Player Matchup

Mulan
Mulan
AutisticMeme
Mulan
Level 107
God Stats
1W - 0L
1,656 SR
Queue Stats
188W - 168L
1,511 Elo+
Solo
Baron Samedi
Baron Samedi
Banana2354
Baron Samedi
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 69L
1,412 Elo+
Party 1
Cthulhu
Cthulhu
BoBo8585846
Cthulhu
Level 131
God Stats
4W - 3L
1,625 SR
Queue Stats
70W - 100L
1,441 Elo+
Party 1
Ishtar
Ishtar
Matelos
Ishtar
Level 86
God Stats
6W - 13L
1,427 SR
Queue Stats
51W - 59L
1,419 Elo+
Solo
Thor
Thor
XxSupply23xX
Thor
Level 67
God Stats
5W - 6L
1,462 SR
Queue Stats
35W - 58L
1,366 Elo+
Party 1
Team Averages
Level 84
1,534 SR
1,430 Elo+

VS

Team Averages
Level 81
1,538 SR
1,463 Elo+
Izanami
Izanami
BornEndeavour
Izanami
Level 88
God Stats
4W - 10L
1,240 SR
Queue Stats
133W - 131L
1,425 Elo+
Solo
Hun Batz
Hun Batz
Cypress96
Hun Batz
Level 57
God Stats
2W - 4L
1,230 SR
Queue Stats
50W - 53L
1,436 Elo+
Solo
Charon
Charon
FlashyEgg531985
Charon
Level 62
God Stats
2W - 1L
1,671 SR
Queue Stats
23W - 23L
1,391 Elo+
Solo
Yu Huang
Yu Huang
Lolgoriilla
Yu Huang
Level 109
God Stats
1W - 1L
1,756 SR
Queue Stats
29W - 31L
1,565 Elo+
Solo
Shiva
Shiva
WetPenguin97
Shiva
Level 89
God Stats
5W - 1L
1,794 SR
Queue Stats
30W - 26L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 4
9,449
556
14,740
18,039
14,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Banana2354
Baron Samedi
14
1 / 1 / 3
8,892
523
4,912
9,595
4,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
BoBo8585846
Cthulhu
13
6 / 0 / 9
9,715
571
13,934
18,816
17,334
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ishtar
Matelos
Ishtar
13
3 / 3 / 7
8,496
500
11,578
13,617
5,671
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
6 / 1 / 6
10,046
591
4,909
13,593
6,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
3 / 4 / 1
7,974
469
10,179
10,958
4,801
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Cypress96
Hun Batz
15
2 / 4 / 2
8,746
514
9,271
16,356
7,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 5 / 4
7,362
433
7,643
16,057
14,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yu Huang
Lolgoriilla
Yu Huang
10
1 / 1 / 0
7,168
422
2,559
6,409
2,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 5 / 3
8,449
497
14,539
17,909
14,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
19
Kills
9
9
Deaths
19
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
4
4
1.25
W
Baron Samedi
Banana2354
Baron Samedi
1
1
3
2.5
W
Cthulhu
BoBo8585846
Cthulhu
6
0
9
10.5
L
Izanami
3
4
1
0.88
L
Hun Batz
Cypress96
Hun Batz
2
4
2
0.75
L
0
5
4
0.4
L
Yu Huang
Lolgoriilla
Yu Huang
1
1
0
1
W
Ishtar
Matelos
Ishtar
3
3
7
2.17
L
3
5
3
0.9
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,073
Damage
44,191
73,660
Taken
67,689
48,855
Mitigated
44,549
18,468
Healing
15,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,740
3,005
0
3,340
18,039
14,876
881
1,967
16,002
0
67,070
W
Baron Samedi
Banana2354
Baron Samedi
4,912
556
362
1,103
9,595
4,582
34
2,537
7,058
57,500
0
W
Cthulhu
BoBo8585846
Cthulhu
13,934
1,210
2,763
4,042
18,816
17,334
224
4,470
13,608
41,274
912
L
Izanami
10,179
7,034
0
1,917
10,958
4,801
534
4,809
6,149
0
54,976
L
Hun Batz
Cypress96
Hun Batz
9,271
3,728
0
6,547
16,356
7,944
0
2,229
14,127
0
80,854
L
7,643
1,624
0
3,290
16,057
14,367
240
5,245
10,812
20,738
0
L
Yu Huang
Lolgoriilla
Yu Huang
2,559
213
0
1,190
6,409
2,449
0
2,813
3,596
41,320
0
W
Ishtar
Matelos
Ishtar
11,578
7,458
537
5,218
13,617
5,671
715
2,155
11,366
0
56,501
L
14,539
2,400
35
2,669
17,909
14,988
0
2,964
14,691
2,426
51,928
W
4,909
1,639
0
1,103
13,593
6,392
0
1,118
12,475
0
71,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,598
Gold Earned
39,699
417
Minions Killed
388
0
Camps Cleared
0
1,559,951
Distance Traveled
1,493,525
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,449
556
100
6
0
284,679
1
W
Baron Samedi
8,892
523
94
6
0
256,599
0
W
Cthulhu
9,715
571
44
3
0
346,262
0
L
Izanami
7,974
469
88
5
0
302,251
0
L
Hun Batz
8,746
514
117
7
0
360,292
1
L
Charon
7,362
433
19
1
0
320,792
0
L
Yu Huang
7,168
422
83
5
0
175,000
2
W
Ishtar
8,496
500
80
5
0
287,382
8
L
Shiva
8,449
497
81
5
0
335,190
0
W
Thor
10,046
591
99
6
0
385,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role