Player Matchup

Kali
Kali
BrandiOrton
Kali
Level 25
God Stats
1W - 1L
1,715 SR
Queue Stats
151W - 146L
1,536 Elo+
Solo
Cabrakan
Cabrakan
Code4526
Cabrakan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,717 Elo+
Solo
Neith
Neith
G3r489
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hel
Hel
PlantedErmine34
Hel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,295 Elo+
Solo
Skadi
Skadi
bigcannaBUS
Skadi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,500 Elo+
Solo
Team Averages
Level 18
1,543 SR
1,510 Elo+

VS

Team Averages
Level 59
1,535 SR
1,523 Elo+
Hercules
Hercules
DimmadomeDareYou
Hercules
Level 28
God Stats
2W - 0L
1,673 SR
Queue Stats
58W - 24L
1,653 Elo+
Solo
Chernobog
Chernobog
KingDwyer
Chernobog
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 33L
1,546 Elo+
Party 1
Cthulhu
Cthulhu
Mystic28YT
Cthulhu
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 35L
1,537 Elo+
Party 1
Vulcan
Vulcan
Whitehots
Vulcan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,359 Elo+
Solo
Aphrodite
Aphrodite
iStealPentasx
Aphrodite
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 67L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 3
7,623
762
9,380
15,574
8,275
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cabrakan
Code4526
Cabrakan
14
1 / 7 / 3
8,173
817
6,917
14,252
19,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
G3r489
Neith
13
2 / 8 / 2
8,198
820
10,288
12,753
6,254
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
0 / 8 / 4
6,687
669
9,242
12,962
6,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

14
1 / 8 / 4
7,888
789
9,691
15,032
7,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 1 / 26
11,684
1,168
22,862
22,598
27,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
KingDwyer
Chernobog
17
11 / 1 / 19
10,240
1,024
12,189
11,568
6,869
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Mystic28YT
Cthulhu
17
9 / 2 / 27
10,582
1,058
17,034
18,683
23,621
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
Whitehots
Vulcan
13
1 / 4 / 21
8,371
837
7,027
7,077
3,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
iStealPentasx
Aphrodite
16
5 / 1 / 28
10,123
1,012
6,507
11,838
14,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
161
7
Kills
40
40
Deaths
9
16
Assists
121
Player
Kills
Deaths
Assists
KDA
L
3
9
3
0.5
L
Cabrakan
Code4526
Cabrakan
1
7
3
0.36
W
14
1
26
27
L
Neith
G3r489
Neith
2
8
2
0.38
W
Chernobog
KingDwyer
Chernobog
11
1
19
20.5
W
Cthulhu
Mystic28YT
Cthulhu
9
2
27
11.25
L
0
8
4
0.25
W
Vulcan
Whitehots
Vulcan
1
4
21
2.88
L
1
8
4
0.38
W
Aphrodite
iStealPentasx
Aphrodite
5
1
28
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,518
Damage
65,619
70,573
Taken
71,764
49,057
Mitigated
75,908
9,472
Healing
35,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,380
2,445
95
1,642
15,574
8,275
0
6,077
9,110
0
16,331
L
Cabrakan
Code4526
Cabrakan
6,917
1,050
0
752
14,252
19,914
0
5,443
8,423
13,112
0
W
22,862
5,623
2,875
8,775
22,598
27,270
1,089
4,512
17,049
0
36,393
L
Neith
G3r489
Neith
10,288
4,324
123
963
12,753
6,254
0
5,609
6,868
0
18,379
W
Chernobog
KingDwyer
Chernobog
12,189
8,788
1,609
3,241
11,568
6,869
3,185
3,325
7,959
0
26,643
W
Cthulhu
Mystic28YT
Cthulhu
17,034
343
938
2,945
18,683
23,621
703
3,541
14,781
26,499
2,677
L
9,242
272
2,525
2,592
12,962
6,622
0
4,136
8,706
14,496
0
W
Vulcan
Whitehots
Vulcan
7,027
2,433
121
336
7,077
3,650
1,823
679
6,398
15,650
0
L
9,691
4,071
0
780
15,032
7,992
0
5,694
9,178
0
21,600
W
Aphrodite
iStealPentasx
Aphrodite
6,507
1,331
7,758
6,716
11,838
14,498
982
3,513
8,113
13,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,569
Gold Earned
51,000
91
Minions Killed
136
0
Camps Cleared
0
822,895
Distance Traveled
1,020,688
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,623
762
6
1
0
170,783
0
L
Cabrakan
8,173
817
11
1
0
162,883
0
W
Hercules
11,684
1,168
28
3
0
215,916
0
L
Neith
8,198
820
20
2
0
159,972
0
W
Chernobog
10,240
1,024
37
4
0
177,181
0
W
Cthulhu
10,582
1,058
47
5
0
235,143
0
L
Hel
6,687
669
16
2
0
178,324
0
W
Vulcan
8,371
837
16
2
0
177,954
0
L
Skadi
7,888
789
38
4
0
150,933
0
W
Aphrodite
10,123
1,012
8
1
0
214,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role