Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
EKresse
Lancelot
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 69L
1,447 Elo+
Solo
Charybdis
Charybdis
GoonieDaSavage
Charybdis
Level 152
God Stats
2W - 3L
1,601 SR
Queue Stats
152W - 144L
1,484 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MinkaMinka06
Tsukuyomi
Level 112
God Stats
4W - 1L
1,500 SR
Queue Stats
347W - 69L
1,428 Elo+
Solo
Team Averages
Level 116
1,520 SR
1,472 Elo+

VS

Team Averages
Level 114
1,484 SR
1,476 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BigNdontCry
Fenrir
Level 99
God Stats
4W - 3L
1,483 SR
Queue Stats
337W - 330L
1,450 Elo+
Solo
Amaterasu
Amaterasu
Singe_Wyvern
Amaterasu
Level 122
God Stats
1W - 1L
1,252 SR
Queue Stats
13W - 14L
1,586 Elo+
Party 1
Yemoja
Yemoja
xKyngRocky96x
Yemoja
Level 131
God Stats
9W - 8L
1,442 SR
Queue Stats
487W - 463L
1,441 Elo+
Party 1
Hun Batz
Hun Batz
xTEROLx
Hun Batz
Level 63
God Stats
2W - 0L
1,740 SR
Queue Stats
8W - 12L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
2 / 1 / 9
8,749
795
4,593
8,346
6,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anhur
 
Anhur
16
4 / 3 / 8
8,710
792
12,237
10,403
4,929
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
EKresse
Lancelot
12
0 / 5 / 8
7,195
654
9,708
11,357
7,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
GoonieDaSavage
Charybdis
12
2 / 4 / 5
7,699
700
8,604
8,806
3,530
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
MinkaMinka06
Tsukuyomi
17
6 / 3 / 7
9,376
852
13,068
12,951
6,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
5 / 3 / 8
9,818
893
17,168
15,411
17,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
14
4 / 4 / 9
8,618
783
8,197
12,959
13,266
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Singe_Wyvern
Amaterasu
16
1 / 1 / 12
9,574
870
6,667
15,872
18,476
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
2 / 2 / 10
8,866
806
3,735
11,356
16,910
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
xTEROLx
Hun Batz
15
4 / 5 / 8
8,618
783
6,581
10,747
4,104
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
63
14
Kills
16
16
Deaths
15
37
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
1
9
6.5
L
Anhur
 
Anhur
4
3
8
2.67
W
Sun Wukong
 
Sun Wukong
5
3
8
3
W
Fenrir
4
4
9
2.13
L
Lancelot
EKresse
Lancelot
0
5
8
0.8
L
Charybdis
GoonieDaSavage
Charybdis
2
4
5
1.13
L
Tsukuyomi
MinkaMinka06
Tsukuyomi
6
3
7
3.17
W
Amaterasu
Singe_Wyvern
Amaterasu
1
1
12
7
W
2
2
10
3.5
W
Hun Batz
xTEROLx
Hun Batz
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,210
Damage
42,348
51,863
Taken
66,345
28,972
Mitigated
69,974
19,814
Healing
30,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,593
783
6,394
3,411
8,346
6,708
311
672
7,130
7,978
0
L
Anhur
 
Anhur
12,237
6,344
1,705
1,435
10,403
4,929
1,880
964
9,271
0
25,078
W
Sun Wukong
 
Sun Wukong
17,168
2,599
1,445
1,812
15,411
17,218
1,111
1,380
13,897
0
34,843
W
Fenrir
8,197
1,318
971
1,766
12,959
13,266
1,330
649
12,205
0
10,735
L
Lancelot
EKresse
Lancelot
9,708
1,305
0
714
11,357
7,161
0
977
10,380
0
15,284
L
Charybdis
GoonieDaSavage
Charybdis
8,604
5,725
544
1,498
8,806
3,530
259
739
8,067
0
17,607
L
Tsukuyomi
MinkaMinka06
Tsukuyomi
13,068
2,518
1,324
2,789
12,951
6,644
957
1,195
11,756
0
29,186
W
Amaterasu
Singe_Wyvern
Amaterasu
6,667
1,844
1,104
5,259
15,872
18,476
967
1,367
14,298
1,363
13,378
W
3,735
1,911
13,276
3,257
11,356
16,910
672
801
10,331
11,494
0
W
Hun Batz
xTEROLx
Hun Batz
6,581
1,337
809
644
10,747
4,104
291
617
10,086
0
14,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,729
Gold Earned
45,494
103
Minions Killed
105
0
Camps Cleared
0
946,852
Distance Traveled
991,457
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,749
795
7
1
0
214,041
0
L
Anhur
8,710
792
32
3
0
148,899
0
W
Sun Wukong
9,818
893
52
5
0
203,708
0
W
Fenrir
8,618
783
8
1
0
170,452
0
L
Lancelot
7,195
654
11
1
0
220,450
0
L
Charybdis
7,699
700
21
2
0
158,041
0
L
Tsukuyomi
9,376
852
32
3
0
205,421
0
W
Amaterasu
9,574
870
18
2
0
220,022
0
W
Yemoja
8,866
806
15
1
0
189,434
0
W
Hun Batz
8,618
783
12
1
0
207,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role