Player Matchup

Set
Set
 
Set
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Antwonsan
Chaac
Level 126
God Stats
0W - 1L
1,681 SR
Queue Stats
33W - 24L
1,611 Elo+
Party 2
Baron Samedi
Baron Samedi
Dryzzol
Baron Samedi
Level 118
God Stats
6W - 5L
1,499 SR
Queue Stats
199W - 172L
1,505 Elo+
Solo
King Arthur
King Arthur
HannahBunz
King Arthur
Level 84
God Stats
58W - 58L
1,754 SR
Queue Stats
249W - 207L
1,606 Elo+
Solo
Cupid
Cupid
Lxust03
Cupid
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,500 Elo+
Party 2
Team Averages
Level 96
1,587 SR
1,544 Elo+

VS

Team Averages
Level 96
1,585 SR
1,513 Elo+
Sol
Sol
ArchoVID
Sol
Level 121
God Stats
13W - 13L
1,499 SR
Queue Stats
516W - 512L
1,532 Elo+
Party 1
Nemesis
Nemesis
PeacefullChimp
Nemesis
Level 99
God Stats
5W - 4L
1,512 SR
Queue Stats
160W - 197L
1,569 Elo+
Party 1
Charon
Charon
TheLastChaplain
Charon
Level 68
God Stats
11W - 7L
1,763 SR
Queue Stats
147W - 122L
1,513 Elo+
Solo
Loki
Loki
TΛII
Loki
Level 85
God Stats
421W - 391L
1,568 SR
Queue Stats
447W - 427L
1,500 Elo+
Solo
Shiva
Shiva
just_jnt
Shiva
Level 107
God Stats
27W - 18L
1,585 SR
Queue Stats
311W - 410L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
1 / 4 / 1
6,040
503
5,267
9,949
4,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
Antwonsan
Chaac
8
1 / 3 / 0
5,056
421
3,251
6,017
4,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Dryzzol
Baron Samedi
11
0 / 2 / 1
6,084
507
6,087
6,684
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
HannahBunz
King Arthur
11
1 / 1 / 0
6,524
544
6,590
10,097
9,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cupid
Lxust03
Cupid
10
0 / 5 / 0
5,973
498
1,455
8,353
3,321
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 2
8,195
683
11,330
7,773
2,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 1 / 4
6,391
533
3,234
7,788
2,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 0 / 7
7,158
597
4,273
5,184
4,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
TΛII
Loki
13
5 / 0 / 0
7,276
606
2,616
7,880
3,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Shiva
just_jnt
Shiva
12
2 / 1 / 0
6,943
579
5,644
11,451
9,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
15
15
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
4
1
0.38
L
Chaac
Antwonsan
Chaac
1
3
0
0.33
W
8
1
2
9
L
Baron Samedi
Dryzzol
Baron Samedi
0
2
1
0.25
L
King Arthur
HannahBunz
King Arthur
1
1
0
1
L
Cupid
Lxust03
Cupid
0
5
0
0
W
0
1
4
2
W
0
0
7
3.5
W
Loki
TΛII
Loki
5
0
0
5
W
Shiva
just_jnt
Shiva
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,650
Damage
27,097
41,100
Taken
40,076
24,019
Mitigated
22,018
9,994
Healing
12,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
5,267
2,192
0
1,071
9,949
4,249
0
2,288
7,661
0
39,691
L
Chaac
Antwonsan
Chaac
3,251
300
0
727
6,017
4,497
0
4,255
1,702
0
10,818
W
11,330
5,633
0
3,454
7,773
2,583
2,678
680
6,883
62,529
0
L
Baron Samedi
Dryzzol
Baron Samedi
6,087
637
353
3,130
6,684
2,852
0
3,343
3,341
46,431
0
L
King Arthur
HannahBunz
King Arthur
6,590
529
0
2,407
10,097
9,100
0
459
9,638
0
47,357
L
Cupid
Lxust03
Cupid
1,455
732
26
2,280
8,353
3,321
0
5,583
2,770
0
37,973
W
3,234
1,308
0
575
7,788
2,807
0
1,034
6,716
0
45,277
W
4,273
892
0
1,984
5,184
4,172
157
1,805
3,188
25,325
0
W
Loki
TΛII
Loki
2,616
229
0
4,687
7,880
3,051
0
2,575
5,305
0
55,884
W
Shiva
just_jnt
Shiva
5,644
705
245
1,058
11,451
9,405
0
0
11,410
260
44,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,677
Gold Earned
35,963
300
Minions Killed
408
0
Camps Cleared
0
1,084,897
Distance Traveled
1,276,453
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,040
503
62
5
0
250,493
0
L
Chaac
5,056
421
22
2
0
176,403
0
W
Sol
8,195
683
103
9
0
235,866
0
L
Baron Samedi
6,084
507
77
6
0
228,016
2
L
King Arthur
6,524
544
76
6
0
225,769
1
L
Cupid
5,973
498
63
5
0
204,216
0
W
Nemesis
6,391
533
84
7
0
281,159
0
W
Charon
7,158
597
35
3
0
230,104
1
W
Loki
7,276
606
98
8
0
271,039
0
W
Shiva
6,943
579
88
7
0
258,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role