Player Matchup

Danzaburou
Danzaburou
BBWLOVER69_1
Danzaburou
Level 65
God Stats
5W - 2L
1,743 SR
Queue Stats
51W - 70L
1,427 Elo+
Solo
Chaac
Chaac
CDChester
Chaac
Level 104
God Stats
6W - 5L
1,417 SR
Queue Stats
583W - 577L
1,543 Elo+
Solo
Jing Wei
Jing Wei
PeyAnthon
Jing Wei
Level 123
God Stats
7W - 10L
1,354 SR
Queue Stats
658W - 625L
1,531 Elo+
Solo
Cerberus
Cerberus
assassindjm
Cerberus
Level 89
God Stats
0W - 4L
1,308 SR
Queue Stats
4W - 10L
1,267 Elo+
Solo
Merlin
Merlin
mat14s
Merlin
Level 87
God Stats
11W - 21L
1,425 SR
Queue Stats
212W - 201L
1,557 Elo+
Solo
Team Averages
Level 94
1,450 SR
1,465 Elo+

VS

Team Averages
Level 96
1,567 SR
1,514 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
C4FEconL3CHE
Persephone
Level 69
God Stats
24W - 17L
1,551 SR
Queue Stats
74W - 63L
1,491 Elo+
Party 1
Bakasura
Bakasura
HEKTIC_TREASON
Bakasura
Level 105
God Stats
7W - 18L
1,413 SR
Queue Stats
409W - 397L
1,497 Elo+
Solo
Charybdis
Charybdis
WillOutplayYou
Charybdis
Level 120
God Stats
6W - 7L
1,578 SR
Queue Stats
241W - 215L
1,589 Elo+
Solo
Charon
Charon
b12ootchieften
Charon
Level 86
God Stats
4W - 2L
1,792 SR
Queue Stats
86W - 80L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BBWLOVER69_1
Danzaburou
10
0 / 3 / 0
5,661
1,132
3,774
6,436
2,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
CDChester
Chaac
10
0 / 1 / 0
5,543
1,109
2,695
4,473
4,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
PeyAnthon
Jing Wei
10
0 / 0 / 0
5,576
1,115
6,089
5,340
2,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
assassindjm
Cerberus
10
0 / 1 / 0
5,944
1,189
1,976
9,254
7,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
mat14s
Merlin
9
0 / 0 / 0
5,064
1,013
0
0
0
Team 1 Tickets

351

VS

Team 2 Tickets

409

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
2 / 0 / 0
5,932
1,186
4,263
3,301
1,693
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Persephone
C4FEconL3CHE
Persephone
11
0 / 0 / 1
5,764
1,153
4,647
1,343
425
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
11
3 / 0 / 0
6,661
1,332
4,679
4,475
2,660
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charybdis
WillOutplayYou
Charybdis
11
0 / 0 / 4
5,916
1,183
5,198
3,680
1,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 0 / 4
6,587
1,317
4,150
4,018
3,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
5
5
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
0
2
L
Danzaburou
BBWLOVER69_1
Danzaburou
0
3
0
0
W
Persephone
C4FEconL3CHE
Persephone
0
0
1
0.5
L
Chaac
CDChester
Chaac
0
1
0
0
W
Bakasura
3
0
0
3
L
Jing Wei
PeyAnthon
Jing Wei
0
0
0
0
W
Charybdis
WillOutplayYou
Charybdis
0
0
4
2
L
Cerberus
assassindjm
Cerberus
0
1
0
0
W
0
0
4
2
L
Merlin
mat14s
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,534
Damage
22,937
25,503
Taken
16,817
16,790
Mitigated
10,218
4,632
Healing
4,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,263
266
64
1,007
3,301
1,693
0
642
2,659
9,674
0
L
Danzaburou
BBWLOVER69_1
Danzaburou
3,774
1,870
0
510
6,436
2,621
0
3,288
2,627
0
13,725
W
Persephone
C4FEconL3CHE
Persephone
4,647
377
0
66
1,343
425
0
35
1,308
13,635
0
L
Chaac
CDChester
Chaac
2,695
277
220
1,538
4,473
4,993
0
1,677
2,486
0
21,911
W
Bakasura
4,679
3,298
0
1,516
4,475
2,660
0
348
4,127
0
9,675
L
Jing Wei
PeyAnthon
Jing Wei
6,089
5,072
0
894
5,340
2,090
0
3,542
1,722
0
13,238
W
Charybdis
WillOutplayYou
Charybdis
5,198
2,443
0
918
3,680
1,445
0
499
3,181
0
18,383
L
Cerberus
assassindjm
Cerberus
1,976
52
0
1,470
9,254
7,086
0
4,288
4,387
5,022
0
W
4,150
719
0
1,118
4,018
3,995
0
452
3,566
12,149
0
L
Merlin
mat14s
Merlin
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,788
Gold Earned
30,860
93
Minions Killed
118
3
Camps Cleared
6
383,706
Distance Traveled
521,695
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,932
1,186
18
4
0
97,499
0
L
Danzaburou
5,661
1,132
23
5
0
86,200
0
W
Persephone
5,764
1,153
21
4
0
108,954
0
L
Chaac
5,543
1,109
37
7
1
86,765
0
W
Bakasura
6,661
1,332
29
6
6
125,469
0
L
Jing Wei
5,576
1,115
19
4
2
108,051
0
W
Charybdis
5,916
1,183
30
6
0
89,738
0
L
Cerberus
5,944
1,189
14
3
0
102,690
0
W
Charon
6,587
1,317
20
4
0
100,035
0
L
Merlin
5,064
1,013
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role