 SR
Queue Stats
93W - 83L
1,512 Elo+
Party 2
Charon
Charon
aquastorm22
Charon
Level 194
God Stats
4W - 2L
1,458 SR
Queue Stats
137W - 138L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
3 / 5 / 1
6,669
556
9,574
13,256
4,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 2 / 0
4,770
398
538
6,914
3,056
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

6
0 / 8 / 0
4,370
364
1,841
9,161
2,787
Charon
8
0 / 4 / 0
4,949
412
2,651
11,094
7,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 1 / 1
6,925
577
3,404
4,566
1,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 3
7,518
627
7,370
9,418
3,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 0 / 4
7,453
621
5,076
4,284
1,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
RelostOne
Nu Wa
12
5 / 0 / 2
7,240
603
6,572
6,378
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
River-rat13
Hachiman
10
5 / 3 / 4
6,731
561
8,694
8,686
2,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
10
2 / 1 / 10
7,342
612
5,701
8,858
6,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
5
Kills
20
20
Deaths
5
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
5
1
0.7
L
0
2
0
0
W
6
1
3
7.5
W
2
0
4
4
L
0
8
0
0
W
Nu Wa
RelostOne
Nu Wa
5
0
2
6
W
Hachiman
River-rat13
Hachiman
5
3
4
2.33
L
Charon
0
4
0
0
L
2
1
1
2.5
W
Charon
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,008
Damage
33,413
44,991
Taken
37,624
19,955
Mitigated
15,770
12,341
Healing
13,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
9,574
2,941
0
8,849
13,256
4,929
0
5,071
8,037
0
43,329
L
538
70
0
1,748
6,914
3,056
0
1,371
5,543
0
11,329
W
7,370
2,241
100
1,856
9,418
3,065
0
1,083
8,303
47,871
0
W
5,076
2,167
0
1,981
4,284
1,062
386
59
4,225
0
48,554
L
1,841
820
0
234
9,161
2,787
0
4,723
4,438
0
9,969
W
Nu Wa
RelostOne
Nu Wa
6,572
2,604
0
2,740
6,378
1,800
0
1,629
4,577
45,281
0
W
Hachiman
River-rat13
Hachiman
8,694
5,950
0
3,777
8,686
2,845
620
1,487
7,053
0
46,614
L
Charon
2,651
541
0
760
11,094
7,719
0
4,838
6,256
16,519
0
L
3,404
111
0
750
4,566
1,464
273
3,730
836
47,537
0
W
Charon
5,701
1,713
0
2,582
8,858
6,998
381
1,908
6,760
22,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,683
Gold Earned
36,284
203
Minions Killed
307
0
Camps Cleared
0
1,076,331
Distance Traveled
1,127,856
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,669
556
59
5
0
231,326
0
L
Guan Yu
4,770
398
18
2
0
183,563
0
W
Ix Chel
7,518
627
72
6
0
258,157
0
W
Skadi
7,453
621
84
7
0
209,323
2
L
Neith
4,370
364
13
1
0
218,806
0
W
Nu Wa
7,240
603
65
5
0
231,558
1
W
Hachiman
6,731
561
66
6
0
204,911
0
L
Charon
4,949
412
22
2
0
232,931
0
L
Janus
6,925
577
91
8
0
209,705
0
W
Charon
7,342
612
20
2
0
223,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role