Player Matchup

Izanami
Izanami
ArpeggioBlue
Izanami
Level 28
God Stats
3W - 5L
1,300 SR
Queue Stats
32W - 28L
1,486 Elo+
Party 1
Hun Batz
Hun Batz
Jestboron
Hun Batz
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 63L
1,519 Elo+
Party 1
Ao Kuang
Ao Kuang
Kam_Snipez
Ao Kuang
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 56L
1,338 Elo+
Party 3
Sol
Sol
KeZo_SHiNe
Sol
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,469 Elo+
Party 3
Odin
Odin
Kikiirina
Odin
Level 149
God Stats
0W - 1L
1,486 SR
Queue Stats
6W - 6L
1,487 Elo+
Party 3
Team Averages
Level 111
1,457 SR
1,460 Elo+

VS

Team Averages
Level 107
1,604 SR
1,481 Elo+
Vulcan
Vulcan
ANILDRE DOOMDAY
Vulcan
Level 114
God Stats
3W - 2L
1,603 SR
Queue Stats
123W - 127L
1,463 Elo+
Solo
Fenrir
Fenrir
HaloYfz450r
Fenrir
Level 83
God Stats
24W - 31L
1,499 SR
Queue Stats
307W - 338L
1,435 Elo+
Solo
Yemoja
Yemoja
LOOOOUUUUUUU
Yemoja
Level 129
God Stats
21W - 22L
1,693 SR
Queue Stats
321W - 292L
1,527 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Neos424
Ah Muzen Cab
Level 158
God Stats
6W - 4L
1,241 SR
Queue Stats
538W - 547L
1,477 Elo+
Solo
Charon
Charon
steelyMANchild
Charon
Level 52
God Stats
12W - 5L
1,984 SR
Queue Stats
215W - 225L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ArpeggioBlue
Izanami
13
0 / 3 / 2
6,986
635
5,003
9,235
4,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hun Batz
Jestboron
Hun Batz
14
1 / 4 / 1
7,436
676
7,326
11,683
5,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
Kam_Snipez
Ao Kuang
15
2 / 3 / 2
8,014
729
4,135
11,695
6,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 3 / 1
7,832
712
6,704
9,669
3,703
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
14
0 / 2 / 1
7,212
656
6,591
12,653
11,276
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 5
8,358
760
16,054
8,768
4,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
14
4 / 3 / 4
8,022
729
6,100
9,249
4,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
13
0 / 0 / 6
7,576
689
2,584
5,770
3,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
Neos424
Ah Muzen Cab
16
2 / 1 / 6
8,589
781
10,430
10,968
5,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
4 / 0 / 6
8,019
729
9,121
5,871
4,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
5
Kills
14
15
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
Izanami
ArpeggioBlue
Izanami
0
3
2
0.33
W
Fenrir
4
3
4
2
L
Hun Batz
Jestboron
Hun Batz
1
4
1
0.38
L
Ao Kuang
Kam_Snipez
Ao Kuang
2
3
2
1
L
2
3
1
0.83
L
Odin
0
2
1
0.25
W
Yemoja
0
0
6
3
W
Ah Muzen Cab
Neos424
Ah Muzen Cab
2
1
6
5
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,759
Damage
44,289
54,935
Taken
40,626
30,347
Mitigated
21,771
8,861
Healing
16,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,054
3,252
0
665
8,768
4,375
46
1,654
7,114
38,297
0
L
Izanami
ArpeggioBlue
Izanami
5,003
2,986
0
1,330
9,235
4,060
0
5,760
3,475
0
19,853
W
Fenrir
6,100
856
0
1,314
9,249
4,032
0
2,400
6,789
0
20,264
L
Hun Batz
Jestboron
Hun Batz
7,326
1,096
0
0
11,683
5,127
0
4,728
6,955
0
24,066
L
Ao Kuang
Kam_Snipez
Ao Kuang
4,135
939
0
1,762
11,695
6,181
54
6,305
5,380
19,426
2,696
L
6,704
1,098
0
3,905
9,669
3,703
293
4,446
4,983
27,006
0
L
Odin
6,591
1,272
0
1,864
12,653
11,276
0
6,553
6,020
0
23,214
W
Yemoja
2,584
936
10,272
3,867
5,770
3,769
0
1,641
4,129
6,579
0
W
Ah Muzen Cab
Neos424
Ah Muzen Cab
10,430
2,178
0
822
10,968
5,403
1,009
3,566
7,391
0
46,234
W
9,121
1,067
0
0
5,871
4,192
19
1,508
4,363
26,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,480
Gold Earned
40,564
234
Minions Killed
235
0
Camps Cleared
0
1,071,286
Distance Traveled
1,160,398
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,358
760
66
6
0
237,400
0
L
Izanami
6,986
635
37
3
0
209,762
0
W
Fenrir
8,022
729
29
3
0
243,350
0
L
Hun Batz
7,436
676
44
4
0
228,066
0
L
Ao Kuang
8,014
729
46
4
0
217,090
0
L
Sol
7,832
712
55
5
0
187,738
0
L
Odin
7,212
656
52
5
0
228,630
0
W
Yemoja
7,576
689
8
1
0
206,346
0
W
Ah Muzen Cab
8,589
781
94
9
0
234,676
1
W
Charon
8,019
729
38
3
0
238,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role