Player Matchup

King Arthur
King Arthur
Loki74380
King Arthur
Level 69
God Stats
11W - 18L
1,338 SR
Queue Stats
392W - 468L
1,367 Elo+
Party 2
Ra
Ra
Pixlley
Ra
Level 57
God Stats
20W - 25L
1,537 SR
Queue Stats
312W - 311L
1,563 Elo+
Solo
Hel
Hel
Sylanced
Hel
Level 44
God Stats
44W - 38L
1,552 SR
Queue Stats
138W - 160L
1,349 Elo+
Party 2
Team Averages
Level 57
1,476 SR
1,426 Elo+

VS

Team Averages
Level 55
1,589 SR
1,442 Elo+
Awilix
Awilix
MestreMK3
Awilix
Level 54
God Stats
21W - 17L
1,594 SR
Queue Stats
248W - 287L
1,384 Elo+
Party 1
Neith
Neith
itsGabino03Yt
Neith
Level 62
God Stats
26W - 14L
1,606 SR
Queue Stats
301W - 302L
1,541 Elo+
Solo
Bacchus
Bacchus
nachobst1996
Bacchus
Level 50
God Stats
33W - 21L
1,566 SR
Queue Stats
318W - 358L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Loki74380
King Arthur
11
2 / 2 / 2
8,721
727
9,614
14,176
14,416
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 4
9,296
775
10,317
8,970
3,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 2 / 3
9,227
769
10,542
10,021
4,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
MestreMK3
Awilix
11
3 / 2 / 1
8,572
714
6,376
13,037
4,840
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 4
8,543
712
11,166
10,517
4,223
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
nachobst1996
Bacchus
11
1 / 2 / 4
8,025
669
6,920
11,775
14,627
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
8
Kills
5
5
Deaths
8
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Loki74380
King Arthur
2
2
2
1.5
W
Awilix
MestreMK3
Awilix
3
2
1
1.75
L
2
1
4
4
L
4
2
3
2.75
W
1
4
4
0.75
W
Bacchus
nachobst1996
Bacchus
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,473
Damage
24,462
33,167
Taken
35,329
22,325
Mitigated
23,690
17,139
Healing
4,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Loki74380
King Arthur
9,614
1,749
0
2,160
14,176
14,416
0
2,414
11,762
108
22,627
W
Awilix
MestreMK3
Awilix
6,376
1,678
0
2,398
13,037
4,840
248
8,417
4,572
0
21,589
L
10,317
454
2,275
3,446
8,970
3,882
734
2,745
6,225
58,741
0
L
10,542
287
4,704
4,554
10,021
4,027
44
2,302
7,579
31,540
0
W
11,166
6,304
0
1,213
10,517
4,223
248
4,897
5,600
0
44,239
W
Bacchus
nachobst1996
Bacchus
6,920
874
0
997
11,775
14,627
0
7,582
4,003
10,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,244
Gold Earned
25,140
145
Minions Killed
91
0
Camps Cleared
0
671,906
Distance Traveled
674,996
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,721
727
31
3
0
211,185
0
W
Awilix
8,572
714
22
2
0
270,253
0
L
Ra
9,296
775
82
7
0
222,722
0
L
Hel
9,227
769
32
3
0
237,999
0
W
Neith
8,543
712
59
5
0
186,029
0
W
Bacchus
8,025
669
10
1
0
218,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role