Player Matchup

Charon
Charon
 
Charon
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
ZaAholic
He Bo
Level 39
God Stats
0W - 2L
1,136 SR
Queue Stats
2W - 4L
1,391 Elo+
Solo
Charybdis
Charybdis
unbeatable gin
Charybdis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,276 Elo+
Party 1
Team Averages
Level 98
1,379 SR
1,389 Elo+

VS

Team Averages
Level 113
1,597 SR
1,337 Elo+
Odin
Odin
Sannos09
Odin
Level 79
God Stats
3W - 3L
1,548 SR
Queue Stats
22W - 32L
1,263 Elo+
Solo
Ah Puch
Ah Puch
bIGw00D1234567
Ah Puch
Level 156
God Stats
1W - 2L
1,803 SR
Queue Stats
14W - 15L
1,284 Elo+
Solo
Fenrir
Fenrir
hypershark23
Fenrir
Level 104
God Stats
6W - 10L
1,441 SR
Queue Stats
162W - 172L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
1 / 2 / 2
7,414
741
3,171
8,308
4,069
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

He Bo
ZaAholic
He Bo
9
1 / 9 / 2
7,149
715
2,352
9,988
3,120
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
unbeatable gin
Charybdis
11
1 / 4 / 2
7,336
734
2,971
8,330
3,074
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
2 / 2 / 8
7,951
795
3,596
6,368
4,990
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
5 / 0 / 8
8,962
896
11,113
3,191
1,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
11
8 / 2 / 5
9,042
904
7,721
6,923
3,024
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
3
Kills
15
15
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
2
2
1
W
Odin
2
2
8
3
L
He Bo
ZaAholic
He Bo
1
9
2
0.22
W
5
0
8
9
W
Fenrir
8
2
5
5.25
L
Charybdis
unbeatable gin
Charybdis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,494
Damage
22,430
26,626
Taken
16,482
10,263
Mitigated
9,287
3,032
Healing
2,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
3,171
387
0
1,431
8,308
4,069
0
3,866
4,442
15,904
0
W
Odin
3,596
129
0
475
6,368
4,990
0
2,173
4,195
0
20,674
L
He Bo
ZaAholic
He Bo
2,352
46
18
117
9,988
3,120
0
3,865
6,123
11,284
0
W
11,113
905
0
1,238
3,191
1,273
713
939
2,252
38,833
0
W
Fenrir
7,721
1,737
0
479
6,923
3,024
331
2,995
3,928
0
20,657
L
Charybdis
unbeatable gin
Charybdis
2,971
1,528
159
1,307
8,330
3,074
0
3,743
4,587
0
24,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,899
Gold Earned
25,955
106
Minions Killed
112
0
Camps Cleared
0
446,060
Distance Traveled
532,895
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,414
741
28
3
0
143,019
0
W
Odin
7,951
795
28
3
0
182,418
6
L
He Bo
7,149
715
12
1
0
153,689
0
W
Ah Puch
8,962
896
59
6
0
164,413
0
W
Fenrir
9,042
904
25
3
0
186,064
2
L
Charybdis
7,336
734
66
7
0
149,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role