Player Matchup

Loki
Loki
Dan5353
Loki
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,727 Elo+
Solo
Vamana
Vamana
EArmienta
Vamana
Level 64
God Stats
13W - 20L
1,393 SR
Queue Stats
126W - 161L
1,373 Elo+
Party 1
Ah Puch
Ah Puch
HinamizawaX
Ah Puch
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 53L
1,362 Elo+
Party 1
Freya
Freya
Michaelangello9
Freya
Level 83
God Stats
209W - 203L
1,397 SR
Queue Stats
308W - 332L
1,340 Elo+
Party 1
Khepri
Khepri
MrHypeBeast5237
Khepri
Level 27
God Stats
2W - 4L
1,326 SR
Queue Stats
220W - 262L
1,313 Elo+
Party 1
Team Averages
Level 46
1,423 SR
1,423 Elo+

VS

Team Averages
Level 64
1,581 SR
1,510 Elo+
Athena
Athena
DefundTheBlue
Athena
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 26L
1,510 Elo+
Party 3
Arachne
Arachne
IvanJerganov412
Arachne
Level 6
God Stats
6W - 3L
1,682 SR
Queue Stats
15W - 15L
1,623 Elo+
Party 2
Artemis
Artemis
PandaLenin
Artemis
Level 156
God Stats
6W - 4L
1,628 SR
Queue Stats
579W - 521L
1,584 Elo+
Party 3
King Arthur
King Arthur
TheticsourD01
King Arthur
Level 30
God Stats
14W - 14L
1,246 SR
Queue Stats
207W - 191L
1,211 Elo+
Solo
Hel
Hel
Zeefon
Hel
Level 123
God Stats
4W - 0L
1,847 SR
Queue Stats
25W - 19L
1,623 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Dan5353
Loki
12
0 / 7 / 0
6,961
464
4,481
16,508
6,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vamana
EArmienta
Vamana
14
0 / 1 / 0
7,130
475
6,159
11,137
10,223
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
HinamizawaX
Ah Puch
11
0 / 3 / 0
6,628
442
5,434
10,801
3,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 6 / 0
6,051
403
4,497
9,281
3,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 5 / 0
6,057
404
1,833
9,108
7,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 12
8,795
586
7,535
9,478
8,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
5 / 0 / 4
7,987
532
6,788
9,781
4,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
PandaLenin
Artemis
14
9 / 0 / 5
8,758
584
11,304
5,864
2,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
TheticsourD01
King Arthur
14
1 / 0 / 0
8,355
557
6,407
10,131
9,478
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hel
Zeefon
Hel
14
4 / 0 / 4
8,190
546
8,798
7,853
3,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
47
0
Kills
22
22
Deaths
0
0
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Loki
Dan5353
Loki
0
7
0
0
W
3
0
12
9
L
Vamana
EArmienta
Vamana
0
1
0
0
L
Ah Puch
HinamizawaX
Ah Puch
0
3
0
0
W
5
0
4
7
L
0
6
0
0
L
0
5
0
0
W
Artemis
PandaLenin
Artemis
9
0
5
11.5
W
King Arthur
TheticsourD01
King Arthur
1
0
0
1
W
Hel
Zeefon
Hel
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,404
Damage
40,832
56,835
Taken
43,107
30,997
Mitigated
28,278
12,360
Healing
16,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Dan5353
Loki
4,481
938
0
4,878
16,508
6,139
0
4,076
12,320
0
61,108
W
7,535
2,256
295
2,691
9,478
8,770
175
4,182
4,736
29,623
0
L
Vamana
EArmienta
Vamana
6,159
2,692
0
1,800
11,137
10,223
0
558
10,579
0
53,273
L
Ah Puch
HinamizawaX
Ah Puch
5,434
335
0
3,406
10,801
3,928
0
5,864
4,529
42,600
0
W
6,788
4,708
0
1,934
9,781
4,065
365
1,638
8,065
0
55,408
L
4,497
1,191
0
1,762
9,281
3,152
0
2,183
7,078
34,418
0
L
1,833
354
0
514
9,108
7,555
0
2,981
5,953
11,999
0
W
Artemis
PandaLenin
Artemis
11,304
5,145
0
2,846
5,864
2,924
1,780
1,193
4,533
0
61,898
W
King Arthur
TheticsourD01
King Arthur
6,407
518
0
2,605
10,131
9,478
0
0
10,131
0
60,134
W
Hel
Zeefon
Hel
8,798
128
1,441
5,061
7,853
3,041
148
4,143
3,618
56,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,827
Gold Earned
42,085
356
Minions Killed
454
0
Camps Cleared
0
1,339,571
Distance Traveled
1,475,455
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,961
464
86
6
0
294,359
0
W
Athena
8,795
586
44
3
0
310,887
1
L
Vamana
7,130
475
89
6
0
245,912
2
L
Ah Puch
6,628
442
92
6
0
281,381
0
W
Arachne
7,987
532
87
6
0
361,009
0
L
Freya
6,051
403
83
6
0
249,591
6
L
Khepri
6,057
404
6
0
0
268,328
0
W
Artemis
8,758
584
83
6
0
242,750
6
W
King Arthur
8,355
557
98
7
0
249,978
0
W
Hel
8,190
546
142
9
0
310,831
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role