Player Matchup

Hercules
Hercules
 
Hercules
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
AlfonsoRiv45
Charon
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 51L
1,683 Elo+
Solo
Bakasura
Bakasura
DantetheDemon117
Bakasura
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
81W - 78L
1,502 Elo+
Party 1
Izanami
Izanami
Soul_Ita_OP_
Izanami
Level 74
God Stats
3W - 1L
1,782 SR
Queue Stats
25W - 31L
1,434 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
zaxhalfgod_halfd
Morgan Le Fay
Level 128
God Stats
37W - 41L
1,509 SR
Queue Stats
712W - 683L
1,374 Elo+
Solo
Team Averages
Level 93
1,558 SR
1,498 Elo+

VS

Team Averages
Level 126
1,499 SR
1,469 Elo+
Fenrir
Fenrir
BourgeiBabo
Fenrir
Level 155
God Stats
5W - 8L
1,120 SR
Queue Stats
144W - 138L
1,455 Elo+
Solo
Agni
Agni
Col Chicken
Agni
Level 155
God Stats
3W - 2L
1,848 SR
Queue Stats
438W - 439L
1,434 Elo+
Solo
Charon
Charon
SpaceCowboy4919
Charon
Level 119
God Stats
3W - 3L
1,476 SR
Queue Stats
60W - 67L
1,454 Elo+
Solo
Lancelot
Lancelot
javi715er
Lancelot
Level 108
God Stats
1W - 2L
1,429 SR
Queue Stats
107W - 107L
1,481 Elo+
Solo
Thanatos
Thanatos
lanthanien
Thanatos
Level 95
God Stats
4W - 5L
1,622 SR
Queue Stats
80W - 64L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 1 / 0
6,572
597
2,738
5,809
2,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charon
8
0 / 1 / 2
5,339
485
1,825
3,464
2,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
8 / 1 / 1
6,862
624
6,633
9,405
3,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Soul_Ita_OP_
Izanami
9
1 / 1 / 3
5,470
497
5,031
6,108
1,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
zaxhalfgod_halfd
Morgan Le Fay
10
0 / 1 / 3
5,282
480
1,886
6,918
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 1 / 0
5,641
513
2,420
7,224
5,655
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 0
5,885
535
4,879
4,783
1,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 2 / 1
5,017
456
2,886
7,667
5,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
javi715er
Lancelot
8
3 / 3 / 0
5,434
494
4,128
7,679
2,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
lanthanien
Thanatos
8
0 / 3 / 1
4,828
439
873
8,389
2,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
10
Kills
4
5
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
1
0
1
W
Charon
0
1
2
1
L
Fenrir
1
1
0
1
L
0
2
0
0
W
8
1
1
8.5
W
Izanami
Soul_Ita_OP_
Izanami
1
1
3
2.5
L
0
2
1
0.25
L
Lancelot
javi715er
Lancelot
3
3
0
1
L
Thanatos
lanthanien
Thanatos
0
3
1
0.17
W
Morgan Le Fay
zaxhalfgod_halfd
Morgan Le Fay
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,113
Damage
15,186
31,704
Taken
35,742
12,818
Mitigated
18,527
5,500
Healing
9,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,738
893
0
1,082
5,809
2,747
0
55
5,754
0
43,974
W
Charon
1,825
286
0
1,119
3,464
2,316
361
1,254
2,210
10,845
0
L
Fenrir
2,420
818
0
2,281
7,224
5,655
0
0
7,224
0
25,644
L
4,879
290
0
1,210
4,783
1,489
0
1,449
2,923
39,648
0
W
6,633
4,648
0
1,825
9,405
3,398
0
1,135
8,156
0
40,842
W
Izanami
Soul_Ita_OP_
Izanami
5,031
3,324
0
1,230
6,108
1,876
1,637
1,507
4,601
0
40,972
L
2,886
454
0
784
7,667
5,932
0
986
6,276
25,185
0
L
Lancelot
javi715er
Lancelot
4,128
1,141
0
1,273
7,679
2,840
252
676
6,983
0
23,199
L
Thanatos
lanthanien
Thanatos
873
273
0
3,726
8,389
2,611
0
416
7,397
0
27,476
W
Morgan Le Fay
zaxhalfgod_halfd
Morgan Le Fay
1,886
185
0
244
6,918
2,481
0
3,472
3,142
24,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,525
Gold Earned
26,805
281
Minions Killed
239
0
Camps Cleared
0
1,050,953
Distance Traveled
1,020,776
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,572
597
79
7
0
204,270
0
W
Charon
5,339
485
7
1
0
193,706
0
L
Fenrir
5,641
513
54
5
0
188,677
2
L
Agni
5,885
535
75
7
0
205,663
0
W
Bakasura
6,862
624
74
7
0
242,930
0
W
Izanami
5,470
497
74
7
0
197,454
1
L
Charon
5,017
456
23
2
0
175,090
0
L
Lancelot
5,434
494
45
4
0
226,335
1
L
Thanatos
4,828
439
42
4
0
225,011
2
W
Morgan Le Fay
5,282
480
47
4
0
212,593
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role