Player Matchup

Sobek
Sobek
Gold IV
COPOYenko
Sobek
Gold IV
Level 101
God Stats
0W - 1L
1,808 SR
Queue Stats
84W - 98L
1,380 MMR
Party 1
Sol
Sol
Silver III
Hustletingz
Sol
Silver III
Level 144
God Stats
3W - 5L
1,607 SR
Queue Stats
11W - 18L
1,477 MMR
Party 1
Neith
Neith
Bronze III
goldendasher
Neith
Bronze III
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,407 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,639 SR
1,421 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,645 SR
1,410 MMR
Skadi
Skadi
Gold IV
Kami Zaddyy
Skadi
Gold IV
Level 106
God Stats
43W - 46L
1,540 SR
Queue Stats
62W - 65L
1,415 MMR
Solo
Achilles
Achilles
Gold III
KoroLC
Achilles
Gold III
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 97L
1,576 MMR
Party 2
Janus
Janus
Silver I
atun_con_mayo
Janus
Silver I
Level 127
God Stats
7W - 2L
1,896 SR
Queue Stats
264W - 301L
1,239 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
COPOYenko
Sobek
14
2 / 3 / 3
11,486
638
6,273
22,425
28,937
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 1 / 3
11,937
663
13,005
11,639
4,533
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
3 / 5 / 2
12,461
692
12,579
19,359
8,066
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AtlasZeusShivaBacchusDiscordia

VS

Bans
YmirIx ChelCerberusHeraAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 6
13,157
731
14,577
6,331
2,883
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
KoroLC
Achilles
15
3 / 3 / 5
12,598
700
14,589
22,498
21,335
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 3 / 5
13,075
726
19,521
11,437
4,964
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
6
Kills
9
9
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sobek
COPOYenko
Sobek
2
3
3
1.17
L
1
1
3
2.5
W
3
0
6
6
W
Achilles
KoroLC
Achilles
3
3
5
1.83
W
3
3
5
1.83
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,857
Damage
48,687
53,423
Taken
40,266
41,536
Mitigated
29,182
9,964
Healing
10,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
COPOYenko
Sobek
6,273
264
0
2,428
22,425
28,937
0
6,504
15,761
20,881
0
L
13,005
3,782
0
5,705
11,639
4,533
162
4,264
7,375
69,442
0
W
14,577
6,950
0
2,118
6,331
2,883
2,547
2,914
3,417
0
66,919
W
Achilles
KoroLC
Achilles
14,589
3,421
0
6,396
22,498
21,335
231
12,007
10,491
0
40,152
W
19,521
1,317
0
1,613
11,437
4,964
344
4,974
6,463
82,375
0
L
12,579
5,875
0
1,831
19,359
8,066
154
9,192
10,167
0
56,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,884
Gold Earned
38,830
203
Minions Killed
200
0
Camps Cleared
0
954,951
Distance Traveled
1,054,594
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,486
638
12
1
0
342,357
1
L
Sol
11,937
663
109
6
0
322,021
9
W
Skadi
13,157
731
76
4
0
334,570
0
W
Achilles
12,598
700
19
1
0
391,919
1
W
Janus
13,075
726
105
6
0
328,105
0
L
Neith
12,461
692
82
5
0
290,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role