Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Portalkiller205
Skadi
Level 115
God Stats
4W - 3L
1,489 SR
Queue Stats
256W - 232L
1,477 Elo+
Party 2
Ix Chel
Ix Chel
Taeostra
Ix Chel
Level 73
God Stats
2W - 1L
1,291 SR
Queue Stats
38W - 42L
1,330 Elo+
Solo
Ne Zha
Ne Zha
tolekonetz
Ne Zha
Level 156
God Stats
17W - 8L
1,307 SR
Queue Stats
199W - 181L
1,490 Elo+
Party 1
Team Averages
Level 125
1,417 SR
1,459 Elo+

VS

Team Averages
Level 108
1,552 SR
1,500 Elo+
Artemis
Artemis
CLB Boujee
Artemis
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,430 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Quickcolt591113
Cu Chulainn
Level 99
God Stats
5W - 6L
1,504 SR
Queue Stats
33W - 31L
1,545 Elo+
Party 3
Hel
Hel
WhoFedTheCat
Hel
Level 135
God Stats
92W - 72L
1,599 SR
Queue Stats
166W - 152L
1,531 Elo+
Solo
Janus
Janus
YRNxBoomin
Janus
Level 140
God Stats
1W - 1L
1,705 SR
Queue Stats
34W - 31L
1,556 Elo+
Party 3
Thor
Thor
xoHADOUKEN
Thor
Level 108
God Stats
13W - 20L
1,450 SR
Queue Stats
666W - 720L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
4 / 1 / 2
7,383
671
7,378
4,281
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
 
Bellona
10
0 / 0 / 1
6,080
553
3,946
9,116
7,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 0 / 3
7,408
673
6,963
6,022
2,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ix Chel
Taeostra
Ix Chel
10
1 / 1 / 5
6,473
588
4,139
5,677
2,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
tolekonetz
Ne Zha
13
2 / 1 / 5
7,127
648
4,039
9,515
3,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CLB Boujee
Artemis
9
0 / 4 / 2
5,226
475
2,940
8,761
2,854
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
Quickcolt591113
Cu Chulainn
11
0 / 0 / 0
6,248
568
4,878
7,643
5,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 4 / 0
6,262
569
3,614
9,455
5,914
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Janus
10
0 / 3 / 0
5,553
505
2,038
5,990
1,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 0
5,380
489
2,164
9,165
3,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
13
Kills
2
3
Deaths
13
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
1
2
5
W
Bellona
 
Bellona
0
0
1
0.5
L
Artemis
CLB Boujee
Artemis
0
4
2
0.25
W
6
0
3
7.5
L
Cu Chulainn
Quickcolt591113
Cu Chulainn
0
0
0
0
W
Ix Chel
Taeostra
Ix Chel
1
1
5
3.5
L
2
4
0
0.5
L
Janus
0
3
0
0
W
Ne Zha
tolekonetz
Ne Zha
2
1
5
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,465
Damage
15,634
34,611
Taken
41,014
16,938
Mitigated
18,837
9,713
Healing
10,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,378
603
0
734
4,281
1,391
647
1,760
2,421
52,334
0
W
Bellona
 
Bellona
3,946
1,903
0
3,844
9,116
7,867
0
1,417
7,651
0
35,426
L
Artemis
CLB Boujee
Artemis
2,940
995
0
1,957
8,761
2,854
0
2,541
6,072
0
28,551
W
6,963
3,309
0
917
6,022
2,051
2,448
1,133
4,845
0
50,529
L
Cu Chulainn
Quickcolt591113
Cu Chulainn
4,878
748
0
651
7,643
5,134
0
632
6,903
6,156
35,635
W
Ix Chel
Taeostra
Ix Chel
4,139
588
632
1,780
5,677
2,246
896
1,611
4,066
22,270
0
L
3,614
160
1,562
3,773
9,455
5,914
0
2,999
6,218
24,844
0
L
Janus
2,038
239
0
950
5,990
1,875
0
2,449
3,173
41,876
0
W
Ne Zha
tolekonetz
Ne Zha
4,039
1,580
0
1,806
9,515
3,383
0
614
8,861
0
53,924
L
2,164
585
0
1,205
9,165
3,060
0
1,940
7,063
0
39,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,471
Gold Earned
28,669
361
Minions Killed
282
0
Camps Cleared
0
1,065,551
Distance Traveled
1,050,761
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,383
671
103
9
0
209,027
0
W
Bellona
6,080
553
72
7
0
176,342
3
L
Artemis
5,226
475
54
5
0
196,277
0
W
Skadi
7,408
673
83
8
0
198,517
0
L
Cu Chulainn
6,248
568
64
6
0
206,512
0
W
Ix Chel
6,473
588
31
3
0
222,342
0
L
Hel
6,262
569
28
3
0
213,487
2
L
Janus
5,553
505
76
7
0
199,997
3
W
Ne Zha
7,127
648
72
7
0
259,323
0
L
Thor
5,380
489
60
5
0
234,488
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role